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Author Topic: Really bad card ideas  (Read 1863285 times)

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KMueller

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Re: Really bad card ideas
« Reply #100 on: July 11, 2011, 02:09:18 pm »
0

Village Idiot
$0
Action

+1 Card, +1 Action



A Round for the House
$2
Action-Attack

Discard a copper. If you do, all other players must slam a shot.

Love the Village Idiot! Perfect.

And I think the Round for the House should inspire a whole expansion for the college-aged drinking Dominion subset.
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Buttons

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Re: Really bad card ideas
« Reply #101 on: July 11, 2011, 04:54:47 pm »
0

Magic Mirror - $3
Reaction

When an opponent plays an Attack, you may reveal this card.  That opponent is affected by the Attack as though it were played on him instead.  You are not affected by the Attack.

(this stacks with itself; if you reveal 5 Magic Mirrors, he gets hit by his Attack five times.  truly brutal in multiplayer)
Note that Magic Mirror must be revealed when the attack is played but before it resolves. So when I play Ambassador and you respond with Magic Mirror, I choose to reveal a Colony from my hand and return 0 to the supply.
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Axe Knight

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Re: Really bad card ideas
« Reply #102 on: July 11, 2011, 05:15:37 pm »
0

Village Idiot
$0
Action

+1 Card, +1 Action



A Round for the House
$2
Action-Attack

Discard a copper. If you do, all other players must slam a shot.

Love the Village Idiot! Perfect.

And I think the Round for the House should inspire a whole expansion for the college-aged drinking Dominion subset.

Earlier in this thread, I had any idea that was almost the combination of the two:

Neighborhood Pub $4

After another player's turn, you may trash this card from your hand.  If you do, they take one shot per Village they played. 
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drg

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Re: Really bad card ideas
« Reply #103 on: July 12, 2011, 12:16:51 am »
0

Deal with the Devil - $0*
Action - Prize
Play a card from your hand as many times as you wish. Each time you play it, -1VP.

Goons vps dont stack when throned, KCed or equivalent, but monument would break even while giving infinite money and bishop would be pretty solid.
This + Goons = LOL
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guided

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Re: Really bad card ideas
« Reply #104 on: July 12, 2011, 12:28:12 am »
0

Deal with the Devil - $0*
Action - Prize
Play a card from your hand as many times as you wish. Each time you play it, -1VP.

Goons vps dont stack when throned, KCed or equivalent, but monument would break even while giving infinite money and bishop would be pretty solid.
This + Goons = LOL
Monument and Bishop aren't broken in the same way as Goons here. Example: Village, Village, Goons, Goons, Deal with the Devil/Goons, playing it enough times to buy every card in the supply.

Or I mean, just play DwtD/Bridge and buy all the VP cards that way. Hey, it was billed as a really bad card idea after all!
« Last Edit: July 12, 2011, 12:31:21 am by guided »
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Deadlock39

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Re: Really bad card ideas
« Reply #105 on: July 12, 2011, 10:38:16 am »
0

I don't remember my exact thought when I was considering playing goons an infinite amount of times, but I wasn't thinking that they would stack up and get infinite VP tokens per buy.  It would break even on the VPs since you get an extra buy for each one.  Even without more Goons in play (guided's example) you can play it 46 times to buy all the Copper and generate $92 plus 8 times to buy all the Estates, and then 7 more times to get the buys (+1 initial) for all 8 Colonies or Provinces. (or however many are left since it is a prize and at least one Province would be gone.)

I suppose Bridge is the most broken since it would generate the buys to get all the VP cards (except Estate since you would just break even on those), and eliminate the need to generate large amounts of money.

Edit:
Monument and Bishop are cool since you can generate infinite money (and a few VP's by trashing your whole hand with Bishop), but they don't generate the buys needed for the insta-win.
« Last Edit: July 12, 2011, 10:44:02 am by Deadlock39 »
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kazztawdal

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Re: Really bad card ideas
« Reply #106 on: July 12, 2011, 12:43:50 pm »
+1

King - $9
Action - Duration

While King is in play, all players must ask for your permission before playing an Action card.  If you do not give permission, they may not play the card.

While King is in play, any player may give you cards from his or her hand.

(this last bit is there so that the King may say, "Yes, you can play Village... but only if you give me a Platinum."
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guided

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Re: Really bad card ideas
« Reply #107 on: July 12, 2011, 01:33:53 pm »
+1

"Here you go, I guess you can have this Curse and this Estate. And why not a couple Coppers while we're at it?"
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Thisisnotasmile

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Re: Really bad card ideas
« Reply #108 on: July 12, 2011, 03:00:53 pm »
+2

"Here you go, I guess you can have this Curse and this Estate. And why not a couple Coppers while we're at it?"

