Thanks for all the thoughts! This was just a thought exercise. As an actual card, I don't think looking at only the top 2 cards would be that exciting, and
not drawing the Victory cards would eliminate some combos that would be nice to keep (since they aren't really viable with Scout but could be viable with this card).
There are a variety of things that could be adjusted, some of which have been discussed already. I don't have any opportunity to playtest so I won't investigate those avenues right now, but I thought the idea was interesting. Maybe somebody else will want to work on it.
pops' comment about Throne Room makes me wonder if the card would need to be reworded to prevent doubling or tripling, as that would be a big and swingy increase in power. Since it's not a duration, I don't believe the TR/KC would be stuck in play, but matching Ranger up with those cards would provide a huge extra value. Moreover, it would be odd to track. The card is set aside as a reminder, but there would be no reminder for a TR or KC on initial play. Rewording it to fix that would be pretty easy, of course. Just needs an "If you did", or maybe even drop the entire power to a conditional "while this is set aside", which might have very minor interactions with Island and Native Village.
But again, I'll leave that up to anyone else who wants to work on it.