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Author Topic: Really bad card ideas  (Read 1870184 times)

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popsofctown

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Re: Really bad card ideas
« Reply #4850 on: October 30, 2016, 03:33:58 pm »
0

Outborderpost Village
5$ - Action
+1 Cards
+2 Actions
+1 Buy
You may return this to the supply.
___________________________________
When you buy this, take an extra turn after this one in which you may only buy fewer Outborderpost Villages than you purchased on the previous turn.
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kru5h

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Re: Really bad card ideas
« Reply #4851 on: October 31, 2016, 01:04:41 am »
+1

Quote
Scatter Action,
Rip this card into 6 pieces.
Throws the pieces at the Supply.
Gain each card that the pieces land on.

ConMan

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Re: Really bad card ideas
« Reply #4852 on: October 31, 2016, 02:38:59 am »
0

Surveyor - 2 coins action
+1 Card
+1 Action
Reveal up to 10 cards from the top of your deck.
Put them back in alphabetical order ('A' at the bottom).

As a matter of fact, I actually tested this card. It's pretty fun for a RBCI.

It should gain copies of itself if the top card isn't a Treasure and be called Big Bird.

How can I sort? I don't know KANJI order (Japanese).
If we assume that alphabetical is approximately equivalent to dictionary order, then you'd just sort in the usual akasata order. Or be annoying, and go iroha.
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Marcory

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Re: Really bad card ideas
« Reply #4853 on: October 31, 2016, 03:18:14 pm »
+2

Independence Movement Action

Return a Province or Colony from your hand to the Supply, and add 3 copies of the set-aside card to the Supply.  If you do, add a new player to the game, sitting immediately to your left. Their starting deck consists of 3 Silvers and 2 Duchies (if you set aside a Province) or 3 Golds and 3 Duchies (if you set aside a Colony.)

For the rest of the game, each time the new player gains a Card, you take 1 token. Each time you gain a card, they take a token.

If they buy an Independence movement themselves, then you and they stop benefiting from each other's gained cards.
« Last Edit: October 31, 2016, 03:22:41 pm by Marcory »
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Minotaur

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Re: Really bad card ideas
« Reply #4854 on: October 31, 2016, 08:20:23 pm »
0

Sexy Scout and others.

These aren't perfect, but yeah.  Sexy scout.

Actually, Full Moon is probably the most original, but it's not a Scout reference so whatever.
« Last Edit: October 31, 2016, 08:55:19 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4855 on: November 02, 2016, 09:07:45 am »
0

Blue's Traveler
Action-Traveler
Cost: $2

+1 Action
You may exchange this for a Rubber Band at the start of your clean-up phase.


Rubber Band
Action-Traveler-Clue
Cost: $3

+1 Action
You may exchange this for a Cardboard Tube at the start of your clean-up phase.


Cardboard Tube
Action-Traveler-Clue
Cost: $4

+1 Action
You may exchange this for a Kleenex Box at the start of your clean-up phase.


Kleenex Box
Action-Traveler-Clue
Cost: $5

+1 Action
You may exchange this for a Steve at the start of your clean-up phase.


Steve
Action
Cost: $6

You may solve the mystery.  If you do, +3 VP, gain a Province, and return this to the Steve pile.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

McGarnacle

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Re: Really bad card ideas
« Reply #4856 on: November 02, 2016, 09:09:57 am »
0

Oooh, a new card type.
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Minotaur

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Re: Really bad card ideas
« Reply #4857 on: November 02, 2016, 09:51:38 pm »
0

Oooh, a new card type.

It seemed important to include it, even though it does not yet have any associated mechanics.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4858 on: November 02, 2016, 10:07:29 pm »
0

Quote
Fall Behind Action,
+1 Card
+1 Action
---
When you gain this, each other player gains a card costing up to .

Minotaur

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Re: Really bad card ideas
« Reply #4859 on: November 02, 2016, 10:20:22 pm »
+3

Quote
Fall Behind Action,
+1 Card
+1 Action
---
When you gain this, each other player gains a card costing up to .

Spring Forward
Reaction
Cost: $4

When another player gains a card, you may discard this.  If you do, you may gain a card costing up to $1 more than the gained card.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

majiponi

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Re: Really bad card ideas
« Reply #4860 on: November 03, 2016, 09:22:14 am »
0

Quote
Fall Behind Action,
+1 Card
+1 Action
---
When you gain this, each other player gains a card costing up to .

Spring Forward
Reaction
Cost: $4

When another player gains a card, you may discard this.  If you do, you may gain a card costing up to $1 more than the gained card.

Christmas Present
cost $4 - Action - Reaction
Gain a card costing up to $4.

