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Author Topic: Sentinels of the Multiverse Four- KNYFE (Kuildeous)  (Read 10365 times)

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A Drowned Kernel

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Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« on: August 31, 2014, 07:24:14 pm »

Game Four, versus the terror that is Iron Legacy! I would like to play, but if no one else wants to mod I can maybe play and mod? That seemed to work for the first game.

Game Four

Heroes
Villains
Environments

Previous game

Players:

Mod: ADK?

1. ADK
2. DSell
3. theorel
4. Kuildeous
5. ghostofmars

Villain: Iron Legacy!
Environment: The Block

Heroes:

1. Visionary (ghostofmars)
2. Absolute Zero (theorel)
3. KNYFE (Kuildeous)
4. Expatriette (DSell)
5. Bunker (ADK)
« Last Edit: September 11, 2014, 10:03:09 am by A Drowned Kernel »
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Dsell

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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #1 on: August 31, 2014, 07:56:32 pm »

Me me me!

But as per usual, I'll give up my spot to a new player.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #2 on: August 31, 2014, 09:42:11 pm »

/in
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #3 on: September 01, 2014, 12:27:16 am »

Heh, heh, heh. So much possible pain. Then again, Matriarch is painful, and we walked all over her.

I'll subscribe to this. I'd be up for playing, but I've played in #2 and #3, so priority absolutely should go to new players and/or ADK. He deserves to play.

I would offer to mod, but my time is a bit limited on here, so I can't mod as well as I used to in previous games.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #4 on: September 01, 2014, 09:43:38 am »

Also, if anyone wants to play a particular hero I'd probably let them, otherwise I'll just roll five.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #5 on: September 03, 2014, 05:29:55 pm »

/in

/out, if a new player wants to join
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #6 on: September 03, 2014, 05:45:23 pm »

Heroes (first five uniques:

Rolled 10d21 : 17, 1, 9, 2, 13, 15, 21, 20, 20, 18, total 136


Environment (excluding ones we've already played and Freedom Tower):

Rolled 1d7 : 7, total 7
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #7 on: September 03, 2014, 05:46:58 pm »

Absolute Zero, Bunker, Visionary, Expatriette, KNYFE, and the environment is The Block.

If no one expresses preference I'll just assign them randomly.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #8 on: September 03, 2014, 07:45:49 pm »

The one time I beat Iron Legacy, we had Visionary. It was surprising.

And I say *I* beat Iron Legacy. In actuality, I had Ra, and I was curbstomped by round 2 and staring at my B side the rest of the game.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #9 on: September 03, 2014, 09:49:55 pm »

I'm perfectly happy with random.

If we do end up choosing, I have a slight preference for Absolute Zero.

Also in the Heroes spreadsheets for some reason the deck sheets, column K formula has L$4:L$35 and it should be L$4:L$23 for everyone but the Sentinels.  That's causing all of the decks to glitch out with the circular reference.

Also all your Villain sheets (except Matriarch) are missing the line for Statuses...(I totally forgot to add that in when first making the sheets, but at least for Villains it's pretty easy to add).
« Last Edit: September 03, 2014, 09:58:37 pm by theorel »
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #10 on: September 03, 2014, 10:42:09 pm »

I prefer either Absolute Zero, KNYFE, or Expatriette.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #11 on: September 04, 2014, 01:15:29 am »

I think the formula thing was from a find-replace that I screwed up.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #12 on: September 05, 2014, 01:46:29 pm »

I gave theorel and Dsell their preferences and then randomized everyone else.

ADK- Bunker
DSell- Expatriette
theorel- Absolute Zero
Kuildeous- KNYFE
ghostofmars- The Visionary

What order should we put them in? Visionary might make sense to go first so that she can help the other players set up their turns.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #13 on: September 05, 2014, 02:38:33 pm »

yeah, I'm not seeing much need for any other ordering.
The most important bit looks like Visionary before KNYFE to get best use out of "Wrecking Uppercut".  Other general Visionary helps are good, so Visionary first seems reasonable to me.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #14 on: September 05, 2014, 02:44:54 pm »

A lot of the strength of IL seems to come from his ongoing cards. He starts with 5 of them, so it might be a good idea to put heroes that can destroy ongoing cards first. I would ranked the heroes from most to least capable of destroying ongoing cards:
Visionary (three power cards)
Absolute Zero and Expatriette (two and three one-shots, respectively, but the one-shots of Absolute Zero are stronger)
KNYFE (2 power cards, but they only destroy an ongoing if she kills a target)
Bunker (no possibility to destroy ongoing cards)
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #15 on: September 05, 2014, 02:48:59 pm »

Oh and I cannot read parts of the cards in the deck of Visionary, because the text does not wrap.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #16 on: September 05, 2014, 03:30:52 pm »

Randomizing starting hands, and Iron Legacy's starting cards.

