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Author Topic: Really bad card ideas  (Read 1971482 times)

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joefarebrother

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Re: Really bad card ideas
« Reply #6900 on: December 11, 2021, 06:43:24 pm »
+8

January - Event, $1
Look through your discard pile. You may play an action card from it.

February - Event, $2
Look through your discard pile. You may play an action card from it.

April - Event, $4
Look through your discard pile. You may play an action card from it.

May - Event, $5
Look through your discard pile. You may play an action card from it.

June -  Event, $6
Look through your discard pile. You may play an action card from it.

July - Event, $7
Look through your discard pile. You may play an action card from it.

August - Event, $8
Look through your discard pile. You may play an action card from it.

September - Event, $9
Look through your discard pile. You may play an action card from it.

October - Event, $10
Look through your discard pile. You may play an action card from it.

November - Event, $11
Look through your discard pile. You may play an action card from it.

December - Event, $12
Look through your discard pile. You may play an action card from it.
« Last Edit: December 11, 2021, 06:51:36 pm by joefarebrother »
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Augie279

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Re: Really bad card ideas
« Reply #6901 on: December 14, 2021, 06:19:38 pm »
+2

Chocolate - Treasure, $5
You may reveal an Action card from your hand. Gain a copy of it.
------------------------
When you buy this, trash all Actions you have in play.
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jakav

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Re: Really bad card ideas
« Reply #6902 on: December 14, 2021, 07:11:15 pm »
+1

We need more REALLY bad card ideas.

This one should help.

Quote
Super Bad Overpoweredness
$0
Action

Do something that you can describe given an infinite amount of time (preferably from the Really Bad Card Ideas thread).  You may play this again any number of times.

-----------

This card must not cause any good.
You may play this at any time (no matter what).
This card must be included in every Dominion game (even if you must have 12 kingdom piles to do it).
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(Why shouldn't signatures be like the above?)

Augie279

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Re: Really bad card ideas
« Reply #6903 on: December 17, 2021, 12:33:53 pm »
+1

Chess Tournament - Action, $4

+1 Action

Play a game of chess with the player to your left. If you won, gain a Prize (from the Prize pile) or Duchy, putting it onto your deck. If your opponent didn't win, +1 Card, +1 Coin.
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emtzalex

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Re: Really bad card ideas
« Reply #6904 on: December 17, 2021, 04:09:08 pm »
+1

Quote
Shahrazad -- $6
Event
All players leave this game in progress and play a separate game of Dominion using different Kingdom cards. If you win, +4VP.

Inspired by the very old (and very banned) MtG card.
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joefarebrother

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Re: Really bad card ideas
« Reply #6905 on: December 21, 2021, 03:38:54 am »
+3

Chess Tournament - Action, $4

+1 Action

Play a game of chess with the player to your left. If you won, gain a Prize (from the Prize pile) or Duchy, putting it onto your deck. If your opponent didn't win, +1 Card, +1 Coin.

Dominion Tournament - Action, $4

+1 Action

Play a game of dominion with the player to your left. If you won, gain a Prize (from the Prize pile) or Duchy, putting it onto your deck. If your opponent didn't win, +1 Card, +1 Coin.
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Augie279

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Re: Really bad card ideas
« Reply #6906 on: December 25, 2021, 08:05:58 pm »
+1

Delayed Research - $3

+1 Action

Trash a card from your hand. Choose one: Set aside a card on your Delayed Research mat per $1 it cost, or put a card into your hand from your Delayed Research mat per $1 it cost.

(Return cards on the Delayed Research mat to your deck at the end of the game.)
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Re: Really bad card ideas
« Reply #6907 on: January 03, 2022, 11:34:55 pm »
+7

Town Shanty

$3 - Action

+2 Cards

Reveal your hand. If you have no Action cards in hand, +2 Actions.
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emtzalex

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Re: Really bad card ideas
« Reply #6908 on: January 04, 2022, 12:11:44 pm »
+2

Town Shanty

$3 - Action

+2 Cards

Reveal your hand. If you have no Action cards in hand, +2 Actions.

Not to be that guy (and not to say that it isn't a RBCI), but there are a handful of contexts where the conditional Actions could be useful (mostly if you had another source of +Cards pending or later available):
  • if you played this more than once using a throne variant, the 1st play might yield Actions while subsequent plays could get you Action cards with which to use them;
  • with Golem, if you played this first then played a terminal draw card (e.g. Smithy, Hunting Grounds);
  • if you played this using Way of the Turtle along with another source of +Cards;
  • if you later bought Cavalry (and drew Action cards); or
  • with Diadem.


