So I played a game irl with this kingdom today:
Beggar, Secret Chamber, Squire, Bishop, Mining Village, Contraband, Count, Counting House, Cultist, Rebuild
It was a shelters game with plat/colony.
What do you go for here? Rebuild is strong, especially with Count, but is it strong enough in a colony game, especially facing off against Cultist?
My opponent was first player and got 5/2 and went for Count/Squire. I opened Silver/Silver. I picked up a Count first and then we both went for Cultists. His FPA helped him out in a big way when his 4-cultist turn emptied the ruins pile and my 4-cultist turn immediately afterward did nothing. We split the ruins 6/4 and he was able to trash all of his pretty soon afterward. We both got a platinum. I grabbed a colony and made a desperate attempt to 3-pile on ruins, cultists, and squires (the first two already being empty, and the third had five and I bought three in one turn), but his superior deck won out. What do you guys think on this one? I toyed briefly with Beggar/Counting House/Squire before deciding that there was no way to make it consistent. Poor Counting House.
I think I probably should have gone straight for Cultist (as should he actually), but Count's trashing with Squire's on-trash seemed really nice. The turn before he piled out the ruins, he trashed a hand with 3 squires to pick up 3 cultists.