180. Minion
Minion is similar to Swindler in how there are both plenty of reasons to love and to hate it, but it has a little bit more going for it. Well, for one it can't turn Followers into a curse, but it also combos with a lot of other cards, which tends to be pretty interesting. Something that does bother me though, is how a deck with 5 Minion's isn't actually that good, and I'd often rather do something else, but you have to go for Minions to prevent your opponent from getting all 10. So, you both take half of a thing that works best as a hole, and in the end noone is truly happy.
I am glad Minions finally made the list - it is easily my least favorite card in the game. First, it is very swingy - the attack can range anywhere from devastating to quite helpful. Second, as stated, a few Minions is not very strong. Yet, if the opponent goes for it you are pretty much forced to do so as well, as getting them all is extremely strong. So most games turn into mirrors with the winner often decided by who has better luck hitting good hands with the attacks and stacking Minions in one hand (as just 1 in a hand is weak). Third, and most importantly, it is painful to me to see my good hands discarded and have zero control over it. Then when I get a bad hand and actually want it discarded, inevitably the opponent has no Minions for once.
184. Feast
Don't get me wrong, Feast doesn't add very much to the game. But it doesn't bother me either. If you don't want a second silver, you can open silver/feast instead, and then you get the fuzz, and the things, and the probabilities, and the 5$'s, but you don't keep the silver. That, and the interaction with KC/Procession can be pretty cute.
178. Chancellor
Hey, it's a terminal silver that discards your deck. It's good if you........................................ don't have anything else to buy? Actually, that's exactly when it's good. The problem with Chancellor is not that the effect is useless, it's that every other terminal silver is so much stronger.
Chancellor is actually among my favorites. Why? Because it is the only card in the main set that most makes you go "hun? why does this exist". If this motivates you to look into it (like it did me), it teaches you there is a lot of depth to the game. I also do not think it is weak. If there are villages, I usually will by Chancellor with my first 3. Early cycling helps to build your deck a lot. If there aren't villages, well I'm probably not buying any non-attack terminal silver.
Feast is kind of the same in that it makes you think "why does this exist". I certainly thought it was the most pointless card in the game when I was a beginner. Then I learned how important the 5s are on many boards and I understood why it exists. Not a special card by any means, but certainly OK and worth having in Dominion.
175. Alchemist
Alchemist is the last potion card that costs P3$ (they're all pretty far down for some reason), so this is the last time I have to complain about the price. Aside from that though, Alchemist is a cool card. It's pretty neat how it's just a lab with a conditional topdecking ability, but it really gets an entirely new strategic value. Another minor complaint is how it takes ages to topdeck just some of your alchemists when playing online, though that's of course not a design flaw, it's a goko flaw.
I do not understand this obsession with 3P. Alchemist and Familiar are strong enough that they are rarely skippable even at 3P. Sure, it is possible for multiple players to go Potion/Silver and one to get an edge by the other missing 3P on the next shuffle. It is also possible to miss 5 when both players open Silver/Silver. Do you complain that Laboratory and Witch cost 5? Indeed, that is even more of an "unfair" price as you can open 5/2 and possibly can a TWO shuffle edge with Witch over Silver\Silver. The generally accepted rule of thumb is that potion converts to 2-2.5 coins. At 4-4.5, Alchemist and Familiar would be even more unskippable than they already are. I'd rather the game not force all (good) players down the same path.
(Philosopher's Stone's uses are much more specialized so making it cost 2P probably wouldn't hurt. However, it doesn't have the same snowballing advantage of getting it first, so it's cost doesn't matter as much either.)