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Author Topic: M58 : Flavorless mafia - Town wins !  (Read 125499 times)

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Teproc

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M58 : Flavorless mafia - Town wins !
« on: January 27, 2015, 03:58:54 pm »

Welcome to Flavorless Mafia !

Mods : Teproc

This game will use the WIFOM setup, as previously used in Legend of Zelda Mafia.

Because I'm a very lazy mod, this game won't have flavor names for town. Mafia will have flavor names because they are needed for this particular setup, but they'll simply be "Mafia Boss", "Mafioso A" and "Mafioso B".

This game won't start before M56 (Futuramafia) is over or very close to the end.

Players

1. Hydrad
2. Egork
3. Ichimaru Gin
4. A Drowned Kernel
5. Joseph2302
6. XerxesPraelor
7. Awaclus
8. Silverspawn
9. faust
10. Witherweaver
11. Seprix
12. Twistedarcher
13. chairs

Spectators : ashersky, pacovf, 2.7, scott_pilgrim
« Last Edit: March 08, 2015, 11:57:41 am by Teproc »
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Teproc

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Re: M58 : Flavorless mafia (open for signups)
« Reply #1 on: January 27, 2015, 03:59:29 pm »

Basic Mafia Ruleset

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


Game Summary:

Mafia is a social deduction game.  There is an "informed minority" (the mafia) and an "uninformed majority" (the town).  The mafia know who each other are, and are trying to be the only people left alive.  The town doesn't know who anybody else is, and are trying to find and lynch all of the mafia.  The mafia, to make sure the town doesn't know who they are, must pretend to be town to win.  The mafia usually can kill at night, to help them in being the only ones left alive.

1. General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines).  If we do not receive your PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action was mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. Days will last 7 days and nights will last 48 hours (with 48 hours night action deadlines). During the night, all players are required to check-in with the mod via PM to confirm that they are still playing. If one player fails to do this, the mod will search for a replacement and won't open the thread before a replacement has been found. If this occurs in later days (see 10. in Miscellaneous), the player who failed to confirm will be modkilled.
5. If the deadline is hit and nobody has a majority of votes, a no lynch will occur and the game will go into night without anyone being lynched.

6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.
12. In the case of a forced stalemate, the faction that causes the stalemate more than twice consecutively will forfeit.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.

2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone on D1-N1.  On D2-N2, no one from the speccy may replace the player.  After this, a player who /outs may not be replaced.  It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.

Helpful Links:

Wiki Links:


--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

Forum Links:

--Vacation/Limited Access announcements

--Mafia Lingo/Dictionary
« Last Edit: January 27, 2015, 04:59:11 pm by Teproc »
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Teproc

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Re: M58 : Flavorless mafia (open for signups)
« Reply #2 on: January 27, 2015, 04:00:25 pm »

SETUP

This game will be using WIFOM, a 13-person semi-open setup designed by Archetype and revised by A Drowned Kernel.

The "base" setup is as follows:

Quote

3 Mafia:

Mafia Boss: 1-shot Psychotrooper
Mafioso A : Goon A
Mafioso B : Goon B

10 Town:

1-shot Commuting Innocent Child
3-shot Alignment Cop
8 Vanilla Townies

Pregame, 0-5 Modifications will be made to the above setup. Each Modification has a 50% chance of being present. They will alter the setup by adding more power roles to both the Town and the Mafia:

Modification 1:

Mafioso A-> 2-shot Roleblocker
Vanilla Townie -> Doctor

Modification 2:

Mafioso A -> Rolecop

Vanilla Townie -> Town Roleblocker


Modification 3:

Mafioso B -> 2-shot Rolestopper

Vanilla Townie ->Watcher


Modification 4:
Mafioso B -> 1-shot Ninja

Vanilla Townie ->Tracker


Modification 5:
Mafia Boss -> Cop Enabler

Vanilla Townie ->Universal Backup


Here's what the setup looks like when ALL the Modifications are present:
Quote
3 Mafia:
Mafia Boss : Cop Enabler and 1-shot Psychotrooper
Mafioso A : Rolecop and 2-shot Roleblocker
Mafioso B: 2-shot Rolestopping and 1-shot Ninja

10 Town:
1-shot Commuting Innocent Child
3-shot Alignment Cop
Tracker
Watcher
Doctor
Roleblocker
Universal Backup
3 Vanilla Townies

Mechanics:

- When players die, only their Flavor Name and Alignment will be revealed.
- Mafia cannot complete the factional kill and use a power in the same night.
- Rolestopping resolves before Town!Roleblocking which resolves before Mafia!Roleblocking

Role Clarifications:
- 1-shot Psychotrooper is an Active power. The night they choose to use it, the Alignment Cop will get the opposite result for their investigation (Scum instead of Town and Town instead of Scum).
- Investigative powers receive "No Result" if there action was blocked in anyway.
- When the Cop Enabler dies, all Alignment Cop Investigations return "No Result"
- Ninja can be used to modify the user's Factional Kill or Rolestopping
- Rolestopping doesn't stop Kills
- The Universal Backup inherits the first Town Power Role that dies. A Town PR with 0-shots left (if they are an X-shot Role) does not count for UB inheritance. If the Innocent Child is the first PR to die, the UB will inherit the 1-Shot Commuter if it hasn't been used.
- Tracker and Watcher receive distinct results for "no action" and "no result"

