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Author Topic: Really bad card ideas  (Read 1869900 times)

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faust

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Re: Really bad card ideas
« Reply #4825 on: October 26, 2016, 06:03:25 am »
+8

Quote
Village People Action,
+2 Actions
Draw until you have 5 cards in hand.
Discard down to 5 cards in hand.

Quote
Village People Action,
You may play an Action or Treasure starting with Y.
You may play an Action or Treasure starting with M.
You may play an Action or Treasure starting with C.
You may play an Action or Treasure starting with A.

If you did play 4 cards, +10 VP.
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You say the whole world's ending, honey it already did

Minotaur

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Re: Really bad card ideas
« Reply #4826 on: October 26, 2016, 10:44:58 am »
+7

Quote
Village People Action,
+2 Actions
Draw until you have 5 cards in hand.
Discard down to 5 cards in hand.

Quote
Village People Action,
You may play an Action or Treasure starting with Y.
You may play an Action or Treasure starting with M.
You may play an Action or Treasure starting with C.
You may play an Action or Treasure starting with A.

If you did play 4 cards, +10 VP.

Young Witch, there's no need to feel down...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

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Re: Really bad card ideas
« Reply #4827 on: October 26, 2016, 01:08:20 pm »
+9

Monty Hall
3$ Action

+1 Card
+1 Action
The player to your left puts 2 Copper and a Gold from the supply into a pile, shuffles the pile, then presents all these cards facedown.  You select a presented card.  The player to your left peeks at both unselected cards, then trashes a Copper from among those cards.  Gain one of the presented cards.  Trash the other card.

« Last Edit: October 26, 2016, 01:10:36 pm by popsofctown »
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popsofctown

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Re: Really bad card ideas
« Reply #4828 on: October 26, 2016, 01:15:18 pm »
0

Monty's Slog
2$ Action

+1 Card
+1 Action
The player to your left puts a Province and any number of Coppers into a pile, shuffles the pile, then presents each of those cards facedown.  You select a presented card.  The player to your left peeks at each unselected card, then trashes a copper from among them.  Gain one of the presented cards.  The player to your left returns all facedown Provinces to the supply.  Distribute the remaining cards most evenly among all other players' discard piles.

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Minotaur

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Re: Really bad card ideas
« Reply #4829 on: October 26, 2016, 04:50:54 pm »
0

Monty Hall
3$ Action

+1 Card
+1 Action
The player to your left puts 2 Copper and a Gold from the supply into a pile, shuffles the pile, then presents all these cards facedown.  You select a presented card.  The player to your left peeks at both unselected cards, then trashes a Copper from among those cards.  Gain one of the presented cards.  Trash the other card.

If you King's Court this, you may gain two Gold and a Copper, +3 cards, +3 actions instead of following the usual instructions three times.  If you do, trash a Gold and five Copper from the Supply.
« Last Edit: October 26, 2016, 04:52:33 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4830 on: October 26, 2016, 10:36:19 pm »
+2

Quote
Pikachu Pokemon, 60

Thundershock 10
Flip a coin, if heads your deck is now paralyzed.

Tailwhip 20

madeofghosts

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Re: Really bad card ideas
« Reply #4831 on: October 27, 2016, 05:45:37 am »
0

Sugababes
$3 Action

Discard a card. Draw a card.
Discard a card. Draw a card.
Discard a card. Draw a card.
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Minotaur

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Re: Really bad card ideas
« Reply #4832 on: October 27, 2016, 04:14:37 pm »
+3

Cursed Map
Action-Attack
Cost: $4

Trash this.  You may trash another Cursed Map from your hand.  If you do, each other player gains four Curses, putting them on top of their decks.  (If there are not enough, then they are gained one at a time in turn order starting with the player to your left.)


Map To Nowhere
Action-Ruins
Cost: $0

Trash this.  You may trash a Ruins from your hand.  If you do not, gain two Ruins, putting them on top of your deck.