Visionary (first 4 uniques)
Rolled 8d40 : 25, 5, 15, 36, 35, 29, 35, 20, total 200

Absolute Zero
Rolled 8d40 : 29, 29, 14, 35, 33, 4, 35, 20, total 199

Expatriette
Rolled 8d40 : 12, 36, 27, 17, 22, 24, 15, 10, total 163

KNYFE
Rolled 8d40 : 13, 26, 17, 9, 18, 26, 39, 10, total 158

Bunker
Rolled 8d40 : 23, 38, 31, 16, 4, 12, 7, 14, total 145

Iron Legacy
Rolled 10d25 : 13, 21, 1, 24, 7, 12, 22, 19, 17, 25, total 161
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #17 on: September 05, 2014, 03:38:25 pm »

One more Ongoing:

Rolled 5d21 : 16, 16, 4, 1, 11, total 48
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #18 on: September 05, 2014, 03:39:15 pm »

Does Final Evolution hurt us if it got played during Start of Game?

EDIT: Yeah I think it does. I'll just keep going.
« Last Edit: September 05, 2014, 05:43:56 pm by A Drowned Kernel »
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #19 on: September 05, 2014, 05:48:40 pm »

The Freedom League tried to keep its contact with the mysterious organization known as F.I.L.T.E.R. at a minimum. Although the time-policing organization had done a good job at preventing crimes against the time continuum, most members of the League agreed that their less-than-scrupulous methods could not be condoned. But when one of F.I.L.T.E.R.'s chairman sent a message that they had something the League might be interested in, a delegation was sent to their Time-Locked prison, The Block. And so The Visionary, Absolute Zero, Expatriette, KNYFE, and Bunker found themselves being lead through the winding corridors of the infamous prison. The Warden wouldn't tell them what they were here for, only smiled smugly at them.

“You're missed around here, Ms. Huntly,” he said to KNYFE, who only grunted in response. “You really should consider coming back to us.”

Finally, behind several heavily armed stations and giant blast doors, they came to F.I.L.T.E.R.'s prize. The heroes gasped in shock at the sight: their friend and leader, Paul Parsons, aka Legacy, held in suspended animation deep with The Block's bowels.

“Calm yourselves,” said the Warden with a grin. “He's not your Legacy. He comes from another timeline, one our agents were recently force to nullify. However, they managed to bring him back with them. He's an incredible specimen, far advanced in power beyond the Paul Parsons you are familiar with. In his own timeline, he was no mealy-mouthed hero; he ruled the world from on high, as Iron Legacy. We thought the League from your timeline might be interested in... acquiring him.”

“I can see why you quit working for these guys,” Expatriette muttered to KNYFE.

Suddenly, an alarm sounded. The machinery keeping Iron Legacy in stasis began to spark and smoke, and the Heroes rapidly began to ready themselves. “Is that stasis field secure?” cried Absolute Zero.

The Warden looked perturbed, but he waved his hands for the Heroes to lower their weapons. “It must be a minor malfunction,” he said. “There's no chance whatsoever-”

The was an explosion, and a blinding white light. The heroes scrambled to reorient themselves. When the smoke cleared, the chamber was in ruins, the Warden was nowhere to be seen, and a figure stood before them- Iron Legacy, his features set in stony rage. “I will have my revenge,” he whispered.
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #20 on: September 05, 2014, 05:48:49 pm »

So Demoralizing Presence was played after Final Evolution, so it's not increasing it's damage. Everyone takes 1 damage, AZ and Bunker take 2.

Start of the Villain turn: IL has more than 20 HP so he does not flip. Iron Legacy regains 5 HP but he's already at full. He plays:

Rolled 1d20 : 11, total 11
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Re: Sentinels of the Multiverse Four- Iron Legacy
« Reply #21 on: September 05, 2014, 05:51:10 pm »

Plays Galvanized!

