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Author Topic: Really bad card ideas  (Read 1866443 times)

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kru5h

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Re: Really bad card ideas
« Reply #4800 on: October 21, 2016, 04:55:34 pm »
0

Quote
Pentagon - Action, $5
Discard down to one card in hand. You may play an action card from your hand five times.

majiponi

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Re: Really bad card ideas
« Reply #4801 on: October 21, 2016, 06:15:24 pm »
+1

Surveyor - 2 coins action
+1 Card
+1 Action
Reveal up to 10 cards from the top of your deck.
Put them back in alphabetical order ('A' at the bottom).

As a matter of fact, I actually tested this card. It's pretty fun for a RBCI.

It should gain copies of itself if the top card isn't a Treasure and be called Big Bird.

How can I sort? I don't know KANJI order (Japanese).
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majiponi

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Re: Really bad card ideas
« Reply #4802 on: October 21, 2016, 06:42:23 pm »
0

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Draw 2
cost $2 - Action - Reaction
+2 Cards
Each other player who played a copy of this in this turn gains a Curse.

When another player plays a copy of this, you may play this from your hand.
I want a UNO-like card.
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schadd

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Re: Really bad card ideas
« Reply #4803 on: October 21, 2016, 06:52:06 pm »
+1

Surveyor - 2 coins action
+1 Card
+1 Action
Reveal up to 10 cards from the top of your deck.
Put them back in alphabetical order ('A' at the bottom).

As a matter of fact, I actually tested this card. It's pretty fun for a RBCI.
that's pretty busted—it puts your coppers, estates, curses, and adventurers at the bottom
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I thought you thought it was a slip because I said 'Jake's partners' instead of 'Roadrunner7671.'

Minotaur

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Re: Really bad card ideas
« Reply #4804 on: October 21, 2016, 08:22:13 pm »
0

Surveyor - 2 coins action
+1 Card
+1 Action
Reveal up to 10 cards from the top of your deck.
Put them back in alphabetical order ('A' at the bottom).

As a matter of fact, I actually tested this card. It's pretty fun for a RBCI.
that's pretty busted—it puts your coppers, estates, curses, and adventurers at the bottom

But your Scouts and Pearl Divers...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Deadlock39

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Re: Really bad card ideas
« Reply #4805 on: October 22, 2016, 12:18:01 am »
0

Surveyor - 2 coins action
+1 Card
+1 Action
Reveal up to 10 cards from the top of your deck.
Put them back in alphabetical order ('A' at the bottom).

As a matter of fact, I actually tested this card. It's pretty fun for a RBCI.

It should gain copies of itself if the top card isn't a Treasure and be called Big Bird.

How can I sort? I don't know KANJI order (Japanese).

You have to find the phonetic spelling of the KANJI characters in the language of your choice that uses the Latin alphabet. Then put the phonetic spellings in alphabetic order.

King Leon

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Re: Really bad card ideas
« Reply #4806 on: October 22, 2016, 03:23:16 am »
+2

Perl Diver
Treasure
Worth $_

Java Diver
Action - $4
Code: [Select]
this.setAction(
   new dominion.CardAspect<dominion.Action>() {
      @override
      public void action(dominion.Card card) {
          dominion.game.getInstance().getSimpleActionFactoryFactory(
          ).getCardDrawerFactory().getCardDrawer().draw(
          dominion.game.getInstance().getCurrentPlayer(),3);
     }
  }
);

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kru5h

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Re: Really bad card ideas
« Reply #4807 on: October 22, 2016, 03:59:45 am »
+1

Quote
Maniac - Action Duration, $5
Now and at the beginning of your next turn,
+1 Card
---
While this is in play, when you play another Maniac, +2 Cards.

kru5h

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Re: Really bad card ideas
« Reply #4808 on: October 23, 2016, 03:18:50 pm »
+6

Quote
Marquee Action
+1 Action
---
While this is in play, all cards have scrolling text.

kru5h

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Re: Really bad card ideas
« Reply #4809 on: October 23, 2016, 03:44:27 pm »
+4

Quote
Substitution Action - Reaction
+1 Card
+1 Action
---
When a player plays an action card, you may reveal this from your hand to gain that card from them. They gain and play this instead.
« Last Edit: October 23, 2016, 03:46:36 pm by kru5h »
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Minotaur

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Re: Really bad card ideas
« Reply #4810 on: October 23, 2016, 04:58:51 pm »
+2

Marquis de Sade
Action-Attack
Cost: $4

+1 Action
If this text is scrolling:
  +3 Cards
  Each other player chooses to discard two cards or gain a Curse.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4811 on: October 23, 2016, 06:01:31 pm »
+1

Quote
Backup Plan Action,
Set this and an action card from the supply costing up to aside.
When you play an action card, you may follow the instructions of the set aside card instead.