Bridge To Nowhere
Action-Ruins
Cost: $0

+$1
+1 Buy
Cards in the Supply cost $1 less this turn, but not less than $11.*
* - This includes cards which did not already cost $11 or more.
« Last Edit: October 27, 2016, 04:18:17 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4833 on: October 27, 2016, 10:50:20 pm »
+1

Quote
Really Practical Card Action,
Trash a card from your hand.
Gain a card costing the Integral ^(1/2) d -
« Last Edit: October 27, 2016, 10:55:23 pm by kru5h »
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Minotaur

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Re: Really bad card ideas
« Reply #4834 on: October 28, 2016, 02:24:17 am »
+1

Nowhere Man
Action
Cost: $3

Place this card on your Distant Lands mat.  If you do, remove your Distant Lands mat from the game along with its cards.  If you do, place your trashing token on an Action Supply pile of your choice.  If you do, remove that Supply pile from the game along with the token.
------------
Setup:  Distant Land and Plan are added to the game if they were not already present.
« Last Edit: April 22, 2017, 08:35:24 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4835 on: October 28, 2016, 02:35:34 am »
+2

Pancake
Action-Duration
Cost:$2

+1 Action
Flip your Journey token.
The next time you flip your Journey token while this card is in play, +1 VP.
At the start of your next turn, trash this card.
« Last Edit: October 28, 2016, 02:40:07 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Seprix

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Re: Really bad card ideas
« Reply #4836 on: October 28, 2016, 09:50:06 am »
+1

Monty Hall
3$ Action

+1 Card
+1 Action
The player to your left puts 2 Copper and a Gold from the supply into a pile, shuffles the pile, then presents all these cards facedown.  You select a presented card.  The player to your left peeks at both unselected cards, then trashes a Copper from among those cards.  Gain one of the presented cards.  Trash the other card.

Sir Ni
$5 Action-Attack-Reaction-Knight

Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

----------------------------------------

When another player plays a Knight, you may reveal this from your hand. If you do, that player discards down to three cards in hand, and reveals the top 2 cards of his deck, trashing one of them costing from $3 to $6, discarding the rest.
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Marcory

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Re: Really bad card ideas
« Reply #4837 on: October 28, 2016, 04:12:29 pm »
0

Split pile:

Democratic Peasant Action-Reaction-Attack

+1 Card
+1 Buy
Each other player reveals cards from the top of their deck until they reveal an Attack card. They set aside that card and discard their other attack cards. At the end of their next turn, they may discard the Attack card or trash it, their choice.
-----------------
When another player plays an attack card, you may reveal this. If you do, the attack is discarded and is considered not to have been played.

Anarchosyndicalist Commune Action

Each player passes his hand, deck, and discard pile to the player who played this. Shuffle them together, then distribute an equal number of cards to each player. The cards received become each player's new deck. Each player then draws 5 cards from the top of their deck.
« Last Edit: October 28, 2016, 04:21:49 pm by Marcory »
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kru5h

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Re: Really bad card ideas
« Reply #4838 on: October 29, 2016, 01:08:11 am »
0

Quote
Jungle Victory,
5
---
When you gain or discard this, put it on top of your deck.

Minotaur

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Re: Really bad card ideas
« Reply #4839 on: October 29, 2016, 01:59:58 am »
+3

Paranormal Detective
Reaction
Cost: $1

When the Lose Track Rule would prevent a card from having one of its usual effects, you may reveal this to prevent that card from losing track of the card it would have interacted with.

There was this dame, you see?  Hysterical dame.  She had just come from the Iron Works, said she'd made a bad deal with the Trader.  Wouldn't stop going on about the Blue Dog.  Now, Ace Gumshoe ain't in the business of lookin' for trouble, but she was loaded in more ways than one, and money was tight.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4840 on: October 29, 2016, 02:35:46 am »
+1

Quote
Rearrange Reaction,
When you get +1 Card, +1 Action, +1 Buy, or +;
you may reveal this from your hand to choose:
+1 Card, +1 Action, +1 Buy, or +.

Minotaur

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Re: Really bad card ideas
« Reply #4841 on: October 29, 2016, 01:46:24 pm »
0

Rebellion Against The Crown
Reaction
Cost: $1

When another player plays an Attack card, you may reveal this from your hand.  If you do, you may play an Action card from your hand.