None of these work if you have any Action cards in hand when you play TS (which is also true of ST), and the first 4 only work if you don't draw any from the first 2, but do on the subsequent draws. Not something that you could probably build a viable strategy around.
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joefarebrother

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Re: Really bad card ideas
« Reply #6909 on: January 13, 2022, 08:00:39 am »
+5

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Augie279

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Re: Really bad card ideas
« Reply #6910 on: January 13, 2022, 10:48:58 pm »
+3

Poor Shepherd

$2 - Action

+1 Action

Discard any number of Victory cards, revealing them.
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ahyangyi

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Re: Really bad card ideas
« Reply #6911 on: January 17, 2022, 08:28:37 am »
+1

January - Event, $1
Look through your discard pile. You may play an action card from it.

February - Event, $2
Look through your discard pile. You may play an action card from it.

April - Event, $4
Look through your discard pile. You may play an action card from it.

May - Event, $5
Look through your discard pile. You may play an action card from it.

June -  Event, $6
Look through your discard pile. You may play an action card from it.

July - Event, $7
Look through your discard pile. You may play an action card from it.

August - Event, $8
Look through your discard pile. You may play an action card from it.

September - Event, $9
Look through your discard pile. You may play an action card from it.

October - Event, $10
Look through your discard pile. You may play an action card from it.

November - Event, $11
Look through your discard pile. You may play an action card from it.

December - Event, $12
Look through your discard pile. You may play an action card from it.

Bad idea: May doesn't contain the "you may" clause.
« Last Edit: January 17, 2022, 08:34:26 am by ahyangyi »
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Augie279

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Re: Really bad card ideas
« Reply #6912 on: January 18, 2022, 01:08:14 pm »
+6

This is the Game that Never Ends

Event - $8

+6 VP
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Augie279

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Re: Really bad card ideas
« Reply #6913 on: January 19, 2022, 12:32:38 pm »
+2

The Only +Buy On The Board

Action - $7

+1 Buy

---

When setting up the game, if this card is selected to be in the Kingdom, remove all cards, Events, Projects, and Ways besides this that give +Buys, all Looters, all cards with the Fate type, Tournament, and Black Market to their respective boxes. If any other cards, Events, Projects, or Ways that give +Buys, Looters, cards with the Fate type, Tournament, or Black Market are drawn while selecting new cards for this board, return them to their boxes and replace them with new ones.
« Last Edit: January 19, 2022, 12:34:45 pm by Augie279 »
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Augie279

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Re: Really bad card ideas
« Reply #6914 on: January 25, 2022, 04:31:39 pm »
+2

Immovable Object

Action - $2

+1 Action

Return this to your hand.

---

When you discard, trash or Exile this, (including during Clean-up) or return this to the Supply, put it into your hand.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #6915 on: January 25, 2022, 06:56:25 pm »
+2

Immovable Object
Action - $2
+1 Action
Return this to your hand.
---
When you discard, trash or Exile this, (including during Clean-up) or return this to the Supply, put it into your hand.
I had to think how this would work in an actual game. It would be great for Sacrifice or any discard for benefit and still pretty good for most other trash for benefit cards. It wouldn't hurt your deck much despite doing nothing because once you draw it the first time, it stays in your hand for the rest of the game. You just need a clause that says, "This is gained to your hand (instead of your discard pile)". It would be bad for draw-to-x, but otherwise it would have almost no drawback despite doing nothing.

mxdata

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Re: Really bad card ideas
« Reply #6916 on: January 27, 2022, 09:47:33 pm »
+2

Immovable Object

Action - $2

+1 Action

Return this to your hand.

---

When you discard, trash or Exile this, (including during Clean-up) or return this to the Supply, put it into your hand.

With Adventures tokens, this would be especially broken
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ahyangyi

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Re: Really bad card ideas
« Reply #6917 on: February 08, 2022, 02:45:41 am »
+2

Immovable Object

Action - $2

+1 Action

Return this to your hand.

---

When you discard, trash or Exile this, (including during Clean-up) or return this to the Supply, put it into your hand.

Synergies: trash for benefit, ways, conspirator, lurker, peddler.
Antisynergies: online play.
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emtzalex

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Re: Really bad card ideas
« Reply #6918 on: February 08, 2022, 12:03:45 pm »
+2

May - Event, $5
Look through your discard pile. You may play an action card from it.

