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Author Topic: M49: James Bond Mafia - Town wins!  (Read 185733 times)

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Eevee

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Re: M49: James Bond Mafia (Day 2)
« Reply #650 on: September 04, 2014, 09:24:04 pm »

I think XP is more likely than not to be scum. I don't know if I want to lynch him.


Robz has really had an underwhelming amount of contributions. Wanting to lynch XP here hardly counts.
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Eevee

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Re: M49: James Bond Mafia (Day 2)
« Reply #651 on: September 04, 2014, 09:24:38 pm »

I can't target myself, and I had actually forgotten about the masons. I would probably have done the same thing, though, hoping to win the WIFOM.

I don't believe you.

How could you forgot about the masons, when I repeatedly asked 'WAIT, WHO ARE THE MASONS AGAIN," even late into the day.

Protecting a Mason was obviously the best move. What do you mean, win the WIFOM? How could you win it by protecting Silverspawn? Wouldn't mafia be shooting you if not the Masons?

The scum confidently killed a Mason. If you were actually a Doctor, that was sort of risky. But I don't believe you are actually a Doctor.

Vote: XerxesPraelor

the thing is, even if he is scum who fakeclaimed, claiming to have doctored me doesn't seem any smarter than doing it. He could just claim to have doctored SK.
This is a good point, and makes me lean town on SP.
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silverspawn

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Re: M49: James Bond Mafia (Day 2)
« Reply #652 on: September 04, 2014, 09:27:25 pm »

sp? do you mean xerxes? or do you mean me? i'm ss, he is xp.

Eevee

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Re: M49: James Bond Mafia (Day 2)
« Reply #653 on: September 04, 2014, 09:28:53 pm »

sp? do you mean xerxes? or do you mean me? i'm ss, he is xp.
no, you. the point is good, and rising it is towny.
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Hydrad

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Re: M49: James Bond Mafia (Day 2)
« Reply #654 on: September 04, 2014, 10:07:08 pm »

I think that XP saying he targetted SS goes slightly townie in my books. If he was scum the 2 things I would think of would be to either say I targetted SK or say I targetted sudgy and that I got roleblocked. As I'm guessing scum roleblocked XP anyways thinking that he might hit sudgy. But that we might still kill XP since his claim could easily of been a doctor claim to live one more day.

Thats my theory on what happened last night
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: M49: James Bond Mafia (Day 2)
« Reply #655 on: September 04, 2014, 10:08:18 pm »

Also just incase someone wonders why I keep thinking there is a roleblocker in this game. I am currently at work and can't check the mafiascum link for this game as its blocked. But I believe with 4 letters scum is forced to have a roleblocker?
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

silverspawn

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Re: M49: James Bond Mafia (Day 2)
« Reply #656 on: September 05, 2014, 07:25:27 am »

Also just incase someone wonders why I keep thinking there is a roleblocker in this game. I am currently at work and can't check the mafiascum link for this game as its blocked. But I believe with 4 letters scum is forced to have a roleblocker?

covering up a scumslip?

vote:Hydrad

silverspawn

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Re: M49: James Bond Mafia (Day 2)
« Reply #657 on: September 05, 2014, 07:26:55 am »

though i guess you are a one-shot vig

Witherweaver

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Re: M49: James Bond Mafia (Day 2)
« Reply #658 on: September 05, 2014, 07:31:58 am »

Why not shoot Hydrad?  Basically confirms you.
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Witherweaver

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Re: M49: James Bond Mafia (Day 2)
« Reply #659 on: September 05, 2014, 07:32:49 am »

Should be "shoot, Hydrad". Was directing question at him.
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silverspawn

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Re: M49: James Bond Mafia (Day 2)
« Reply #660 on: September 05, 2014, 07:47:53 am »

that works both. can you target yourself?

XerxesPraelor

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Re: M49: James Bond Mafia (Day 2)
« Reply #661 on: September 05, 2014, 08:02:36 am »

With at least 3 or 4 power roles, scum is guaranteed to have a roleblocker.
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jotheonah

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Re: M49: James Bond Mafia (Day 2)
« Reply #662 on: September 05, 2014, 10:16:45 am »

Haven't caught up yet. I'm V/LA this weekend. Going to a wedding in Minneapolis and didn't bring my computer.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Robz888

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Re: M49: James Bond Mafia (Day 2)
« Reply #663 on: September 05, 2014, 10:24:39 am »

I guess, given a Roleblcoker, I'm wrong. The smart thing for scum to do then is RB XP, leave him alive, shoot a Mason.

