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Author Topic: MXXXIX: Adventure Time! Mafia (Town Wins on D5!)  (Read 130585 times)

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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1050 on: March 18, 2014, 01:18:07 pm »

It's not a clever scheme to out anyone. If he's scum, he knows it was a safe claim regardless.

Hang on though...
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1051 on: March 18, 2014, 01:18:37 pm »

This puts me in a tough position. Before it was clearly shaping up as me or Axxle. Regardless of my alignment I have to vote Axxle. However, if I choose to believe Axxle's claim I cannot in good conscience vote him. Obviously I won't be voting myself either. This means I have to make a case on someone not Axxle or choose to disbelieve his claim.
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1052 on: March 18, 2014, 01:19:24 pm »

I want everyone to claim one of the following things:

I am a 1-shot Cop, OR

I am not a 1-shot Cop

---
PPS: Not
Robz888: Not
Axxle: Yes
Shraeye: ???
Mail-mi: ???
Scotty: ???
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1053 on: March 18, 2014, 01:19:42 pm »

It's not a clever scheme to out anyone. If he's scum, he knows it was a safe claim regardless.

Hang on though...

Hmmm. I do suppose flipping the real 1-shot cop at night would reveal his true colors for the lynch next day.
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1054 on: March 18, 2014, 01:32:16 pm »

Axxle, if you shot your power on yuma N1 why are you just now bringing it up? It seemed appropriate at several instances to have already brought up. Namely, D2 despite the Godfather thing. D3 seemed appropriate as well when we were discovering the setup and when I and others posted reads on you indicating scum behavior surrounding yuma.
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1055 on: March 18, 2014, 01:33:22 pm »

I'm not sure I buy that the 1-shot cop expended his power on N1 when we flipped scum D1. I think I would likely hold it for a more complex use.
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Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1056 on: March 18, 2014, 01:45:55 pm »

I'm not going to out the prs if I don't need to.

I use my pr quickly all the time.

Stop the Massclaim, robz misread the setup with how Es work.
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1057 on: March 18, 2014, 01:49:35 pm »

I'm not going to out the prs if I don't need to.

You are no longer a PR if you have shot your power nor does your claim force anyone else to claim, so that argument doesn't hold water here. There were good reasons to divulge your role once you fired but you waited until now to reveal this information.
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1058 on: March 18, 2014, 01:50:47 pm »

I don't know that we rolled any Es, I'm thinking we rolled Cs.
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1059 on: March 18, 2014, 01:55:26 pm »

I see what you are saying Axxle, I did miss the E's.

However, I think we should just massclaim at this point. Keeping PRs safe doesn't help us, because tomorrow scum can lie with impunity.
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Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1060 on: March 18, 2014, 01:57:29 pm »

I'm not going to out the prs if I don't need to.

You are no longer a PR if you have shot your power nor does your claim force anyone else to claim, so that argument doesn't hold water here. There were good reasons to divulge your role once you fired but you waited until now to reveal this information.
It lets scum narrow things down a bit, without giving any information to the town (and would have been negative information in this case)

I don't know that we rolled any Es, I'm thinking we rolled Cs.
CCCCEE would have 4 1-shot cops.

PEdit:
I see what you are saying Axxle, I did miss the E's.

However, I think we should just massclaim at this point. Keeping PRs safe doesn't help us, because tomorrow scum can lie with impunity.

I have to think about that more.
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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1061 on: March 18, 2014, 02:00:03 pm »

Today, we have time to massclaim, count up the letters and consider possible game state scenarios. We can lynch base don that in addition to our reads. Hopefully, if we are wrong, it makes the correct thing obvious enough to lynch successfully tomorrow.

If we delay until tomorrow, it's already too late to do that. We have to start now if we want a double check day tomorrow.
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Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1062 on: March 18, 2014, 02:01:10 pm »

unvote
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1063 on: March 18, 2014, 02:01:44 pm »

So, I just want to hear from everyone their thoughts on this. The biggest counter argument I can see is Vigilante. If we do have a Vigilante, we would want him kept secret and shooting tonight. Out in the open, he can be blocked.