"Fine, but you're not playing your King's Court or your Bridge."
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grep

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Re: Really bad card ideas
« Reply #109 on: July 12, 2011, 03:20:37 pm »
0

Government Debt
$3
Action
+$5
The player to the left of you gains a Government Bond card.

Government Bond
$0* (can't be purchased)
Treasure
The player to the right of you may reveal and discard a treasure. If he does, + the cost of this treasure, otherwise that player gains a Curse.
« Last Edit: July 12, 2011, 03:28:17 pm by grep »
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WanderingWinder

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Re: Really bad card ideas
« Reply #110 on: July 12, 2011, 03:37:25 pm »
0

Government Debt
$3
Action
+$5
The player to the left of you gains a Government Bond card.

Government Bond
$0* (can't be purchased)
Treasure
The player to the right of you may reveal and discard a treasure. If he does, + the cost of this treasure, otherwise that player gains a Curse.


Should say "that treasure" - "this treasure" implies the cost of government bond itself.

grep

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Re: Really bad card ideas
« Reply #111 on: July 12, 2011, 04:58:51 pm »
0

Government Debt
$3
Action
+$5
The player to the left of you gains a Government Bond card.

Government Bond
$0* (can't be purchased)
Treasure
The player to the right of you may reveal and discard a treasure. If he does, + the cost of this treasure, otherwise that player gains a Curse.


Should say "that treasure" - "this treasure" implies the cost of government bond itself.

Well, and "the cost" is definitely too much. Revised version:

Government Debt
Cost $4
Treasure
$4, +1 Buy
The player to the left of you gains a Government Bond card.
Setup: prepare a deck of 10 Government Bonds

Government Bond
Cost $0* (can't be bought)
Treasure
$0
The player to the right of you may reveal and discard a treasure. If he does, apply the buy phase effects as if that treasure was played by you, otherwise that player gains a Curse.

The idea is to trigger a wild chain of Bonds/Debts/Loans/Ventures etc.
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Kirian

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Re: Really bad card ideas
« Reply #112 on: July 12, 2011, 08:21:13 pm »
+1

The idea is to trigger a wild chain of Bonds/Debts/Loans/Ventures etc.

All you need are cards for Credit Default Swap, Subprime Mortgage, and Mortgage-Backed Security, and you can play Dominion: 2008 US Banking Collapse Edition.
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Death to Sea Hags

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Re: Really bad card ideas
« Reply #113 on: July 14, 2011, 09:37:45 pm »
+1

Village Idiot
$0
Action

+1 Card, +1 Action



A Round for the House
$2
Action-Attack

Discard a copper. If you do, all other players must slam a shot.

Love the Village Idiot! Perfect.

This is how you start a Conspiracy of Idiots.
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Death to Sea Hags

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Re: Really bad card ideas
« Reply #114 on: July 14, 2011, 09:43:39 pm »
0

The idea is to trigger a wild chain of Bonds/Debts/Loans/Ventures etc.

All you need are cards for Credit Default Swap, Subprime Mortgage, and Mortgage-Backed Security, and you can play Dominion: 2008 US Banking Collapse Edition.

Mortgage
$4
Treasure

($1)
Choose one:
- Reveal a victory card and lay it aside on your Mortgage mat.  ($) equal to its cost. 
- Buy back a card from the mortgage mat for half its original cost.

Cards on the Mortgage mat are placed in the trash at the end of the game.


ex. effect: play with Estate, gives $2 plus gets rid of Estate.  Or, it gives no $ but returns an Estate to your deck.
« Last Edit: July 14, 2011, 09:45:49 pm by Death to Sea Hags »
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heatthespurs

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Re: Really bad card ideas
« Reply #115 on: July 15, 2011, 11:15:58 am »
+1

Nopossession
$6P
Action

When another player plays a Possession, you may reveal this from your hand. If you do, that Possession card is immediately thrown into the rubbish bin. Cards in the rubbish bin are never returned to the game box.

Setup: Find a rubbish bin and put it next to the trash pile.
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kazztawdal

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Re: Really bad card ideas
« Reply #116 on: July 15, 2011, 01:13:46 pm »
0

Nopossession
$6P
Action

When another player plays a Possession, you may reveal this from your hand. If you do, that Possession card is immediately thrown into the rubbish bin. Cards in the rubbish bin are never returned to the game box.

