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Author Topic: Dune Mafia: Rules Thread  (Read 4493 times)

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mail-mi

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Re: Dune Mafia: Rules Thread
« Reply #25 on: August 24, 2014, 09:21:23 pm »

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ashersky

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Re: Dune Mafia: Rules Thread
« Reply #26 on: August 26, 2014, 06:07:49 pm »

A note on balance:

As with all games, I strove for balance in designing all aspects of this game.  And as with all games, balance at the start of a game does not guarantee balance at later points in the same game.  Decisions players make, actions they take, all affect the balance of a game, and so at times, what was once balanced may not be so.

I think we all know this, but I wanted to make it clear from the start. There are more moving pieces in this game than we've ever seen, and the Butterfly effect cannot be contained.
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Re: Dune Mafia: Rules Thread
« Reply #27 on: August 26, 2014, 06:42:21 pm »

The spice must flow!
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Re: Dune Mafia: Rules Thread
« Reply #28 on: August 27, 2014, 11:58:50 pm »

Just over a week away...Post 3 will be updated with a few things as things get closer to starting.
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Re: Dune Mafia: Rules Thread
« Reply #29 on: August 28, 2014, 07:08:55 pm »

Incredibly important rule added to Post 3.  I suggest you read it.
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Re: Dune Mafia: Rules Thread
« Reply #30 on: September 01, 2014, 08:04:00 pm »

Please read all updates to Post 3.
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Re: Dune Mafia: Rules Thread
« Reply #31 on: September 01, 2014, 08:04:50 pm »

So, I am at a point where I can send out your role QTs.  This would have the game start on Wednesday evening.

Do we want that?
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Re: Dune Mafia: Rules Thread
« Reply #32 on: September 01, 2014, 08:11:03 pm »

I do.
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mail-mi

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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Dune Mafia: Rules Thread
« Reply #35 on: September 02, 2014, 07:22:03 am »

Sure.
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Re: Dune Mafia: Rules Thread
« Reply #36 on: September 02, 2014, 07:27:03 am »

Updated rules have been read, Wednesday sounds good
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Re: Dune Mafia: Rules Thread
« Reply #37 on: September 02, 2014, 07:33:58 am »

Game Specific Rules from Above in Post 2, Highlighted, plus a new one:
4.  Actions with instructions that do not specify a game state will be resolved in the order they are received.

I'm not sure I understand what this means exactly. Does this replace the natural action resolution ? If I'm a roleblocker and I send you my action after the person I'm targeting, he won't be roleblocked ?
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ashersky

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Re: Dune Mafia: Rules Thread
« Reply #38 on: September 02, 2014, 07:40:44 am »

Game Specific Rules from Above in Post 2, Highlighted, plus a new one:
4.  Actions with instructions that do not specify a game state will be resolved in the order they are received.

I'm not sure I understand what this means exactly. Does this replace the natural action resolution ? If I'm a roleblocker and I send you my action after the person I'm targeting, he won't be roleblocked ?

If an action does not have a game state specified (i.e., "at night"), they resolve as received.  That's as much as I can explain.
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Re: Dune Mafia: Rules Thread
« Reply #39 on: September 02, 2014, 07:48:02 am »

All QTs have been sent.  Please confirm by posting in them.  Consider this the start of Night 0.  This is your opportunity to ask questions about your role.  Please bold questions in your QT for me.
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Re: Dune Mafia: Rules Thread
« Reply #40 on: September 02, 2014, 09:26:46 am »

If you want to look up flavor, I recommend dune.wikia.com.
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Re: Dune Mafia: Rules Thread
« Reply #41 on: September 02, 2014, 06:37:32 pm »

Game thread is here: http://forum.dominionstrategy.com/index.php?topic=11727.0

No players may post.

Spectators may tag.  I will edit tag posts into flavor snippets.
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mail-mi

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Re: Dune Mafia: Rules Thread
« Reply #42 on: September 02, 2014, 06:56:55 pm »

Game thread is here: http://forum.dominionstrategy.com/index.php?topic=11727.0

No players may post.

Spectators may tag.  I will edit tag posts into flavor snippets.
can we tag it to see when the game starts?
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Dune Mafia: Rules Thread
« Reply #43 on: September 02, 2014, 06:58:34 pm »

Game thread is here: http://forum.dominionstrategy.com/index.php?topic=11727.0

No players may post.

Spectators may tag.  I will edit tag posts into flavor snippets.
can we tag it to see when the game starts?

No. I will post here to let everyone know.
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Re: Dune Mafia: Rules Thread
« Reply #44 on: September 03, 2014, 06:48:30 pm »

The sun has risen.  It is the First Day.
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Re: Dune Mafia: Rules Thread
« Reply #45 on: September 04, 2014, 07:14:31 pm »

A new note in Post 3.
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Re: Dune Mafia: Rules Thread
« Reply #46 on: September 11, 2014, 08:23:51 am »

Just a reminder, actions that must occur at night must be ordered in your QT within 24 hours of Day 1's end.
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ashersky

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Re: Dune Mafia: Rules Thread
« Reply #47 on: September 11, 2014, 09:08:30 pm »

Night action deadline has passed.
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