AUTHOR'S NOTE: This post was based of a premise that was later proven to be incorrect. I would suggest reading the discussion surrounding this post but not take the points I've laid out in this guide too seriously.
For those who don't want to read 60+posts, here's a brief summary: I wrote this post because I was confounded by the fact that even though I have not been playing Dominion for that long, my ranking was very "high" compared to the general population, and I concluded that the way people were developing their Dominion skills was inherently flawed and proposed a new model. Several experienced people proposed an alternate explanation to my observations: that most people who play Dominion aren't really actively trying to get better. I hadn't considered that, which is what led me to pull the average ranking of f.ds members (who I would assume ARE trying to get better).
As it turns out, the average Iso level of a f.ds poster is somewhere around 32. Granted it's a small sample size (95 members), but a reasonable inference from this is that the average level amongst people who are actually trying to get better at Dominion is 32. So this guide is wholly unnecessary.
P.S. I'd like to thank everyone who lended their opinion to this thread.The idea behind this thread is to provide some suggestions for how to "Power Level" your Dominion game and rapidly develop your skills. (This is NOT about how to game the leaderboard).
To provide a little bit of background; I started playing Dominion in January of 2014. My background is in statistics, decision theory, and simulation, which is what drew me to Dominion in the first place. I played for about 2 months, then took a 10 month hiatus, now I'm back. During those two months, I went from knowing nothing about the game to peaking at around a 5700 ranking on Goko and level 32 on the Isotropish leaderboards. (I have since dropped precipitously in both due to 10 months away from the game). To be clear, I am
not a great player, for reasons I will elaborate on shortly. But I do think that I have some advice that can be helpful to a lot of members of the forum.
IntroductionSince people seem to be missing the point: let me start with this: This is NOT a guide to how to play Dominion well. THIS IS NOT A GUIDE TO HOW TO PLAY DOMINION WELL. These are rules that teach you how to teach yourself to get better.
Let me start with the biggest, most fundamental piece of advice I can give:
THE BEST WAY TO GET BETTER IS TO PLAY AGAINST AND OBSERVE BETTER PLAYERS Playing most of your games against sub-par players will not make you better at Dominion. It will teach you habits that only work against sub-par players, and will give you a skewed sense of what works and what doesn't.
But here is the problem. When you're new, most good players
are not going to play you. You are basically stuck playing subpar and mediocre players. And most top-tier players aren't going to bother playing against you if you're stuck in the low 4000s on Goko or <20 on Isotropish. So your first goal should be to get good enough at Dominion that top-tier players will give you the time of day.
Furthermore, when you're new, it is very hard to tell the difference between whether your opponent won because they had a good strategy, or if they won because you're new. So simply "observing what works" is rarely effective because when you're new,
everything works against you.
As a new player, your meta-goals are:
- Determine whether your opponent's strategy is good or not.
- Learn from your opponent's strategy.
- Get good enough that you have the opportunity to play against good players consistently.
So to start out with, let's just lay this out there: Big Money variants are the baseline of the Dominion world. Any strategy you come up with is racing against the Big Money clock. And big money decks are shockingly fast. You have to have a well-built deck in order to beat the baseline. And you have to play the deck well.
If your strategy cannot beat your board's Big Money variant, it is not a good strategy.
The biggest trap I that I see "pretty good" Dominion players fall into is they over-extend themselves and try to play meta-strategies that are above their skill level. Well-built engines will almost always beat BMV. But on many, many boards, the best engine requires very careful deck management to maintain, and if you don't have the skill to do so,
you are going to lose to Big Money. The second biggest trap I see "pretty good" Dominion players fall into is that they practice engine-building against subpar opponents. This is not good for your development as a player. This develops a false sense of confidence. It teaches you to build bad engines. And
bad engines are worse than good Big Money. So, really the first thing you should do as a new Dominion player is to
learn how to play BMV well. This will do three important things for you. First it will improve your ranking rapidly because you will shred through sub-par players, and you will mostly beat good players who are being too clever for their own good. This means you will be get to be able to play top-tier players faster. Secondly, it's fairly brainless so it will give you ample opportunity to
observe what other people do. Finally, it makes it very easy to judge and mimic other people's decisions. If you beat them, chances are they picked a bad strategy or executed a good strategy poorly. So learn from that. If they beat you, then learn from that, too.
Big Money Variants[/u]
Your Goal: Learn as much as possible from your opponent. Look at the cards they buy, how they use the cards, and try to ask yourself "Why is my opponent doing this?" If they cannot beat your Big Money Variant, it means they did something wrong, so after the game, try to determine where they messed up.
The Rules:Buy all treasure and two actions*. Your preference for actions should be:
#1. Junk Attacks
#2. Big Card Draw (+3 cards or more)
#3. Discard Attacks
#4. Little Card Draw (+2)
#5. Trashers
*Note: If the card in question is a cantrip, don't count it towards the two-action limit.
Victory Points:#1. Don't buy a Province until you have your first gold.
#2. Buy Duchies after turn 11, and after you have your first Province.
#3. Buy Estates after turn 15, and after you have your first Duchy.
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Gimmicky StrategiesYour Goal: To learn how to play in non-standard environments. You want to see how your opponent reacts under the pressure of an alternate game environment. As with Big MOney you want to ask yourself why your opponent is doing what he or she is doing. And if they don't beat you, determine where they went wrong.
Rules: If you see any of the following 3 cards, play these strategies instead:
Jack of All Trades: Buy two Jacks and treasure.
Rebuild: Buy two Rebuilds then buy all the Duchies, then buy Rebuilds again.
Ill Gotten Gains: Buy all the Ill Gotten Gains, then buy all the Duchies. Take Copper when given the opportunity.
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Copycat StrategyYour Goal:If you are playing a player who you know is much better than you, copy them in order to learn how to build engines. Your goal is to learn, on-the-fly, how cards interact, why they are being purchased, and to look for ways to improve the engine during the game itself. After the game, ask yourself what you could have done to improve your engine.
Rules: Copy your opponent. If you cannot buy the same card they bought, look at the Kingdom and try to find cards that would fit in with what you've purchased so far.
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