However, I still think this woud be worth it. Odds of a Vig are smaller and smaller, now that I better understand how these Setup Letters work.
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1064 on: March 18, 2014, 02:04:44 pm »

There aren't any Masons, there can't really be more Cops. Now, if we had TWO of something still around, like a Vig AND a Doctor, we would come out ahead in this masslcaim.

Well I guess RB would help us too, if kept secret.

Ashersky: What takes precedence, scum RB or town RB? LEt's say scum RB targets town RB and shoots someone else, and town RB targets scum RB. Does the kill shot get fired?
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1065 on: March 18, 2014, 02:05:24 pm »

The possibility that shraeye is the scum keeps entering my mind. If Axxle is town and we flip him today I am almost certainly dead tomorrow. Shraeye is pretty fanatical about lynching Axxle today although not without sound reason (just as I had sound reason on ADK prior to his claim). If we mislynch today and scum succeeds in a NK tonight and then we mislynch me tomorrow scum is one successful NK away from the win. This line of reasoning makes Shraeye's tunnel on Axxle seem somewhat suspect.

BTW, if I were the scum working such an angle my NK tonight would have to be mail-mi.
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1066 on: March 18, 2014, 02:08:29 pm »

Hey, Scotty's on. Let me hear your thoughts, Scotty.
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1067 on: March 18, 2014, 02:21:15 pm »

Shraeye's here, too. WHat do you think, shraeye?
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shraeye

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1068 on: March 18, 2014, 02:22:56 pm »

Because all setups that generate a Cop generate at least one 1-shot Cop.

If no one else is a 1-shot Cop, Axxle's claim is certainly true.

????????

What about exactly 2 C-s?
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1069 on: March 18, 2014, 02:24:25 pm »

Because all setups that generate a Cop generate at least one 1-shot Cop.

If no one else is a 1-shot Cop, Axxle's claim is certainly true.

????????

What about exactly 2 C-s?

Yeah, my thinking was wrong. But I still think we should massclaim now, so we can try to piece together the setup.
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1070 on: March 18, 2014, 02:24:41 pm »

Gotta run to make a counselor's appointment then birthing classes so will be touch and go for the next few hours.
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shraeye

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1071 on: March 18, 2014, 02:25:07 pm »

Axxle, if you shot your power on yuma N1 why are you just now bringing it up? It seemed appropriate at several instances to have already brought up. Namely, D2 despite the Godfather thing. D3 seemed appropriate as well when we were discovering the setup and when I and others posted reads on you indicating scum behavior surrounding yuma.

Indeed, very fishy.  Especially with these 2 early day2 posts by Axxle.

Yuma's got some pretty weak reasons for not being on raerae, but I feel like he'd try a bit harder to find better ones if he was scum.

To those that are surprised by Andrew's death: why?

Yuma's got some pretty weak reasons for not being on raerae, but I feel like he'd try a bit harder to find better ones if he was scum.
Eh. i should stop Wifoming myself.

Vote: Yuma
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scott_pilgrim

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1072 on: March 18, 2014, 02:25:54 pm »

I was going to try to do some probability because I was thinking it was really unlikely to have a cop and a 1-shot cop, but now I realize we could have rolled CC and E, or EEE and C, so it's not as easy as I was thinking.  I still need to look at the set-up some more to know what to think about Axxle's claim and whether full claim is good at this point.
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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1073 on: March 18, 2014, 02:27:03 pm »

But I do agree that if I were Axxle and had used my shot on yuma I would have brought it up at some point D2.
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 4)
« Reply #1074 on: March 18, 2014, 02:27:49 pm »

Concerning Axxle's claim, I mean, he would know htat of the two scum, one is a Godfather, so if I were him I would have put like zero faith in my town result, anyway.
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