End of the Villain turn:

Iron Legacy deals each Visionary, KNYFE and Expatriette 5 melee damage (3+1+1) and AZ and Bunker 6, and all heroes deal themselves 1 psychic damage.

Visionary's turn!
« Last Edit: September 05, 2014, 05:53:03 pm by A Drowned Kernel »
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #22 on: September 05, 2014, 06:21:13 pm »

Between Visionary, AZ, and Expat, we can take out all of IL's ongoings besides Galvanized, which we can't destroy anyway. That seems pretty great.
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #23 on: September 05, 2014, 06:39:42 pm »

Plays Galvanized!

End of the Villain turn:

Iron Legacy deals each Visionary, KNYFE and Expatriette 5 melee damage (3+1+1) and AZ and Bunker 6, and all heroes deal themselves 1 psychic damage.

Visionary's turn!


On the spreadsheet it says that Visionary, KNYFE, and Expat have taken 7, with AZ and Bunker having taken 9. Is something increasing damage that I'm missing?
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #24 on: September 05, 2014, 06:43:55 pm »

Ok, so I think we should aim for a fast game, because IL hasn't got a lot of HP, but can dash out a lot of damage each turn.

IL has 5 destructible ongoing cards and we should take out Vig(2 dmg/card played), AF(healing and armor), FE(healing), DP(increase dmg), SR(redirect of dmg 5+), probably in that order. We could live without getting rid of SR this turn, because nobody has a build-up to the point where they could inflict 5+ damage.

I think, AZ will play Fueled Freeze, destroying 3 of the ongoing cards. That leaves me or Expatriette to destroy the other one.

So I have two options
A) Mental divergence, destroy Vig.
B) Twist the Ether played on IL to reduce the damage he deals every turn.
Thoughts?

On the spreadsheet it says that Visionary, KNYFE, and Expat have taken 7, with AZ and Bunker having taken 9. Is something increasing damage that I'm missing?
AZ and Bunker are Nemeses of IL, so the dmg is increased by 1 in both directions.
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #25 on: September 05, 2014, 06:50:07 pm »

AZ and Bunker are Nemeses of IL, so the dmg is increased by 1 in both directions.

So shouldn't it be 3 +1 (for Galvanized) +1 (for Demoralizing Presence) +1 (for being nemeses) from IL and then 1 to themselves? For a total of 7?

Twist the Ether + Null-point calibration unit from AZ will be awesome, eventually.

Edit: Oh! Toxic damage from Final Evolution. Right.
« Last Edit: September 05, 2014, 06:51:31 pm by Dsell »
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #26 on: September 05, 2014, 07:01:57 pm »

I'd vote for Twist the Ether on Iron Legacy.
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #27 on: September 05, 2014, 07:21:58 pm »

I'd vote for Twist the Ether on Iron Legacy.

Me too. We can worry about Superhuman Redirection later, but we need to slow the rate of damage quickly. I can reduce his damage by 1 for a turn as well.
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #28 on: September 05, 2014, 07:40:29 pm »

play Twist the Ether on Iron Legacy (suffer 2 projectile dmg)
I guess Bunker and KNYFE will burn the most cards. The hand of KNYFE looks better, so let's
power: Bunker draws 2 cards (keep one)
First two uniques
Rolled 5d36 : 4, 8, 24, 34, 20, total 90
draw a card
Rolled 1d36 : 5, total 5

I assume that in the end of villain turn phase Twist the Ether let's me choose a different type of dmg for each hero and I may change the increase/decrease as well. So I could reduce it for everyone, but increase it for AZ, once he has one of his modules in play?
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #29 on: September 05, 2014, 08:35:44 pm »

I'm going to discard the Grenade Launcher. And you take 4 projectile damage from Vigilance, since his damage is being boosted.
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #30 on: September 05, 2014, 09:06:44 pm »

Alright, let's hit some Ongoings...
first, I'll play Onboard Module Installation.
Drawing...
Rolled 1d36 : 10, total 10
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #31 on: September 05, 2014, 09:15:38 pm »

Focused Apertures, that should be helpful later...

