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Author Topic: Really bad card ideas  (Read 1870176 times)

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Seprix

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Re: Really bad card ideas
« Reply #4175 on: March 20, 2016, 06:02:19 pm »
0

Now balance Rebuild.
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Axxle

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Re: Really bad card ideas
« Reply #4176 on: March 20, 2016, 06:28:06 pm »
+2

Rebuild Variant
Action - $5

+1 Card
+1 Action
You may trash a Victory card from your hand and gain a Victory card costing up to {3} more than it. If you do, discard a card.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Minotaur

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Re: Really bad card ideas
« Reply #4177 on: March 20, 2016, 06:36:07 pm »
0

Xzibition
Action
Cost: $3

+1 Card

You may play a copy of this card from your hand.  If you do, +1 VP
If that card plays a copy of this card from your hand, +$1
If that card plays a copy of this card from your hand, +1 Card
If that card plays a copy of this card from your hand, +1 Action
If that card plays a copy of this card from your hand, +1 Buy
« Last Edit: March 20, 2016, 06:38:38 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Asper

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Re: Really bad card ideas
« Reply #4178 on: March 20, 2016, 07:50:37 pm »
0

"Useful Moat" only defends against a single attack and you got to play it first. It's even worse than regular Moat, more so in multiplayer games.
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Minotaur

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Re: Really bad card ideas
« Reply #4179 on: March 20, 2016, 09:20:51 pm »
0

Multi-player Moat
Action
Cost: $2

+1 Card
+1 Action
If there is an Attack card on the board, put this card on your Tavern mat.

When you buy this card, gain one copy for each player in the game beyond the second.  (The pile begins with 10 plus an additional 10 cards for each player beyond the second)
-----------------------------
Whenever another player plays an Attack, you may move this card from your Tavern mat to the top of your deck.  If you do, you are not affected by the attack.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

andork

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Re: Really bad card ideas
« Reply #4180 on: March 21, 2016, 03:26:58 pm »
+2

What's better than hot potato?  An evolving hot potato!

Lukewarm potato - Action $3
+3
Choose a player at random.  They gain this card.
If you discard or trash this, gain a hot potato.

Hot potato - Action Curse
-1 VP
+5
Choose a player at random.  They gain this card on top of their deck.
If you discard or trash this, return it to the supply and gain a flaming potato.

Flaming potato - Action Curse
-2 VP
Takes 2 actions to play.
+8
Choose a player at random.  They gain this card in hand.
If you discard or trash this, return it to the supply and gain an exploding potato.

Exploding potato - Action Curse
-3 VP
Requires 3 actions to play.
+13
+1 Buy
Return this card to the supply.  All other players gain a flaming potato on top of their deck
If you discard or trash this, return it to the supply and trash the top 5 cards of your deck.
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andork

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Re: Really bad card ideas
« Reply #4181 on: March 21, 2016, 03:48:45 pm »
0

That Escalated Quickly - Action/Reaction $5
+1 Action/+1 card
+1 Action/+1 card for each other copy of this card in play on your side.
Whenever another player plays a copy of this card, you may discard this.  If you do, +1 Action/+1 Card for each other copy of this card in play.

Acid Trip - Action/Duration $7
While this is in play, all action, treasure, and victory cards are considered to be action/treasure/victory cards (but the normal rules for when you can play actions and treasures still apply)

The Last Word - Action/Duration $9
While this is in play and there are victory cards left in a supply pile, the game cannot end.

Anechoic Chamber - Action/Duration $5
+2 Cards
+1 Action
While this is in play, players may not play another copy of any card in play, and may not invoke any reaction cards.

Bureaucratic Mix-Up - Action $6
You may play this at any time except during a clean-up phase.
Swap hands with another player.  Right before the next clean-up phase, return all cards that were played to the original owner's discard pile, and all cards that were not played to the original owner's hand.

Hostile Takeover - Action $5
All players reveal their hands.  While this is in play, you may buy cards from another player's hand for 1.5X the cost, rounded down.

Chicken - Action $5
Choose another player.  You may trash the top card of your deck.  If you do, they trash the top card of their deck, and may trash another.  If they do, you trash the top two cards of your deck, and may trash another.  If you do, they trash the top 3 cards of their deck, and so on...
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andork

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Re: Really bad card ideas
« Reply #4182 on: March 21, 2016, 03:52:35 pm »
+5

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.
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andork

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Re: Really bad card ideas
« Reply #4183 on: March 21, 2016, 03:58:45 pm »
+1

Tesseract - Action/Curse $4
-4 VP
-4 Actions
Discard 4 cards
-$4
This may cause your actions/coins to go below 0.
Choose an action card.  Play it 4 times.

Open question: is this a well-balanced card?
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andork

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Re: Really bad card ideas
« Reply #4184 on: March 21, 2016, 04:04:33 pm »
0

Bikini Atoll - Action $12
Trash all cards on all Island Mats.
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andork

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Re: Really bad card ideas
« Reply #4185 on: March 21, 2016, 04:07:03 pm »
0

Sinkhole - Action $8 (only one copy in supply)
Trash this card and a supply pile.
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andork

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Re: Really bad card ideas
« Reply #4186 on: March 21, 2016, 04:08:29 pm »
+1

Recycling - Action $8
Players gain cards from the trash pile one by one, beginning with the player to your left, until the trash is empty.
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andork

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Re: Really bad card ideas
« Reply #4187 on: March 21, 2016, 04:14:59 pm »
0

Master Tactician $7

Action - Duration

Trash your hand. Next Turn, draw your deck.