Bad idea: May doesn't contain the "you may" clause.

May Not - Event, $5
Look through your discard pile. You may not play an action card from it.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6919 on: February 24, 2022, 08:22:14 pm »
+5

Mining Villain
Action - Attack - $6
+2 Coffers
Each other player with 5 or more cards in hand discards a card from their hand costing $2 or more, or reveals they can't. You may trash this to make each other player take their -$1 Token.

Fishing Villain
Action - Attack - Duration - $5
+2 Coffers
Each other player takes their -$1 Token.
At the start of your next turn:
+1 Coffers
Each other player takes their -$1 Token.

Native Villain
Action - Attack - $4
+2 Coffers
Each other player with 5 or more cards in hand puts a card costing $2 or more from their hand onto their Native Villain mat, or reveals they can't.

Workers' Villain
Action - Attack - $6
+2 Coffers
+1 Buy
Each other player with 5 or more cards in hand discards a card from their hand costing $2 or more, or reveals they can't.

Walled Villain
Action - Attack - $6
+2 Coffers
Each other player with 5 or more cards in hand discards a card from their hand costing $2 or more, or reveals they can't.
-
During Clean-up, if you have any Coffers, you may put this on your deck.

Farming Villain
Action - Attack - $6
+2 Coffers
Each other player with 5 or more cards in hand discards an Action or Treasure card from their hand costing $2 or more, or reveals they can't.

Border Villain
Action - Attack - $8
+2 Coffers
Each other player with 5 or more cards in hand discards a card from their hand costing $2 or more, or reveals they can't.
-
When you gain this, gain a cheaper Attack card.

Ruined Villain
Action - Attack - Ruins - $0
+1 Coffers
Each other player with 5 or more cards in hand reveals their hand.

Bustling Villain
Action - Attack - $7
+3 Coffers
Each other player with 5 or more cards in hand discards a card from their hand costing $2 or more, or reveals they can't. You may look through your discard pile and put a Cutpurse from it into your hand.

Vile
Action - Attack - $6
+2 Coffers
Each other player takes their -$1 Token.
-
When you gain this, +1 Coffers, put this in your hand, and return to your Buy phase if you have left it.

Blessed Villain
Action - Attack - Doom - $6
+2 Coffers
Each other player with 5 or more cards in hand discards a card from their hand costing $2 or more, or reveals they can't.
-
When you gain this, each other player takes the next Hex.

Cursed Villain
Action - Attack - Fate - $7
+2 Coffers
Each other player reveals their hand, then discards down to 3 cards in hand, discarding as many cards as possible costing $2 or more.
-
When you gain this, each other player takes the next Boon.

Snowy Villain
Action - Attack - $5
+4 Coffers
+1 Buy
Each other player with 5 or more cards in hand discards a card from their hand costing $2 or more, or reveals they can't. For the rest of this turn, ignore instructions that give you Coffers.
« Last Edit: February 24, 2022, 08:37:32 pm by Commodore Chuckles »
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spineflu

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Re: Really bad card ideas
« Reply #6920 on: February 25, 2022, 11:21:13 am »
0


Quote
Marbleworks • $2 • Project
When you shuffle, put your deck into your discard pile, then remove all the Victory & Curse cards. Start a (face-down) stack with each removed card, then deal the remaining cards (shuffled) out evenly on top of them, then put one stack (at random) on top of another until only one stack remains.

Pandemic shuffling to ensure your Bad Cards are distributed evenly throughout your deck.
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Augie279

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Re: Really bad card ideas
« Reply #6921 on: February 26, 2022, 03:13:14 am »
+9


Bad pun resulting in a bad card. I'm not sorry.
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Re: Really bad card ideas
« Reply #6922 on: February 27, 2022, 04:43:32 am »
+12


Bad pun resulting in a bad card. I'm not sorry.

In Bag of Gold
Action/Prize - $0*
+1 Action
Gain the Supply onto your deck
(This is not a Gold)
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joefarebrother

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Re: Really bad card ideas
« Reply #6923 on: February 27, 2022, 03:36:22 pm »
+6

Good back up plan in case the mode of tournament to "+1 Action gain Each Province and a Prize (from the Prize pile) onto your deck. If no-one else does, any player may reveal a Duchy from their hand, or discard it. If you do, +1 Card and +1$." doesn't actually get you enough points
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Re: Really bad card ideas
« Reply #6924 on: March 02, 2022, 03:56:26 pm »
+7

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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