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Author Topic: Really bad card ideas  (Read 1869960 times)

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AJD

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Re: Really bad card ideas
« Reply #2550 on: May 16, 2014, 01:52:55 am »
0

Copyright
Action
Play this as if it were the card to its right.
This is that card until it leaves play.

Hmm…

Play this as if it were an Action card played by the player to your right on his last turn. This is that card until it leaves play.
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Marcory

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Re: Really bad card ideas
« Reply #2551 on: May 16, 2014, 03:17:39 pm »
0

Banquet Action $9

Gain a card costing exactly $12. If you do, trash this.
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Wrclass

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Re: Really bad card ideas
« Reply #2552 on: May 16, 2014, 07:15:26 pm »
+1

The Ultimate Epitome of Really Bad Card Ideas $1+ Action-Attack-Treasure-Reaction-Victory-Curse-Knight-Duration-Looter

Gain a copy of each card posted in the really bad card ideas thread.
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Awaclus

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Re: Really bad card ideas
« Reply #2553 on: May 16, 2014, 07:29:11 pm »
+2

The Ultimate Epitome of Really Bad Card Ideas $1+ Action-Attack-Treasure-Reaction-Victory-Curse-Knight-Duration-Looter

Gain a copy of each card posted in the really bad card ideas thread.
So basically it doesn't do anything unless the cards are in the kingdom.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Marcory

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Re: Really bad card ideas
« Reply #2554 on: May 16, 2014, 07:31:39 pm »
0

How come it's not a Shelter, Prize, or Ruins?

And this is a one-card engine with Fairgrounds on the board.
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luser

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Re: Really bad card ideas
« Reply #2555 on: May 16, 2014, 08:21:41 pm »
0

counterattack
cost 2 - reaction.

When plays the attack card you may reveal this. If you do opponent trashes that attack.
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Awaclus

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Re: Really bad card ideas
« Reply #2556 on: May 16, 2014, 08:22:57 pm »
+6

counterattack
cost 2 - reaction.

When plays the attack card you may reveal this. If you do opponent trashes that attack.
Counterattack
$2 Action - Attack
Throw a counter at each opponent.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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scott_pilgrim

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Re: Really bad card ideas
« Reply #2557 on: May 16, 2014, 08:57:27 pm »
+8

Counterattack
$2 Action - Attack
Each other player's VP counter displays incorrect scores.
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Re: Really bad card ideas
« Reply #2558 on: May 16, 2014, 09:00:30 pm »
+1

counterattack
cost 2 - reaction.

When plays the attack card you may reveal this. If you do opponent trashes that attack.
Counterattack
$2 Action - Attack
Throw a counter at each opponent.
Counterattack
$4 Action - Attack
+1 VP token.
For the rest of the game, the VP counter always shows other players that they're winning by 30 points. The VP counter continues to function normally for you.

EDIT: Ha! ninja'ed

dominator 123

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Re: Really bad card ideas
« Reply #2559 on: May 16, 2014, 09:09:40 pm »
+3

counterattack
cost 2 - reaction.

When plays the attack card you may reveal this. If you do opponent trashes that attack.
Counterattack
$2 Action - Attack
Throw a counter at each opponent.
Counterattack
$4 Action - Attack
+1 VP token.
For the rest of the game, the VP counter always shows other players that they're winning by 30 points. The VP counter continues to function normally for you.

EDIT: Ha! ninja'ed
Counterattack $4
Action-Attack
Each other player must return all tokens they have. (VP, Coin, Pirate Ship)
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"Strictly Better" compares only effects and not cost, change my mind

brokoli

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Re: Really bad card ideas
« Reply #2560 on: May 17, 2014, 06:38:04 am »
+4

F.DS Junker
Action - Attack
Each other player gain the worst card of the kingdom, based on community's ranking

(bad card idea because it's broken with scout in the game)
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Joseph2302

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Re: Really bad card ideas
« Reply #2561 on: May 17, 2014, 07:58:11 am »
0

F.DS Junker
Action - Attack
Each other player gain the worst card of the kingdom, based on community's ranking

(bad card idea because it's broken with scout in the game)

Surely the worst card will usually be curse, unless you're restricting to only kingdom cards. If not, then it needs to be a Curser-Looter as well..
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Marcory

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Re: Really bad card ideas
« Reply #2562 on: May 17, 2014, 10:57:22 am »
+8

F.DS Workshop
Action $3

Gain a good card.

F.DS Attack
Action-Attack $5
Draw some cards.

Each opponent gains a bad card.

F.DS Remodel
Action $4

Trash a card. Gain a better one.

F.DS Develop
Action $3

Trash a card. Gain a better card and a worse card, putting them on top of your deck in any order.

F.DS Remake
Action $4

Do this twice. Trash a card, then gain a card that is better, but not as good as what you would get with F.DS Remodel.

F. DS Reaction
Action $3

Draw cards until you have enough cards in your hand.

When you gain a bad card, you may reveal this. If you do, gain a good card instead.
« Last Edit: May 17, 2014, 11:04:19 am by Marcory »
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pacovf

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Re: Really bad card ideas
« Reply #2563 on: May 17, 2014, 12:16:14 pm »
+8

F. DS Reaction
Action $3

Draw cards until you have enough cards in your hand.