Setup: Find a rubbish bin and put it next to the trash pile.

First of all, this is a Reaction.

A few changes I would make: You may reveal Nopossession from anywhere, including your deck, discard pile, a Kingdom pile, the game box, or your own pocket, and you may search for it if need be, whether anybody has played Possession or not.
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enigma

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Re: Really bad card ideas
« Reply #117 on: July 15, 2011, 11:03:22 pm »
0

Operation: Deck-Blender Game Screw
$5

Everybody hands you their deck (not their discard pile).
You will shuffle all the decks together (including yours) and then deal them into equal sized decks (One per player)
You will then hand out one such deck back to each player.
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Death to Sea Hags

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Re: Really bad card ideas
« Reply #118 on: July 16, 2011, 08:11:41 am »
0

Operation: Deck-Blender Game Screw
$5

Everybody hands you their deck (not their discard pile).

Great!  ...and this is the bit that takes it from merely an interesting idea to Really Bad.  The potential for abuse is immense! I love it!
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Censure

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Re: Really bad card ideas
« Reply #119 on: July 18, 2011, 05:00:12 am »
+1

And I think the Round for the House should inspire a whole expansion for the college-aged drinking Dominion subset.

Oh boy. Let's do it.

WARNING: This game variant is incredibly stupid and should not be attempted by anyone, anywhere, under any circumstances, ever. If you do, you are an idiot.

...Under the Table
Action- Reaction ($2)

+2 Cards

You and all other players slam a shot.

If another player passes out or pukes, reveal this card and remove them from the game. Gain +10 Victory Points. If you are sober enough to read this, only the first person who reveals this card gains the VP chips. If an argument breaks out over who revealed the card first, I'm not saying a fist fight is the answer. Because it's not.



A Round for the House (Revised)
Action-Attack ($2)

Discard a copper. If you do, all other players must slam a shot and you gain +1 VP Chip.



Trashed
$3 (Action)

Trash a card from your hand and slam any number of shots. For each shot slammed, gain a card costing at most +$1 value than the trashed card.



Just an Observation
$3 (Reaction)

Any time you take a shot, you may make an off-colored remark to any other player. If the result is unfortunate, you may reveal and discard this card, then gain +3 Cards and +3 VP chips.

Setup: "Unfortunate" is what you make of it.



Drunken Boast
$4 (Action)

Slam up to 3 shots. For each shot slammed, gain +1 coin and +1 VP chip. If you slammed at least one, +1 Action.


Visceral Reality
$4 (Action - Duration)

+1 Action

While this is in play, for any action that causes you to take at least 1 shot, add 1 coin token to the Visceral Reality mat. When you play this, gain +1 Coin per token on the mat.



Vendetta
$5 (Action - Attack)

+$2

Pick one other player. That player must slam 3 shots.
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kazztawdal

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Re: Really bad card ideas
« Reply #120 on: July 18, 2011, 12:52:10 pm »
+2

No Cursing
$2
Reaction

When any player gains a Curse, says the word "Curse", or uses a curse word, you may reveal this card and then smack them over the nose with it.

Setup: This card is the size of a magazine.
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rinkworks

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Re: Really bad card ideas
« Reply #121 on: July 18, 2011, 03:36:19 pm »
+3

Village Idiot II
$0 - Action/Reaction
+1 Card, +1 Action
When another player plays an attack card, you may reveal this card from your hand.


Doppelganger
$6 - Action
Trash all of your cards, including this one.  Gain a copy of every card in the deck, hand, and discard pile of the player to your left.
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kazztawdal

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Re: Really bad card ideas
« Reply #122 on: July 19, 2011, 12:32:40 pm »
0

Village Idiot II
$0 - Action/Reaction
+1 Card, +1 Action
When another player plays an attack card, you may reveal this card from your hand.

lol
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guided

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Re: Really bad card ideas
« Reply #123 on: July 19, 2011, 01:04:27 pm »
+1

The "you may reveal this" clause is really the icing on the cake.
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kazztawdal

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Re: Really bad card ideas
« Reply #124 on: July 21, 2011, 12:40:34 pm »
+1

The Dragon
$10.99 plus tax (if applicable)
Reaction

Play when the game ends for any reason.  Light the rag sticking out of the bottle of vodka, pick it up, and smash it on the table.  Evacuate if necessary.

Setup: Place a large, glass vodka bottle on the table and stuff a rag into it.  If anybody asks what it's for, refuse to answer.
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