Unvote
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I have been forced to accept that lackluster play is a town tell for you.

jotheonah

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Re: M49: James Bond Mafia (Day 2)
« Reply #664 on: September 05, 2014, 10:28:38 am »

IF we have 4 PRs, scum has a roleblocker. But we have no particular reason to believe Hydrad or XP's claim still.

One night kill seems like good news anyway. All things considered we could be a lot further behind. I think we need to look at TA's wagon next and see if any of the jump-ons look scummy. Like I said, I won't be able to contribute in a serious way until Monday.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Witherweaver

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Re: M49: James Bond Mafia (Day 2)
« Reply #665 on: September 05, 2014, 10:43:02 am »

Well I have to say, as Silverspawn pointed out, if I'm scum and I fakeclaimed doctor, no way I'm claiming that I protected a_random_player_that_half_a_dozen_people_think_may_possibly_be_somewhat_townie_001 instead of one of the two claimed Masons.

Unless XP actually forgot about Masons when he fake claimed his fake target.  Which is possible.
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AndrewisFTTW

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Re: M49: James Bond Mafia (Day 1)
« Reply #666 on: September 05, 2014, 11:35:03 am »

Vote Count 2.1

Hydrad (1): silverspawn

Not Voting (10): Witherweaver, Hydrad, Kingzog3, chairs, Eevee, XerxesPraelor, SK, jotheonah, Voltaire, Robz888


With 11 alive it takes 6 to lynch.

Day 2 ends Sept. 14 at 5pm FT.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Witherweaver

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Re: M49: James Bond Mafia (Day 2)
« Reply #667 on: September 05, 2014, 11:48:37 am »

So PoE is making me look more at Robz, Kingzog, Chairs, and Joth.  They all pretty much got no heat Day 1, but didn't do anything to make me think they may be town. 

Also small possibility that Hydrad claimed 1-shot Vig to cover for being an SK.  XP could be lying, but I'm inclined to think not.  Voltaire and Eevee I had town reads on yesterday and haven't seen much to change my mind.

So.. vote one of the four without preference: Vote: Kingzog.
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silverspawn

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Re: M49: James Bond Mafia (Day 2)
« Reply #668 on: September 05, 2014, 12:07:15 pm »

sounds good. OMGUS vote:Kingzong

Witherweaver

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Re: M49: James Bond Mafia (Day 2)
« Reply #669 on: September 05, 2014, 12:10:49 pm »

I forgot Silverspawn in my post above.  I'm more or less null, starting to feel a little more townie.
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KingZog3

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Re: M49: James Bond Mafia (Day 2)
« Reply #670 on: September 05, 2014, 12:43:56 pm »

Do I even have a defence? It's a random vote.
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silverspawn

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Re: M49: James Bond Mafia (Day 2)
« Reply #671 on: September 05, 2014, 12:45:33 pm »

Do I even have a defence? It's a random vote.
now it's a vote based on the lack of a defense. try a little harder, will you?

KingZog3

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Re: M49: James Bond Mafia (Day 2)
« Reply #672 on: September 05, 2014, 12:51:40 pm »

Do I even have a defence? It's a random vote.
now it's a vote based on the lack of a defense. try a little harder, will you?

And if I made a long defence it would be a vote based on defending myself over a random vote. You can't just throw an accusation at someone and then when they have no defence (because the vote had no reason) you turn that into a case. There was no basis for the vote, so I can't defend what I didn't say.

vote: silverspawn for trying to justify a random vote by a lack of a reason for the vote.
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KingZog3

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Re: M49: James Bond Mafia (Day 2)
« Reply #673 on: September 05, 2014, 12:53:18 pm »

Which, I should add, is very scummy. Pushing a case with no foundation is trying to avoid a case on yourself.
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silverspawn

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Re: M49: James Bond Mafia (Day 2)
« Reply #674 on: September 05, 2014, 01:04:18 pm »

actually that's very towny, i'm trying to force interaction to create reads.
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