I take 4(4+1-1) damage of whatever type the Visionary feels like...
I search for Isothermic Transducer
Rolled 1d4+20 : 2 + 20, total 22
(determining which one in case I draw it)

Then I'll play Fueled Freeze destroying Vigilance, Armored Fortitude, and Final Evolution. and dealing 4 cold damage to Iron Legacy.

draw,
Rolled 1d36 : 11, total 11

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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #32 on: September 05, 2014, 09:44:32 pm »

Iron Legacy moved faster than the eye could see between the heroes, striking with Superhuman force. Before they could even react, they were being thrown around the vast chamber. With the force of Bunker's chassis, the very walls of the prison began to shake and crack.

"I think I can slow him down!" cried Visionary, mentally twisting the very fabric of reality around Iron Legacy. As he turned to face the psychic, Absolute Zero managed to hit him from behind with a jet of supercooled liquid from his suit.
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #33 on: September 05, 2014, 09:59:52 pm »

Given that we're shooting for a fast game, I'm thinking I'll get the Isothermic Transducer out next turn.  Then I can take the hits from him as fire, and turn them back on him as cold.  The only trick there is that I'll be doing >5 points of damage...so we'll need to take out the redirect next round.

(hmm...I'm just going to suppose that he flips by next turn, and I end up lowest HP (12HP at most...))
then if We Twist the Ether his damage to Fire damage, and increase it by one, I take 4+1+1+1=7 damage, which then spits out 8 damage back at him (-1 for damage reduction).
Anyways, just a thought.  I'm betting we could take him out by turn-after next if we push it hard rather than building up.  It looks like the rest of you can do decent damage also.
OTOH if we flip him this turn, then Visionary will take the hit alone and I probably can't get down to lowest HP very easily.  So, I'm thinking we should avoid taking him under 20 this turn.

Other than that, @ADK: He should have taken 4 damage, and I should have a Focused Apertures.
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #34 on: September 05, 2014, 10:03:32 pm »

Wait, why should you have focused apertures?
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #35 on: September 06, 2014, 01:26:14 am »

Don't bring him down below 20 yet? I can do that. And Expatriette and Bunker has nondamaging cards/powers they can play. I don't, so I'll dish out damage but not too much.

Play Focusing Conduit Blade
Power: Energy Lance for 3 damage

He should now be at 25 hit points.

New card is
Rolled 1d36 : 26, total 26
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #36 on: September 06, 2014, 02:26:42 am »

RPG Launcher to destroy Demoralizing Presence.

Use my power to put tactical shotgun into play.

Draw...

Rolled 1d36 : 18, total 18
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #37 on: September 06, 2014, 02:27:13 am »

Quick Draw.
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #38 on: September 06, 2014, 10:02:11 am »

If we're going to go for a quick take down, it's probably best to

Play: Omni-Cannon
Power: Draw a card

Rolled 2d34 : 8, 7, total 15
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #39 on: September 06, 2014, 10:04:54 am »

Environment Turn:

Play:
Rolled 1d15 : 2, total 2
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #40 on: September 06, 2014, 10:08:00 am »

And finally, Villain Turn!

Start of Villain Turn: No effects.

Play:
Rolled 1d19 : 17, total 17
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #41 on: September 06, 2014, 10:09:39 am »

Rule from the Front!

Each of takes damage, and must discard 2 cards or destroy 1 card. I think I'm fine to discard 2 cards.
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #42 on: September 06, 2014, 10:14:01 am »

Dealing damage to ourselves seems like a bad plan right now, so I'll discard Overdo It and Incidental Contact.
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #43 on: September 06, 2014, 12:59:59 pm »

Discard Decoy Projection, Prophetic Vision
Suffer 3+1-1 dmg

I think my turn will not be affected by the decisions of anyone else, so
Card: Mental Divergence
Power: Mental Divergence (destroy Superhuman Redirection)
Draw:
Rolled 1d35 : 32, total 32
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #44 on: September 06, 2014, 02:17:40 pm »

Discard Quick Draw and ...I think Liquid Nitrogen Rounds is better to discard? If we're gonna try to take him out quickly.
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #45 on: September 06, 2014, 09:42:54 pm »

Alright, let's hit some Ongoings...
first, I'll play Onboard Module Installation.
Drawing... This dice roll may have been tampered with!
Rolled 1d36 : 10, total 10

This is why I should have Focused Aperture...because Onboard Module Installation draws a card.
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #46 on: September 06, 2014, 09:53:12 pm »

Ah, missed that.
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #47 on: September 06, 2014, 09:55:38 pm »

So we just need theorel's discard.
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #48 on: September 06, 2014, 10:16:31 pm »

I'll discard Focused Aperture and Null-Point Calibration.