Never mind. I can actually turn this into a good card with a tweak or two.
« Last Edit: October 23, 2016, 06:07:58 pm by kru5h »
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Minotaur

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Re: Really bad card ideas
« Reply #4812 on: October 23, 2016, 10:34:32 pm »
0

Quote
Backup Plan Action,
Set this and an action card from the supply costing up to aside.
When you play an action card, you may follow the instructions of the set aside card instead.

Never mind. I can actually turn this into a good card with a tweak or two.

Good card ideas are allowed here, too.  (I imagine you would have to Call the card and the set aside card, since the way it's worded now is repeatable and sort of absurd for that reason.  I don't know if the cost restriction is even necessary if you do that.)

Anyway, RBCIs would not be allowed on a RGCI thread, but there is no RGCI thread because it would be too arrogant to even start posting there.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4813 on: October 23, 2016, 10:39:41 pm »
0

I changed it to this in my card idea thread.

Quote
Backup Plan Action,
Set this and an action card from the supply costing up to aside.
Once per turn, when you play an action card, you may follow the instructions of the set aside card instead.

Minotaur

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Re: Really bad card ideas
« Reply #4814 on: October 23, 2016, 10:45:16 pm »
0

I changed it to this in my card idea thread.

Quote
Backup Plan Action,
Set this and an action card from the supply costing up to aside.
Once per turn, when you play an action card, you may follow the instructions of the set aside card instead.

Combos with Scout.  When the Fishing Village pile runs out, and Scout is the only other pile costing $4 or less, you get one extra Fishing Village per BP+Scout.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4815 on: October 23, 2016, 10:57:06 pm »
+4

Quote
Neighboring Village Action - Attack,
+1 Card
+2 Actions
Each other player gains a Necroplis.

Minotaur

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Re: Really bad card ideas
« Reply #4816 on: October 24, 2016, 10:48:38 am »
+2

Fresh Prince
Action
Cost: $6

Set aside this card and an Action card costing $4 or less from your hand.  At the start of each of your remaining turns:
  If the player to your left reveals a Bane card: Reveal the top 4 cards of your deck.  Put the Victory cards in your hand and put the rest back in any order.
  Otherwise, play the set aside card, and set it aside when you would discard it.
---------------------------------------
Setup:  One pile whose top card costs $3 or less is the Bane pile.

(The freshness/inexperience of this Prince is in no way related to your preferred 90s sitcom.  This is a flavor text.)
« Last Edit: October 25, 2016, 06:12:05 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #4817 on: October 24, 2016, 11:02:23 am »
+1

Saboteur 2.0, RBCI edition
Action
Cost: $2

Trash this card.  Shuffle two Supply piles together, divide the combined pile in two, and put the halves back in the piles in any order.
---------------
Setup:  Add the piles for two discontinued cards to the Supply.
« Last Edit: October 24, 2016, 05:42:39 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4818 on: October 24, 2016, 09:40:49 pm »
+1

Quote
Really Small Tower Action,
Draw until you have 1 card in hand.

kru5h

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Re: Really bad card ideas
« Reply #4819 on: October 24, 2016, 10:37:35 pm »
+2

Quote
Hub Action,
+8 Actions
The player to your left names a card.
You can't play that card this turn.

Marcory

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Re: Really bad card ideas
« Reply #4820 on: October 25, 2016, 06:35:55 pm »
+2

Victory Card Map Action

Trash this and another copy of Victory Card Map from your hand. If you do, gain any combination of Duchies and Estates from the supply whose total printed VP value is up to 12, putting them on top of your deck.

(note: the cost lets you buy it even sooner! )
« Last Edit: October 25, 2016, 06:37:26 pm by Marcory »
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kru5h

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Re: Really bad card ideas
« Reply #4821 on: October 25, 2016, 09:19:52 pm »
+2

Quote
Dessert Action,
Go have a bowl of ice cream.

This is a really fun card, but I'm afraid it might slow the game down too much.
Somebody playtest this for me.
« Last Edit: October 25, 2016, 09:49:49 pm by kru5h »
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kru5h

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Re: Really bad card ideas
« Reply #4822 on: October 25, 2016, 09:51:27 pm »
+1

Quote
Inflation Action - Duration,
Each player may gain a Silver, putting it into their hand.
At the beginning of your next turn, you may gain a Gold.
---
While this is in play, each other player's Treasures produce less, but not less than .

Minotaur

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Re: Really bad card ideas
« Reply #4823 on: October 25, 2016, 10:26:39 pm »
+1

Victory Card Map Action

Trash this and another copy of Victory Card Map from your hand. If you do, gain any combination of Duchies and Estates from the supply whose total printed VP value is up to 12, putting them on top of your deck.

(note: the cost lets you buy it even sooner! )

COMBOS WITH SCOUT!!!

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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #4824 on: October 26, 2016, 12:47:02 am »
0

Quote
Village People Action,
+2 Actions
Draw until you have 5 cards in hand.
Discard down to 5 cards in hand.
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