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Author Topic: Sentinels of the Multiverse Game 3: Game Over, Heroes curbstomb Matriarch  (Read 28018 times)

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A Drowned Kernel

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This probably won't actually start for a week or two but I thought I would get it off the ground (and get used to the spreadsheets)

Links Condensed:
Game Three Spreadsheet
Rules


Heroes Sheet
Villain Spreadsheet
Environment Spreadsheet

Sentinels of the Multiverse
Quote from: BoardGameGeek
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.


This is the third Sentinels of the Multiverse game we'll be playing here at fds. 
First Game Here
Second Game Here

If you'd like to play but don't know anything about the game these will give you the basic idea, also feel free to ask questions!

Rules
Heroes Sheet
Villain Spreadsheet
Environment Spreadsheet

Random heroes seemed like it worked out last time, once we have 5 spots filled (or if we can't get a fifth and decide to start with four) I'll roll them and the players can pick, like in the Omnitron game. I was thinking picking randomly among the level 3 and 4 villains (Citizen Dawn (3), Grand Warlord Voss (3), The Chairman (4), and The Matriarch (4)) unless someone objects or has someone specific they want to play, and then picking randomly between the two environments we haven't seen yet. Right now signups look like:

1. ghostofmars (Ra)
2. chairs (Tachyon)
3. theorel (Nightmist)
4. DSell (Legacy)
5. Kuildeous (Argent Adept)

Again, probably won't start until next week at the earliest, and even then I'm VLA most of next week so it'll be a slow start.
« Last Edit: August 12, 2014, 10:14:50 am by A Drowned Kernel »
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Dsell

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #1 on: July 03, 2014, 01:01:23 am »

/in but I'll give up my spot to new players.
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Kuildeous

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #2 on: July 03, 2014, 01:22:51 am »

/in but I'll give up my spot to new players.
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popsofctown

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #3 on: July 03, 2014, 11:14:44 am »

I liked the game, but I didn't love it.  I don't think I want to play again
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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #4 on: July 03, 2014, 11:25:12 am »

Note: I made some improvements (and bug fixes) to the actual game spreadsheet over the reference sheets.

I think the best way to maintain it is to duplicate the game sheet, and overwrite the text (primarily the decks, but also the powers, hero blocks, and villain blocks) but none of the formulas.  Then change the spreadsheet names (which should automatically update the formulas, I think?)

This is because I did NOT revert the game changes to the reference sheets.
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A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #5 on: July 13, 2014, 08:24:43 pm »

Now that I'm back from vacation I'm gonna start this up.

Random villain, rolled from the list (in the order I listed them)

Rolled 1d4 : 4, total 4


Five heroes, from the order they appear in the spreadsheet:

Rolled 5d14 : 11, 6, 14, 11, 11, total 53
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A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #6 on: July 13, 2014, 08:25:58 pm »

Rerolling the 2 11's

Rolled 2d14 : 5, 7, total 12
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A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #7 on: July 13, 2014, 08:29:32 pm »

For the villain that's The Matriach

For the heroes, that's Legacy, Ra, Tachyon, Argent Adept, and Nightmist.

Once everyone decides who they want to be and what order, we can start.

Also I forgot the environment

Rolled 1d4 : 4, total 4
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A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #8 on: July 13, 2014, 08:30:09 pm »

Ruins of Atlantis it is!
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Kuildeous

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #9 on: July 14, 2014, 01:19:52 am »

If I recall, the Matriarch is Tachyon's nemesis, so that'll be interesting.
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theorel

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #10 on: July 14, 2014, 09:34:32 am »

Order of preference: Nightmist, Tachyon, Argent Adept, Ra, Legacy.
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Kuildeous

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #11 on: July 14, 2014, 09:39:07 am »

I'm good with any of them, so I'm willing to take whoever is left.
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chairs

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #12 on: July 14, 2014, 10:22:46 am »

I'd like not-Ra because I want to try a new hero.

Dsell

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #13 on: July 14, 2014, 02:05:23 pm »

I'd like not-Ra because I want to try a new hero.

Same here. :)
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A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #14 on: July 14, 2014, 02:21:28 pm »

Do people want me to remove Ra from the lineup altogether?
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ghostofmars

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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #15 on: July 14, 2014, 03:37:49 pm »

I haven't played Ra so far, so I'm fine with playing him now.
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Re: Sentinels of the Multiverse Game 3: Signups Open!
« Reply #16 on: July 21, 2014, 09:43:26 am »

Any other preferences? I believe that Nightmist and Ra are pretty much spoken for.
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A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #17 on: July 23, 2014, 01:55:13 pm »

Do you guys just want me to assign them randomly?
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Kuildeous

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #18 on: July 24, 2014, 12:36:22 am »

I'll take Argent Adept. He's pretty funky but can be fun. But if someone really wants the bard, speak up now or I claim him forever and ever.
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A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #19 on: July 31, 2014, 09:51:15 pm »

Are people still interested in this?
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theorel

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #20 on: July 31, 2014, 09:58:31 pm »

yep
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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #21 on: July 31, 2014, 10:21:46 pm »

Are people still interested in this?

Yes! I am just fine with any random hero.
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chairs

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #22 on: July 31, 2014, 10:28:07 pm »

Do you guys just want me to assign them randomly?

do it.

A Drowned Kernel

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #23 on: July 31, 2014, 11:01:54 pm »

Flipped a coin, Chairs is Tachyon and DSell is Legacy. Once you guys decide an order I'll start it up.
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Kuildeous

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Re: Sentinels of the Multiverse Game 3: Pregame
« Reply #24 on: August 01, 2014, 12:12:36 am »

One of the very few ways that I've beaten the Matriarch is to prevent her from doing damage so that we can drop her birds without recourse. That should likely happen closer to the beginning of the turn.

Legacy can make other heroes immune to damage, so that's possible.
Tachyon has a way to stop damage being dealt, though if Matriarch has reduction, that can be tricky. Fortunately, Matriarch is Tachyon's nemesis, so that's unlikely to happen.

I suggest putting those two first. Putting Adept third (or even second) could be useful since Adept has a shot at letting another player play a card. This can be really great if someone plays a card shortly before his turn.

For the last two, I suppose placing Ra before Nightmist has the chance of Ra making Nightmist immune to fire damage (that he inflicts) so he can use his power safely. It's a long shot, but I don't see any compelling reason to reverse the order.
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