Okay, so I'm about to take 4 more damage from IL's End-of-turn. (7HP)
If I go ahead with plan from previously, I play Isothermic Transducer.
Then (assuming he flips), he hits me for H-1=4, +1(nemesis), +1 Galvanized, -1 Twist the Ether=5HPs, which leaves me at 2HP.
Demoralizing Presence or another Galvanized would add 1 to that and leave me at 1 HP...
so if I do go through with it, I don't probably want to hit myself for 2 damage to him.

OTOH, If I did this, I would die if we drew:
Beat Down or Rule from the Front (4 total cards).
Former Allies plays another card, so he has effectively a 14 card deck.  That's almost a 1/3 chance of death.

So, the question is: would the sacrifice be worth it?

Even if I die: I deal 5-6 damage to him, which almost negates his healing after he flips...(he reduces damage by one on that side, so it's only 4-5 damage...)

If I don't die, I could null-point calibrate and absorb pretty much all hits from him as long as Visionary can stay alive.

I could also activate someone else's power on my turn after I die, which would let Expat hit him for 4 damage.

So, anyways, does the risk seem worth it to you guys?  Do you think we have the firepower to make my sacrifice worth it?  Or should we play more conservatively, and let me absorb his hit into healing so that I can do more damage later?
« Last Edit: September 06, 2014, 10:18:04 pm by theorel »
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #49 on: September 06, 2014, 10:50:02 pm »

Hmm, Visionary's Twist the Ether really works well with Absolute Zero, but only if he's active. Once he gets to 0 HP, he can't come back, so that opportunity would be gone. Tricky.
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #50 on: September 06, 2014, 10:56:41 pm »

End of Villain Turn: He hits everyone for 3 (AZ and Bunker for 4).

I feel like there's a good chance we can kill him by the end of round 3, and that chance goes up if we keep absolute zero alive. I can fire off my cannon twice, for a total of 14 damage. Expat can hit him for 6 damage this turn, and hopefully at least 3 next. KNYFE can do five this turn, and hopefully at least 3 next. I guess, what play maximizes your damage over the next two turns, considering damage this turn isn't going to be reduced?
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #51 on: September 07, 2014, 09:50:56 pm »

Well:
I'm going to play Onboard Module Installation and draw a card...because what I can do is going to depend on what I draw here.

Rolled 1d33 : 24, total 24
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Re: Sentinels of the Multiverse Four- Villain Turn
« Reply #52 on: September 07, 2014, 10:16:20 pm »

Okay, my max expected damage over the next 2 turns (depending on what I draw obviously):
I play Iso Transducer this turn...Legacy hits me for 5 fire damage and I hit him back for 6 cold.
I play Frostbound Drain and hit him for 4 damage next turn, then become incapacitated from the fire damage to myself.
Total: 10 damage (8 with DR), and I'm KO'd.  (could be 1 higher)
(Note: if I get KO'd on his turn, I can still activate Expat for 4 damage, or someone else if they can do more...so that doesn't actually change my damage output).

Alternative Plays:
1. I play Frostbound Drain now and hit him for 4 damage unreduced.  I get KO'd on his turn, and activate expat next turn.  total 8 (7 with DR).

Okay, here's an option (I think?)
I play Null-point this turn.  Two possibilities:
1. IL hits everyone first.  Then I should probably take a damaging hit first, then heal.  My total HP probably ends around 8-9HP.
2. IL doesn't hit everyone first, then I take a healing hit, my total HP ends around 14HP.
Either way, next turn Visionary plays Twist the Ether on me.
I play Isothermic Transducer.  I deal myself 1 Fire damage (7 OR 13HP)
I twist the cold to fire+1 and hit myself again for 2 HP (5 OR 11 HP)
Twist to fire+1 hit myself for 3 HP (2 or 8HP)
1. ends: Twist to fire+1 hit IL for 5 damage
2. keeps going: Twist to fire+1 hit myself for 4HP (4HP remaining)
then hits IL for 6HP total.
Which is 4 or 5 damage given Damage Reduction.

