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Author Topic: MXXXIX: Adventure Time! Mafia (Town Wins on D5!)  (Read 129931 times)

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Eevee

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #125 on: February 20, 2014, 01:43:56 am »

Ur town! Yay!
Indeed! What about you?
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Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #126 on: February 20, 2014, 01:47:09 am »

Ur town! Yay!
Indeed! What about you?
You already know the answer to that mason buddy! *wink*
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #127 on: February 20, 2014, 01:51:02 am »

I'm sad I didn't get a rise out of anyone for this:

Uh, what's the setup.... (checks setup) .... okay, one of these. Well, we do pretty well at these.

That said, I'm going to be kind of lurky until I have more time.
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I have been forced to accept that lackluster play is a town tell for you.

Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #128 on: February 20, 2014, 01:52:43 am »

I'm sad I didn't get a rise out of anyone for this:

Uh, what's the setup.... (checks setup) .... okay, one of these. Well, we do pretty well at these.

That said, I'm going to be kind of lurky until I have more time.
eh
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #129 on: February 20, 2014, 01:54:12 am »

It was if a million shoulders shrugged up, and then were still.
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Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #130 on: February 20, 2014, 01:55:15 am »

I'm sad I didn't get a rise out of anyone for this:

Uh, what's the setup.... (checks setup) .... okay, one of these. Well, we do pretty well at these.

That said, I'm going to be kind of lurky until I have more time.
in all seriousness what were you expecting scum to react or town to react?
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Eevee

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #131 on: February 20, 2014, 01:55:30 am »

I'm sad I didn't get a rise out of anyone for this:

Uh, what's the setup.... (checks setup) .... okay, one of these. Well, we do pretty well at these.

That said, I'm going to be kind of lurky until I have more time.
What were you expecting?

Being kind of lurky is not super noteworthy for you in the beginning of the game (and you had a vla announcement to boot). Announcing that's the case is just considerate, scum robz is not some green newcomer who is worried he'll get lynched for lurking, he wouldn't feel the need to apologize for a legit vla (so whatever your alignment, I read your post as checking in and letting people know you are busy). Town has historically done well in these setups, nothing to despute there either.

So, allinall seems like a very null post to me.
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #132 on: February 20, 2014, 01:55:42 am »

Oh thats' not what I meant to quote, hold on.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #133 on: February 20, 2014, 01:56:13 am »

Here it is:

so no IC...?

My role PM says otherwise.

Why no votes for me?
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I have been forced to accept that lackluster play is a town tell for you.

Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #134 on: February 20, 2014, 01:57:24 am »

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Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #135 on: February 20, 2014, 01:57:48 am »

Same question though
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Eevee

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #136 on: February 20, 2014, 01:58:03 am »

Town read on robz! Seems like he planned to trap scum somehow with that post, I dont really see how but seems like a towny thing to attempt.
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #137 on: February 20, 2014, 02:05:29 am »

Town read on robz! Seems like he planned to trap scum somehow with that post, I dont really see how but seems like a towny thing to attempt.

No, I didn't. I wanted to make people mad...
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I have been forced to accept that lackluster play is a town tell for you.

Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #138 on: February 20, 2014, 02:06:13 am »

 >:(
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Eevee

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #139 on: February 20, 2014, 02:31:43 am »

Town read on robz! Seems like he planned to trap scum somehow with that post, I dont really see how but seems like a towny thing to attempt.

No, I didn't. I wanted to make people mad...
So spiteful these days! Has robz grow old and bitter?
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Robz888

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #140 on: February 20, 2014, 02:35:32 am »

Sadly, yes.
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I have been forced to accept that lackluster play is a town tell for you.

Axxle

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #141 on: February 20, 2014, 05:05:14 am »

It's 5 o'clock in the morning. Conversation got boring...
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shraeye

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #142 on: February 20, 2014, 07:26:24 am »

Town read on robz! Seems like he planned to trap scum somehow with that post, I dont really see how but seems like a towny thing to attempt.

At this point, laying 'scum traps' like that is par for the course, and people should know it gets town cred. Why you playing like thia os some novel only-town-would-think-of-that move?

 (what's moreimportant with forcing reactions is what axzles getting at...do they actually have an idea of how evil-responses and town responses would differ?  Side note to the aide note:  my phone auto corrected scum to evil...phone posting is tough)
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pingpongsam

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #143 on: February 20, 2014, 08:24:28 am »

I think we should lynch one of the new guys just to help him grow the thick skin he's gonna need moving forward.

Vote: Andrew
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mcmcsalot

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #144 on: February 20, 2014, 08:45:47 am »

Caught up no idea who's scum, also for newer players me and robz have a two claim as well, he's my older brother.
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Teproc

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #145 on: February 20, 2014, 08:52:10 am »

Vote Count 1.4:

shraeye (2): raerae, Axxle
Axxle (1): AndrewisFTTW
raerae (1): Eevee
Eevee (1): A Drowned Kernel
yuma (1): mail-mi
AndrewisFTTW (1): pingpongsam

Not Voting (5): scott_pilgrim, Robz888, yuma, mcmcsalot, shraeye

With 12 alive, it takes 7 to lynch.

Day 1 ends at 4:30 p.m. on February 26, 2014.
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raerae

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #146 on: February 20, 2014, 09:08:22 am »

Vote: shraeye

His posts have been pretty fluff so far.

He asked PPS to clarify what his "psychological tool" was, that's more discussion than some people have posted.

Defending your partner already, bucko? Isn't it a bit early for that?
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A Drowned Kernel

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #147 on: February 20, 2014, 09:23:16 am »

Just trying to keep people honest. Also Unvote Eevee made enough sense.
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yuma

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #148 on: February 20, 2014, 10:53:25 am »

I think we should lynch one of the new guys just to help him grow the thick skin he's gonna need moving forward.

Vote: Andrew

Somewhat of a townread on PPS based off this post. A desire to kill off newbies has often resulted in the vet pushing the townie instead being lynched. As such I don't think scum would risk sticking their neck out like this (even as a joke..., which I think this probably is?)
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A Drowned Kernel

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Re: MXXXIX: Adventure Time! Mafia (Day 1)
« Reply #149 on: February 20, 2014, 10:56:08 am »

I feel like jokes are pretty null in general. Town does it to get the game going, scum does it to seem townie. You learn more from people's reactions than from any of the joking.
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