I laughed out loud when I read that.  Sounds like it would be fun to try out!
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andork

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Re: Really bad card ideas
« Reply #4188 on: March 21, 2016, 04:39:04 pm »
+1

The idea is to trigger a wild chain of Bonds/Debts/Loans/Ventures etc.

All you need are cards for Credit Default Swap, Subprime Mortgage, and Mortgage-Backed Security, and you can play Dominion: 2008 US Banking Collapse Edition.

Subprime Mortgage - Action/Reserve $0
When you play this, put it on your tavern mat.
At the beginning of each turn, put a fraud counter on this and get +3 cards, +3 actions.
At the end of your turn, unless you have $1 left over for each fraud counter on this, return this to the supply, put your deck and your hand in your discard pile, and trash 12 VP from it (or as much as you can).

Mortgage-Backed Security - Action/Reserve $6
When you play this, put it on your tavern mat.
At the beginning of your turn, +$1 for each fraud counter on each subprime mortgage on other players' tavern mats.
Whenever another player defaults on a subprime mortgage, you gain the victory cards they would have trashed, return this to the supply, put your deck into your discard pile, and trash treasure totalling $X where X is the total VP of the cards they would have trashed.  If multiple players have Mortgage-Backed Securities on their tavern mats, the victory cards are handed out round-robin starting with the player to the defaulter's left.

Credit Default Swap - Action/Duration $3
While this is in play, if a player defaults on a Subprime Mortgage (returns it to the supply), gain 4 gold.
At the beginning of your turn, return this to the supply.
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Minotaur

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Re: Really bad card ideas
« Reply #4189 on: March 21, 2016, 08:46:44 pm »
+1

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.

Holy crap, sexism is a Festival?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Axxle

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Re: Really bad card ideas
« Reply #4190 on: March 21, 2016, 11:14:25 pm »
0

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.
Coming Out
$6 - Event
Turn your sexuality and/or gender tokens over (they start on the side of your choice)
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

majiponi

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Re: Really bad card ideas
« Reply #4191 on: March 22, 2016, 06:30:02 am »
0

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.

Holy crap, sexism is a Festival?
Can I reveal this 10 times when you play Smuggler?
What happens when you play Sexism which you gained via Feast?
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faust

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Re: Really bad card ideas
« Reply #4192 on: March 22, 2016, 07:02:08 am »
0

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.

Misses a "gain this when you gain a Harem".
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Asper

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Re: Really bad card ideas
« Reply #4193 on: March 22, 2016, 10:20:48 am »
+1

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.
Coming Out
$6 - Event
Turn your sexuality and/or gender tokens over (they start on a random side)

FTFY.
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Minotaur

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Re: Really bad card ideas
« Reply #4194 on: March 22, 2016, 11:47:37 am »
0

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.

Holy crap, sexism is a Festival?
Can I reveal this 10 times when you play Smuggler?
What happens when you play Sexism which you gained via Feast?

I was going to say something about Masquerade causing further trouble, but actually the card does nothing if you haven't bought one yet.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

andork

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Re: Really bad card ideas
« Reply #4195 on: March 22, 2016, 11:54:00 am »
0

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.

Holy crap, sexism is a Festival?

Heh, I didn't think about that when I wrote it!
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andork

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Re: Really bad card ideas
« Reply #4196 on: March 22, 2016, 11:56:28 am »
0

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.

Misses a "gain this when you gain a Harem".

Oh man, I didn't even think about that, there should be extra interactions with Harem:
If male: gain a harem
If female: whenever a male player gains a harem, you may reveal this card.  If you do, that player gains a curse on top of his deck
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andork

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Re: Really bad card ideas
« Reply #4197 on: March 22, 2016, 11:58:42 am »
0

Sexism - Action/Reaction $5
When you buy this card for the first time, choose whether you are male or female for the purposes of this game.
If male: $2, +1 Buy, +1 Action
If female: whenever a player plays a card that contains the word "he" but not "she", you may reveal this card.  If you do, that player gains a curse.

Misses a "gain this when you gain a Harem".

Oh man, I didn't even think about that, there should be extra interactions with Harem:
If male: gain a harem
If female: whenever a male player gains a harem, you may reveal this card.  If you do, that player gains a curse on top of his deck

Now I realize, concise wording for a sexism test is difficult.  "Any card whose wording assumes players are male"?
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ThetaSigma12

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Re: Really bad card ideas
« Reply #4198 on: March 22, 2016, 01:12:07 pm »
+3

Circle of Life (Reaction-0)
When you would gain this, trash this instead
When you would trash this, put it on top of your deck instead
When you would put this on top of your deck, draw it instead
When you would draw this, discard this instead
When you would discard this, return this card to the supply and each other player gains a copy of this
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AdrianHealey

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Re: Really bad card ideas
« Reply #4199 on: March 22, 2016, 01:25:17 pm »
0

I think that's a great card.
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