When another player gains a card, you may discard this to gain a card costing up to $1 more than that card.
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popsofctown

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Re: Really bad card ideas
« Reply #4861 on: November 03, 2016, 05:14:32 pm »
+1

Christmas
0$ Event
+1 Buy
The next Victory card you buy this turn is gained by the player to your left instead.  Each if that player's opponents gets +VP chips equal to half its cost in coins, rounded up.
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McGarnacle

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Re: Really bad card ideas
« Reply #4862 on: November 06, 2016, 08:09:51 am »
+1

Christmas
0$ Event
+1 Buy
The next Victory card you buy this turn is gained by the player to your left instead.  Each if that player's opponents gets +VP chips equal to half its cost in coins, rounded up.

This is actually kind of cool.
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kru5h

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Re: Really bad card ideas
« Reply #4863 on: November 13, 2016, 01:06:01 am »
+1

Quote
rotaripsnoC
+1 Card
+1 Action

If you've played 3 or more actions this turn (counting this),
+

Minotaur

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Re: Really bad card ideas
« Reply #4864 on: November 13, 2016, 01:12:45 am »
+4

Pam Erusaert
Action-Ruins
Cost: $0

Reveal the top four cards of your deck.  If they are all Gold cards, you may trash this and a copy from your hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Awaclus

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Re: Really bad card ideas
« Reply #4865 on: November 13, 2016, 01:18:17 am »
+4

Pam Erusaert
Action-Ruins
Cost: $0

Reveal the top four cards of your deck.  If they are all Gold cards, you may trash this and a copy from your hand.

Great! I trash this and a copy of Curse from my hand.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Gubump

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Re: Really bad card ideas
« Reply #4866 on: November 13, 2016, 01:36:46 pm »
+5

REALLY Young Witch:
+2 Cards
"Dada? Dada!"
Cost: $3
Action - Baby
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Seprix

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Re: Really bad card ideas
« Reply #4867 on: November 13, 2016, 07:47:13 pm »
+1

REALLY Young Witch:
+2 Cards
"Dada? Dada!"
Cost: $3
Action - Baby

REALLY REALLY Young Witch
Cost: $2
+1 Card
Action - Traveler

When you play this, you may reveal a Duke and Duchess from your hand. If you do, you may exchange this card for a REALLY Young Witch.
---------------------------
In games with this card in the Kingdom, add up to two extra Kingdom Piles for Duke and Duchess, if they are not already present in the Kingdom.
« Last Edit: November 13, 2016, 07:49:02 pm by Seprix »
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Seprix

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Re: Really bad card ideas
« Reply #4868 on: November 13, 2016, 07:57:30 pm »
+1

Ekud
$5
Victory

-1 VP for every Duchy in your deck.

Hctiw
$5
Action

Discard 2 cards. Return a Curse from your hand to the supply.

Truoc S'gnik
$7
Action

Reveal a card from your hand. Play it negative three times.
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Seprix

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Re: Really bad card ideas
« Reply #4869 on: November 13, 2016, 08:08:43 pm »
+1

Pohsib
$4
Action

+$1
+1 VP

Listen to a Judas Priest song backwards. If you hear a reference to Satan, Trash a card from your hand. +VP equal to half its cost in $, rounded down. Each other player may trash a card from his hand.

Lepahc
$2
Action

Say the Lord's Prayer backwards. If you do, gain up to 4 of any combination of Coppers and Estates, your choice.
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Minotaur

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Re: Really bad card ideas
« Reply #4870 on: November 13, 2016, 08:15:07 pm »
0

Lepahc
$2
Action

Say the Lord's Prayer backwards. If you do, gain up to 4 of any combination of Coppers and Estates, your choice.

Into your hand.  And maybe you can call it... Beggar?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4871 on: November 14, 2016, 12:10:21 am »
0

Quote
King's Room Action,
You may play an action card from your hand.
Discard any number of cards.
Play the played card again that many times.

Marcory

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Re: Really bad card ideas
« Reply #4872 on: November 14, 2016, 04:53:25 pm »
+3

Count' Action $5

Compute the number of cards in your hand. Then in your deck. Then in your discard pile. Then in your opponents' hands, decks, and discard piles. Then the number of cards in the Supply. And why stop there? If you go outside and start counting the stars in the sky, you'll probably win. Count!
« Last Edit: November 14, 2016, 04:54:35 pm by Marcory »
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Minotaur

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Re: Really bad card ideas
« Reply #4873 on: November 14, 2016, 07:42:12 pm »
0

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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4874 on: November 16, 2016, 02:01:51 am »
0

Quote
Restore Action,
Gain 5 Ruins.
Set this aside.
---
While this is set aside, when you play a Ruins, you may choose one:
Set aside the Ruins you played; or play all Ruins you have set aside and set them aside again.

It's kind of like Miser for Ruins!
Build your own super card!
« Last Edit: November 16, 2016, 02:04:25 am by kru5h »
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