That should be able to drop me back to lowest HP again to absorb IL's next hit also if we don't take him out.

So, I can be super-defense with mild offense if I play Null-Point now.
Or I can go down in a blaze of glory.

I'm leaning towards blaze of glory, as I think that's our best bet to win.  And if I don't die before my next turn, I could always play null-point then if it's not looking like it will work out...which would keep me alive and absorbing his hits pretty effectively from then on (one fire torching  him back, switched with ice to heal me up)
It'd just be nice if we hadn't dropped to <10 HPs already to start the sequence.
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Re: Sentinels of the Multiverse Four- Absolute Zero (theorel)
« Reply #53 on: September 07, 2014, 11:24:36 pm »

The way it's going I guess I'm on board with the blaze of glory plan.
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Re: Sentinels of the Multiverse Four- Absolute Zero (theorel)
« Reply #54 on: September 08, 2014, 07:44:19 am »

Alrighty then, I'll go with it...
Search for Null-Point Calibration
Rolled 1d3+29 : 2 + 29, total 31


Play Isothermic Transducer

Skip power.
Draw:
Rolled 1d32 : 8, total 8
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #55 on: September 08, 2014, 10:52:55 am »

Let's hurt him.

Play Battlefield Experience
Power: Battlefield Experience


This does 3 melee and 3 energy to Iron Legacy but destroys my card. Upon its destruction, I get to draw and play a card. My draw is:
Rolled 1d35 : 16, total 16

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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #56 on: September 08, 2014, 10:56:03 am »

I drew Overdo It, which was not that appealing to me before, and it's still not appealing to me now. So I'll play Wrecking Uppercut for 4 damage and the top card of Iron Legacy's deck gets discarded. I believe we don't know the top card, so it's going to be:

Rolled 1d18 : 2, total 2


End result is Iron Legacy should be at 15 HP now, and that one card is in his discard pile. I draw:

Rolled 1d34 : 25, total 25

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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #57 on: September 08, 2014, 10:57:28 am »

Ooh, another Wrecking Uppercut to add to my hand.

And Iron Legacy discarded Beat Down (that was lucky, but there's another one in his deck)
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #58 on: September 08, 2014, 01:09:20 pm »

Battlefield damage deals 2 melee and 3 energy damage, the Conduit Blade only increases your energy damage.
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #59 on: September 08, 2014, 01:26:00 pm »

Bah, that's true. So I only did 8 damage, bringing him down to 17. I'm not used to KNYFE, especially the partial damage increases.
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #60 on: September 10, 2014, 01:33:28 pm »

Bump, DSell
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #61 on: September 10, 2014, 04:37:42 pm »

Oh I'm super sorry, didn't realize it was me.

Hollow points -> Tactical Shotgun. Power: Shotgun

Draw:
Rolled 1d35 : 28, total 28
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #62 on: September 10, 2014, 04:38:45 pm »

Speed loading.
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #63 on: September 10, 2014, 05:03:01 pm »

I put Upgrade Mode, Grenade Launcher and Gatling Gun beneath Omni-Cannon. I skip my play phase, then use Omni-Cannon's power to deal 7 damage to Iron Legacy.

Draw:

Rolled 1d32 : 10, total 10
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #64 on: September 10, 2014, 05:04:08 pm »

Environment turn:

Play

Rolled 1d14 : 9, total 9
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #65 on: September 10, 2014, 05:05:19 pm »

Lockdown destroys the Imprisoned Rogue (very eventful environment deck :P)
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #66 on: September 10, 2014, 05:06:52 pm »

Iron Legacy's Turn

Start of Turn: He flips!

Plays:
Rolled 1d17 : 7, total 7
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Re: Sentinels of the Multiverse Four- Expatriette (DSell)
« Reply #67 on: September 10, 2014, 05:07:50 pm »

Former Allies. Each player discards a card. I'll discard External Combustion.
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #68 on: September 10, 2014, 05:09:39 pm »

Unless something terrible happens with his next Villain card I think we have this. End of the Villain turn he's going to be at 10 HP, I think we can manage that much damage this turn.
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #69 on: September 10, 2014, 05:14:13 pm »

Discarding the only card I have.
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #70 on: September 10, 2014, 05:49:02 pm »

Discard Cerebral Hemorrhage
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #71 on: September 10, 2014, 09:40:42 pm »

Discard Focused Apertures
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #72 on: September 10, 2014, 10:19:22 pm »

I'll discard Overdo It.