When you gain a bad card, you may reveal this. If you do, gain a good card instead.

I'm going to go ahead and ask the question everyone is thinking: would this get me a blue dog when gaining a bad card with ironworks?
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Minotaur

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Re: Really bad card ideas
« Reply #2564 on: May 17, 2014, 12:23:17 pm »
0

F.DS Scout
$4 Action

Does nothing when played.  When you gain this card, you lose the game.  If more than one other player is in the game, the game proceeds as if you were not in the game.  If this was your turn, begin the turn of the player who had been to your left when you stopped being in the game.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #2565 on: May 17, 2014, 12:28:33 pm »
+7

F.DS High Skillcap Governor
Cost: $5

+1 Action
Choose one:
  +3 cards, and the player to your left receives a bad and unexpected reshuffle.
  Trash a card and gain a better one.  The player to your right triggers a three-pile ending and wins the game.  Ok, never mind, choose one of the other two.
  Gain a Gold.  Each other player gains a Curse.
« Last Edit: May 20, 2014, 10:26:05 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

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Re: Really bad card ideas
« Reply #2566 on: May 20, 2014, 10:00:52 pm »
+1

Golden Basket - Action - 11$
+1 Card
+1 Action
+1 Card
+1 Card
+1$
+1 Card
+1 Action
+1 Buy
+1 Card
+1 Card

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Re: Really bad card ideas
« Reply #2567 on: May 20, 2014, 10:35:49 pm »
+3

That spiraly thing - Action - Victory - $Lots
Worth: 0 VP
+1 Card
+1 Action
+2 Coin
+3 Buys
+5 Cards
+8 Actions
+13 Coins
+21 Buys
Discard 34 cards.
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KingZog3

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Re: Really bad card ideas
« Reply #2568 on: May 20, 2014, 11:19:18 pm »
0

That spiraly thing - Action - Victory - $Lots
Worth: 0 VP
+1 Card
+1 Action
+2 Coin
+3 Buys
+5 Cards
+8 Actions
+13 Coins
+21 Buys
Discard 34 cards.

Edge case where this is a bad card on the board. Go.
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Minotaur

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Re: Really bad card ideas
« Reply #2569 on: May 20, 2014, 11:26:55 pm »
+2

That spiraly thing - Action - Victory - $Lots
Worth: 0 VP
+1 Card
+1 Action
+2 Coin
+3 Buys
+5 Cards
+8 Actions
+13 Coins
+21 Buys
Discard 34 cards.

Edge case where this is a bad card on the board. Go.

When Lots = 500
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

mail-mi

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Re: Really bad card ideas
« Reply #2570 on: May 20, 2014, 11:28:14 pm »
+2

That spiraly thing - Action - Victory - $0
+1 Card
+1 Action
+2 Coin
+3 Buys
+5 Cards
+8 Actions
+13 Coins
+21 Buys
Discard 34 cards.
Worth: 55VP

FTFY
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Awaclus

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Re: Really bad card ideas
« Reply #2571 on: May 20, 2014, 11:52:44 pm »
+1

That spiraly thing - Action - Victory - $Lots
Worth: 0 VP
+1 Card
+1 Action
+2 Coin
+3 Buys
+5 Cards
+8 Actions
+13 Coins
+21 Buys
Discard 34 cards.

Edge case where this is a bad card on the board. Go.
There's Rebuild.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Re: Really bad card ideas
« Reply #2572 on: May 21, 2014, 01:58:31 am »
0

That spiraly thing - Action - Victory - $Lots
Worth: 0 VP
+1 Card
+1 Action
+2 Coin
+3 Buys
+5 Cards
+8 Actions
+13 Coins
+21 Buys
Discard 34 cards.

Edge case where this is a bad card on the board. Go.

When your engine is built around Secret Chamber discarding for cash?
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Re: Really bad card ideas
« Reply #2573 on: May 21, 2014, 01:59:39 am »
0

That spiraly thing - Action - Victory - $0
+1 Card
+1 Action
+2 Coin
+3 Buys
+5 Cards
+8 Actions
+13 Coins
+21 Buys
Discard 34 cards.
Worth: 55VP

FTFY

Is VP worth is always the first thing listed on the hybrids?  I feel like it is, but maybe I'm wrong?  Is the VP above or below the coin in Harem?
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Awaclus

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Re: Really bad card ideas
« Reply #2574 on: May 21, 2014, 02:07:42 am »
0

That spiraly thing - Action - Victory - $0
+1 Card
+1 Action
+2 Coin
+3 Buys
+5 Cards
+8 Actions
+13 Coins
+21 Buys
Discard 34 cards.
Worth: 55VP

FTFY

Is VP worth is always the first thing listed on the hybrids?  I feel like it is, but maybe I'm wrong?  Is the VP above or below the coin in Harem?
The order seems to be:

1) Coin worth
2) On-play effects
3) VP worth
4) On-buy, on-trash and reaction effects
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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