I am curious why you play unrated games. I don't know what other differences there are besides not being rated.
I believe they also don't count for your quit % or win-loss ratio, which some people care about.
I play unrated games mostly because I'm at a point in my life where I could have to leave a game at any time. Sometimes I play at work, and I get pulled away to actually get some work done. When I'm at home, I need to quickly respond to the needs of my 7-month-old son. So sometimes I time out of games. I try to leave games like this as little as possible, and when I do have to leave, I try to resign rather than time out, but I don't always succeed.
Since I play primarily for fun, I also just prefer not having my games ranked. I tend to get upset when I lose a ranked game (even a casual one), but not when I lose an unranked game. So overall my enjoyment is increased by playing unranked games. But I could get over that. It's mostly the "could be pulled away at any moment" thing.
If Making Fun wants to create a better set generator with parameters, I think they should consider using a text-based input field like the extension uses. It's arguably less user-friendly than Dominion Online's current Kingdom creator, but way, way more convenient. Right now the native Kingdom creator (the "My Cards" section) is a bit of a mess. The cards are divided up into not just expansions, but sub-expansions. Some of these are sorted alphabetically and some by card cost. It takes forever to, say, recreate one of Hinterlands's suggested sets of 10 using that interface. Whereas with the extension, I can just type in a comma-separated list of ten cards and bam, it's made. Or if I want to practice with a specific card, I can just type "Develop, All" and go. So it would be nice if the text-based input were at least an option. At minimum, they should revamp the "My Cards" section to be more user friendly and give various sort and search options (e.g. All Cards, By Expansion, By Sub-Expansion, By Cost, etc.).
I think the "recommended sets" should just be there as an option; a lot of people like to play them IRL and I bet that carries over.
I am sympathetic to wanting something text-based. I (someone who has barely looked at this system) would like to be able to type a few letters and have it find the card. Maybe there are ten slots and for each one you can leave it random, or pick a set, or type your few letters (or endlessly look through a list). Or pick a special category (village, attack).
I think what Wei-Hwa had going on was way too complex.
I don't know if there are advantages to "bias towards Seaside" vs. "include 3 cards from Seaside."
To be fair, the "My Cards" board builder does already have a "type a few letters to narrow your search" function, but it's still way slower and requires switching between mouse and keyboard 10 times (11 with Young Witch).
If I had my druthers, there would be a randomizer option for "pick up to 2 sets (with larger sets being more likely), then get half the cards from each set", sprinkling in promos proportionally. In fact I have my own little HTML page that does exactly this, spitting out a nice string of Kingdom cards that I can copy and paste into the extension's Kingdom Generator. So far I've had good luck with generating fun boards using this technique, which is hardly surprising since I believe it's how most of the IRL testing was done.
My much greater concern is with the eventual native automatch implementation. Over half the games on Dominion Online seem to be Pro games. About half of the Casual games are Base-only. I almost never see an Unrated game that I'm not hosting. Right now this isn't a problem for me. I have no trouble finding players for my games because even if they'd prefer to play a Pro or Casual games, many are willing to play an Unrated game rather than sit around in the lobby. I have no idea how the native automatch will work once it's finally implemented, but if it works like the extension, players cannot say, "Well, I'd like to play this type of game, but I'm willing to play these others." You just choose a type of game and get matched. I will bet cash money that over 99% of automatched games are Pro games. So I'm concerned that native automatch will be the death knell of unrated and perhaps even casual games.
Well do we have any data from other games? I feel like, if I'm a newcomer and I see that there are "pro" and "casual" options, I will choose "casual" to start with so I'm not annoying anyone. "Pro" sounds like the players are better, even though that isn't actually part of it.
Sure. I would like to not be playing exclusively against noobs, though. I enjoy playing against a variety of skill levels. I don't feel the need to test my mettle against the best of the best, but I do like a challenge now and then.
Ideally (for me), any automatch system will have the option to say, "Gee I'd like to play a Pro game, but if I can't find one within X seconds, I'll take what I can get." But I have no clue how automatch would work with Casual and Unrated games where (presumably) the host has created the board beforehand. I don't even know how it's going to work in terms of matching up the haves and the have-nots in terms of set ownership. So I am unable to give any specific suggestions because I have no knowledge of the framework.
Again, this is all just my opinion. If I'm forced to play full-random in order to get any sort of competition, I'll suck it up and do so. All things being equal, I prefer to sometimes play games using the above randomization system, or the recommended sets of 10, or what-have-you.