Natural Action Resolution:
Commuting
Rolestopping
Town!Roleblocking
Scum!Roleblocking
Protecting
Killing
Investigating
« Last Edit: February 03, 2015, 07:47:31 am by Teproc »
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Hydrad

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Re: M58 : Flavorless mafia (open for signups)
« Reply #3 on: January 27, 2015, 04:13:42 pm »

/in
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

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Re: M58 : Flavorless mafia (open for signups)
« Reply #4 on: January 27, 2015, 04:17:34 pm »

/in
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Ichimaru Gin

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Re: M58 : Flavorless mafia (open for signups)
« Reply #5 on: January 27, 2015, 04:27:51 pm »

/in
whoo!

ashersky

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Re: M58 : Flavorless mafia (open for signups)
« Reply #6 on: January 27, 2015, 04:40:31 pm »

/tag
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

A Drowned Kernel

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Re: M58 : Flavorless mafia (open for signups)
« Reply #7 on: January 27, 2015, 04:50:08 pm »

Ah, nostalgia.

/in
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Joseph2302

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Re: M58 : Flavorless mafia (open for signups)
« Reply #8 on: January 27, 2015, 05:15:14 pm »

Looks good, /in.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: M58 : Flavorless mafia (open for signups)
« Reply #9 on: January 27, 2015, 05:28:24 pm »

The three mafiosi should obviously be called water, jelly and tofu burger.
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Re: M58 : Flavorless mafia (open for signups)
« Reply #10 on: January 27, 2015, 05:34:24 pm »

The three mafiosi should obviously be called water, jelly and tofu burger.

Somebody needs to make food mafia.
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Teproc

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Re: M58 : Flavorless mafia (open for signups)
« Reply #11 on: January 27, 2015, 06:48:48 pm »

The three mafiosi should obviously be called water, jelly and tofu burger.

I'll do it if you /in, how does that sound ?
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Re: M58 : Flavorless mafia (open for signups)
« Reply #12 on: January 27, 2015, 09:06:27 pm »

/in
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Re: M58 : Flavorless mafia (open for signups)
« Reply #13 on: January 28, 2015, 01:45:14 am »

The three mafiosi should obviously be called water, jelly and tofu burger.

I'll do it if you /in, how does that sound ?

Haha, I am not /in-ing anytime soon, one game is time commitment enough for me.  :)
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Re: M58 : Flavorless mafia (open for signups)
« Reply #14 on: January 28, 2015, 01:58:32 am »

/in
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Re: M58 : Flavorless mafia (open for signups)
« Reply #15 on: January 28, 2015, 04:16:31 am »

/in, although I'm skeptical about this setup

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Re: M58 : Flavorless mafia (open for signups)
« Reply #16 on: January 28, 2015, 05:55:06 am »

/in, although I'm skeptical about this setup
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Teproc

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Re: M58 : Flavorless mafia (open for signups)
« Reply #17 on: January 28, 2015, 06:42:03 am »

What are you skeptical about ?
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Re: M58 : Flavorless mafia (open for signups)
« Reply #18 on: January 28, 2015, 06:50:47 am »

/in
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Re: M58 : Flavorless mafia (open for signups)
« Reply #19 on: January 28, 2015, 06:56:26 am »

What are you skeptical about ?

I believe scum is slightly overpowered here.
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Re: M58 : Flavorless mafia (open for signups)
« Reply #20 on: January 28, 2015, 07:01:38 am »

What are you skeptical about ?

I believe scum is slightly overpowered here.

Also, the modifications aren't balanced.
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Re: M58 : Flavorless mafia (open for signups)
« Reply #21 on: January 28, 2015, 07:07:41 am »

I guess scum is overpowered if no modifications are rolled, but all modifications seem favorable to town to me. Maybe that's a problem, but scum didn't feel overpowered the last two times we ran this. Yeah they won, but both times town screwed a bunch of things up.
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Re: M58 : Flavorless mafia (open for signups)
« Reply #22 on: January 28, 2015, 07:11:24 am »

the modifications... well

Modification 4:
Mafioso B -> 1-shot Ninja
Vanilla Townie ->Tracker

I mean, obviously this isn't balanced, and I can't imagine it's supposed to be. So, I guess it's just meant to be like a lot of modifications -> good for town?

My first mafia game was Zelda which did use this setup with 4 modifications, which I thought was pretty heavily town favored.

So, if that's true, I guess the overall setup with ~2,5 modifications on average is supposed to be balanced, but each individual setup isn't.

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Re: M58 : Flavorless mafia (open for signups)
« Reply #23 on: January 28, 2015, 07:13:46 am »

+1 to what silver said.
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Re: M58 : Flavorless mafia (open for signups)
« Reply #24 on: January 28, 2015, 07:14:35 am »

Well you could say the same thing of all the 9++ setups. Every iteration of them isn't balanced, but overall it is. This setup has a wider range I suppose, but I guess I'm fine with that.
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