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Author Topic: BM17: Artists Mafia (Archetype wins!)  (Read 51454 times)

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Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #325 on: July 25, 2014, 12:04:57 pm »

I guess I can trust you. you were right about shraeye.

Vote: archetype
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AndrewisFTTW

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Re: BM17: Artists Mafia (D2!)
« Reply #326 on: July 25, 2014, 12:12:44 pm »

Word.

vote: Archetype
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

chairs

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Re: BM17: Artists Mafia (D2!)
« Reply #327 on: July 25, 2014, 12:38:58 pm »

vote: Archetype.

As this is BM, everyone is a good lynch, duh!

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Re: BM17: Artists Mafia (D1!)
« Reply #328 on: July 25, 2014, 01:10:17 pm »

Vote Count 2.4

Archetype(4): XerxesPraelor, chairs, Hydrad, AndrewisFTTW

Not Voting (1):  Archetype

With 5 alive, it takes 3 to lynch.

Day 1 ends on July 29 at 1 PM FT
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AndrewisFTTW

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Re: BM17: Artists Mafia (D2!)
« Reply #329 on: July 25, 2014, 01:32:16 pm »

I believe Arch has been overlynched.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #330 on: July 25, 2014, 01:39:10 pm »

Maybe he's double loved?
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XerxesPraelor

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Re: BM17: Artists Mafia (D2!)
« Reply #331 on: July 25, 2014, 01:42:28 pm »

unvote
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AndrewisFTTW

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Re: BM17: Artists Mafia (D2!)
« Reply #332 on: July 25, 2014, 01:54:32 pm »

I guess back to

vote: Hydrad
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #333 on: July 25, 2014, 02:12:07 pm »

Wait but what do we do about arch? I'm worried that he didn't die from that
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chairs

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Re: BM17: Artists Mafia (D2!)
« Reply #334 on: July 25, 2014, 02:31:59 pm »

Huh.

Well, vote: Hydrad works for me, i guess.

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #335 on: July 25, 2014, 02:39:23 pm »

I guess I'm going back to

Vote: chairs
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AndrewisFTTW

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Re: BM17: Artists Mafia (D2!)
« Reply #336 on: July 25, 2014, 02:58:05 pm »

Maybe he's 1-shot lynchproof? Should we try again?
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #337 on: July 25, 2014, 03:04:38 pm »

Maybe he's 1-shot lynchproof? Should we try again?

Sure i'm willing to try again.

Vote: Archetype
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AndrewisFTTW

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Re: BM17: Artists Mafia (D2!)
« Reply #338 on: July 25, 2014, 03:11:44 pm »

But wouldn't we have been told? Or at least wouldn't the votes have been reset?
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #339 on: July 25, 2014, 03:13:37 pm »

But wouldn't we have been told? Or at least wouldn't the votes have been reset?

This is BM who knows what the rules are
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AndrewisFTTW

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Re: BM17: Artists Mafia (D2!)
« Reply #340 on: July 25, 2014, 03:17:03 pm »

Actually, Arch or XP you hammer Hydrad here.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

AndrewisFTTW

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Re: BM17: Artists Mafia (D2!)
« Reply #341 on: July 25, 2014, 03:17:41 pm »

You could hammer is what I meant.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #342 on: July 25, 2014, 03:18:54 pm »

Actually, Arch or XP you hammer Hydrad here.

why :(
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Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #343 on: July 25, 2014, 03:45:00 pm »

really today I would like to lynch arche and chairs. I think xp is almost for sure town and andrew also feels pretty towny to me. Arche just really hasn't been in this game and chairs has been trying to kill me all game.
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chairs

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Re: BM17: Artists Mafia (D2!)
« Reply #344 on: July 25, 2014, 03:58:51 pm »

really today I would like to lynch arche and chairs. I think xp is almost for sure town and andrew also feels pretty towny to me. Arche just really hasn't been in this game and chairs has been trying to kill me all game.

I have a good reason, that I can't reveal unless we are going to massclaim, and even then I have to go last.

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #345 on: July 25, 2014, 04:01:30 pm »

really today I would like to lynch arche and chairs. I think xp is almost for sure town and andrew also feels pretty towny to me. Arche just really hasn't been in this game and chairs has been trying to kill me all game.

I have a good reason, that I can't reveal unless we are going to massclaim, and even then I have to go last.

Unfortunatly that doesn't make me feel much better about it.
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Re: BM17: Artists Mafia (D2!)
« Reply #346 on: July 25, 2014, 04:07:08 pm »

All I can say is...

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #347 on: July 25, 2014, 04:09:18 pm »

That makes me feel like your a dancer... But I don't know if dancers are good or bad...

Are there 3 scum factions? can that be a thing?
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AndrewisFTTW

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Re: BM17: Artists Mafia (D2!)
« Reply #348 on: July 25, 2014, 04:22:36 pm »

Well there's gotta be at least one dancer and one arsonist based on the "dancer-proof" and "flame-proof" flips. I have no idea what the deal was with Arch not being lynched.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Hydrad

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Re: BM17: Artists Mafia (D2!)
« Reply #349 on: July 25, 2014, 04:26:14 pm »

Well there's gotta be at least one dancer and one arsonist based on the "dancer-proof" and "flame-proof" flips. I have no idea what the deal was with Arch not being lynched.

Ok so we have painter, mafia, town, survivor, dancer, arsonist?

Then arch has to have something with him that makes it so he can't be lynched? Personally that doesn't sound like a town power to have. But I don't know what we can do about it.
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