DominionStrategy Wiki
Am I the first forum member to have my own card?!
You should also add a following card:Library adventurerCost 5 - ActionDraw until you have 7 cards in hand. You may set aside any treasure cards drawn this way aside as you draw them; discard the set aside cards as you finish drawing.
Ooh ooh I have one too, and I'm not the one who made it:http://forum.dominionstrategy.com/index.php?topic=11098.msg378201#msg378201Quote from: luser on May 16, 2014, 08:34:17 amYou should also add a following card:Library adventurerCost 5 - ActionDraw until you have 7 cards in hand. You may set aside any treasure cards drawn this way aside as you draw them; discard the set aside cards as you finish drawing.
Quote from: LibraryAdventurer on October 01, 2014, 06:45:15 pmOoh ooh I have one too, and I'm not the one who made it:http://forum.dominionstrategy.com/index.php?topic=11098.msg378201#msg378201Quote from: luser on May 16, 2014, 08:34:17 amYou should also add a following card:Library adventurerCost 5 - ActionDraw until you have 7 cards in hand. You may set aside any treasure cards drawn this way aside as you draw them; discard the set aside cards as you finish drawing.Should be worth $6
a library that skips treasure cards is not bad at all
Witherweaver is a smart person.
Quote from: Awaclus on August 21, 2014, 10:04:24 amQuote from: Holger on August 21, 2014, 09:44:35 amWhy should it be broken? It's just a slightly more reliable Lookout with the +1 Action replaced by some inverse Pearl Diving...and a +card.Right, I missed the extra card draw. That makes Inspire indeed much stronger, but still not "obviously broken" IMO.QuoteLet's compare it with Masquerade, one of the strongest cards in the game:Masquerade: + Safer (chooses the worst one out of 6 cards to trash, know 4 options before playing the card) + Can sometimes luck out and receive a good card in exchange for a bad cardInspire: + Leaves you with a better hand for this turn + Smaller chance of terminal collision + Leaves you with a better deck for the remaining turns this shuffle + Some control over getting a good turn now vs. getting a good turn next turn + Cycles more cards + Triggers more wanted reshuffles - Triggers more unwanted reshufflesLooks like broken.You're missing the fact that Masq's trashing is optional, Inspire's isn't, so Inspire is often dead in the late game, and you can't use it for +2 cards in an engine. Also, Masq is a great counter for junking attacks. Each of Inspire's "+"es is rather small in comparison (you can only cycle/discard a single bad card, and make another likely to miss a reshuffle.) It's probably a bit stronger than Masq overall, but I think it should work as a strong $4 (or possibly a weak $5).
Quote from: Holger on August 21, 2014, 09:44:35 amWhy should it be broken? It's just a slightly more reliable Lookout with the +1 Action replaced by some inverse Pearl Diving...and a +card.
Why should it be broken? It's just a slightly more reliable Lookout with the +1 Action replaced by some inverse Pearl Diving
Let's compare it with Masquerade, one of the strongest cards in the game:Masquerade: + Safer (chooses the worst one out of 6 cards to trash, know 4 options before playing the card) + Can sometimes luck out and receive a good card in exchange for a bad cardInspire: + Leaves you with a better hand for this turn + Smaller chance of terminal collision + Leaves you with a better deck for the remaining turns this shuffle + Some control over getting a good turn now vs. getting a good turn next turn + Cycles more cards + Triggers more wanted reshuffles - Triggers more unwanted reshufflesLooks like broken.
I'm a pretty sure a Library Adventurer should be The Librarian.
Quote from: Witherweaver on October 02, 2014, 01:03:23 pmI'm a pretty sure a Library Adventurer should be The Librarian.So was that movie any good?
Scrimpy Town - Action - 3$+2 CardsReveal your hand. If you have no Action cards in hand, +2 Actions.
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way
Appraiser$4 - ActionEach player (including you) reveals his hand, deck, discard pile and set-aside cards. Gain a card costing up to $3 more than the average coin cost of all players' cards.
For anyone else, such a statement would be a scum tell. For Hydrad, it's simply a tell that you're reading something from Hydrad.
pacovf has a neopets account. It has 999 hours logged. All his neopets are named "Jessica". I guess that must be his ex.
*If the number of characters in the text of the gained card is prime, gain an Appraiser
Quote from: Donald X. on October 28, 2014, 04:29:33 pm...spin-offs are still better for all of the previously cited reasons.But not strictly better, because the spinoff can have a different cost than the expansion.
...spin-offs are still better for all of the previously cited reasons.
Appraiser is clearly a fantastic fit for this thread, and has spawned a bunch of amusing discussion yet people aren't upvoting the original card.Shenanigans I tell you all. Shenanigans!
Masq's "trashing" may be optional, but passing a card is not, and passing a card is just like trashing. So Masq does force you to remove a card from your deck even if you don't want to.
*If the lowest card cost in coins is zero, use a weighted arithmetic average, where the weights are the weights of the players owning that respective card, in Newtons.