Yes, Minotaur is still bitter about Storyteller/Crown!
« Last Edit: October 29, 2016, 05:10:55 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Accatitippi

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Re: Really bad card ideas
« Reply #4842 on: October 29, 2016, 03:24:53 pm »
+1

Quote
Rearrange Reaction,
When you get +1 Card, +1 Action, +1 Buy, or +;
you may reveal this from your hand to choose:
+1 Card, +1 Action, +1 Buy, or +.

I love how this doesn't say "instead". Revealing one an appropriately large amount of times will buy you the supply.
Edit: oh my gosh my Respect is so 1337!
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Minotaur

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Re: Really bad card ideas
« Reply #4843 on: October 29, 2016, 05:46:01 pm »
+8

Pearl
Treasure
Cost: $4

$2
When you shuffle your deck, place this on the bottom of your deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

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Re: Really bad card ideas
« Reply #4844 on: October 29, 2016, 05:50:50 pm »
+2

Actually, for decks that can draw their whole deck with Village Smithy and but don't have virtual coin as a final payload, that could be better than Silver because it won't disrupt initial Village/Smithy alignments.

I think it'd be a cool 2$ card..
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Minotaur

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Re: Really bad card ideas
« Reply #4845 on: October 29, 2016, 06:42:32 pm »
+1

Actually, for decks that can draw their whole deck with Village Smithy and but don't have virtual coin as a final payload, that could be better than Silver because it won't disrupt initial Village/Smithy alignments.

I think it'd be a cool 2$ card..

I'm just surprised that it took us 194 pages.

Edit:  Did you mean as a $2 cost card, or as a Silver variant the way it stands now?
« Last Edit: October 29, 2016, 07:13:28 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

popsofctown

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Re: Really bad card ideas
« Reply #4846 on: October 29, 2016, 10:58:18 pm »
0

Actually, for decks that can draw their whole deck with Village Smithy and but don't have virtual coin as a final payload, that could be better than Silver because it won't disrupt initial Village/Smithy alignments.

I think it'd be a cool 2$ card..

I'm just surprised that it took us 194 pages.

Edit:  Did you mean as a $2 cost card, or as a Silver variant the way it stands now?

Like as it stands now, you costed it at 4$, I think 2$ would be more appropriate. (maybe 3)
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King Leon

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Re: Really bad card ideas
« Reply #4847 on: October 30, 2016, 05:20:00 am »
0

In comparison with Silver and Stash, $4 would be the best price for Pearl. Don't forget that four Pearls mean a Province. $3 may be a possibility, but that needs heavy testing. Pearl is much more deterministic than Silver, but its worse if you have a large deck, so neither of the both cards would be strictly better than the other. I would start with $4.

Anyway, my Halloween promo here:


Split pile: Ghost/Pumpkin

Ghost - $3
Type: Action
+$1
+1 Card
Discard two cards from your hand.
You may reveal a Pumpkin from your hand. If you do: +$4

Pumpkin - $4
Type: Treasure
$2
+1 Buy
« Last Edit: October 30, 2016, 05:33:35 am by King Leon »
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popsofctown

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Re: Really bad card ideas
« Reply #4848 on: October 30, 2016, 02:36:28 pm »
+1

In comparison with Silver and Stash, $4 would be the best price for Pearl. Don't forget that four Pearls mean a Province. $3 may be a possibility, but that needs heavy testing. Pearl is much more deterministic than Silver, but its worse if you have a large deck, so neither of the both cards would be strictly better than the other. I would start with $4.
Pearl always misses the reshuffle unless your deck has an exact multiple of 5 cards in it.  That's a massive drawback that I assume you didn't notice for this assessment.  That's dramatic for a deck of any size.
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Minotaur

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Re: Really bad card ideas
« Reply #4849 on: October 30, 2016, 03:29:21 pm »
+3

Young Sea Hag
Action/Attack
Cost: $3

Each other player discards the bottom card of their deck and replaces it with a Curse from the Supply.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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