I expected much worse from Iron Legacy. I've seen him be so brutal. But really I think the good luck of removing most of his Ongoing cards helped us immensely.

And besides, as a group, we lost 60% of our health. That's nothing to sneeze at.
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #73 on: September 11, 2014, 12:11:02 am »

Watching how he plays out, I'm willing to bet that in general when you face Iron Legacy, by the end of round three you've either won or you're dead.

His next Villain cards is:

Rolled 1d16 : 12, total 12
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Re: Sentinels of the Multiverse Four- Villain Turn (decision needed)
« Reply #74 on: September 11, 2014, 12:14:15 am »

Iron Strike! Deals Knyfe 6 melee damage, and destroys Twist the Ether and Mental Divergence.

End of Villain Turn: Iron Legacy deals Absolute Zero 6 melee damage (putting him at one hp :o) and heals 6 health.

The Visionary is up!
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #75 on: September 11, 2014, 01:05:03 am »

I play Twist the Ether on absolute Zero
Power: let Bunker select one of these two cards
Rolled 2d31 : 1, 21, total 22
draw a card
Rolled 1d34 : 23, total 23
absolute zero may use twist the ether however he wants
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Re: Sentinels of the Multiverse Four- The Visionary (ghostofmars)
« Reply #76 on: September 11, 2014, 06:00:54 am »

Aww...if we'd had another ongoing I would be taking him to 1 HP.

Oh well...
I'll Play Modular re-alignment
playing Null-point Calibration from discard.
Then I'll deal myself 2 Ice Damage twice (thanks to Twist the Ether), taking me up to 5 HP.

And Power deal myself 2 Fire damage to deal IL 3 Cold Damage (4 unreduced).

7 HPs left.
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #77 on: September 11, 2014, 11:08:56 am »

I assume the damage taken status has been long removed? I don’t see anything to indicate that he should reduce damage. That doesn't change my action, though.

Play Wrecking Uppercut for 3 Melee. Discard top card of Iron Legacy (which one should be irrelevant now).

Power is Focusing Conduit Blade. In typical Dominion fashion, I do 4 damage first and then destroy the card. If there's any reason why that order doesn't happen, then I leave Iron Legacy for Expatriette to finish off.

Something-something-card-draw.

Well done, guys.
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #78 on: September 11, 2014, 11:21:40 am »

Well done team!
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #79 on: September 11, 2014, 12:32:42 pm »

He actually reduces damage by 1 as part of his flip. But yeah, we have more than enough firepower to finish him off, gg, I'll write more when I get off work.
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #80 on: September 11, 2014, 12:41:24 pm »

Good game, brutal, but short.
We had a good set of heroes/cards that made for quick set-up for us and quick take-down of the Villain.  Good thing we had those cards though, because we did NOT have the ability to come back from disaster.

I love Twist the Ether on AZ.  Such an awesome combo :)
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #81 on: September 11, 2014, 01:58:39 pm »

Good game everyone.

Thanks Drowned Kernel for modding.

Our initial hands were very lucky; eliminating almost all of his ongoing cards in the first round.
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Re: Sentinels of the Multiverse Four- KNYFE (Kuildeous)
« Reply #82 on: September 11, 2014, 02:40:12 pm »

The melee was brutal, but it ended as quickly as it began. The heroes threw everything they had at Iron Legacy, pushing their powers and their equipment to the very limit. When the dust cleared, most of them were barely standing, but Iron Legacy's body lay crumpled in the rubble. With the rage gone from his features, it was a disturbing sight to see the man who shared the face of their friend lying dead. The heroes were eager to leave, and let the FILTER agents escort them out of the prison. The whole thing would be hushed up, as the organization would want to avoid an embarrassment. But the heroes would remain haunted by the reminder of what might have been...

Thanks for playing everyone! I'll probably put up a thread for the next game soonish, if there's interest. I don't think I'll play this time, but now that we've beaten Iron Legacy, what's next? Vengeful Five? Playing the harder villains on advanced?
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