Trying to come up with the kingdom that would involve the most painful setup possible:
Young Witch, Black Market, Hermit, Urchin, Marauder, Familiar, Island, Native Village, Trade Route, Baker, Fairgrounds.
(Tournament, Pirate Ship, Goons, Monument, Bishop in Black Market deck. Colony and Platinum in use. Shelters in use.)
This would necessitate the use of:
- Room on the table for
28 f-in piles. 11 action cards, 4 Victory Cards (Estate/Duchy/Province/Colony), 5 treasures (Copper/Silver/Gold/Plat/Potion), Curses, Spoils pile, Ruins Pile, Mercenary Pile, Madman Pile, Prize Pile, Black Market Deck, trash.
- Four types of tokens (VP, Coin, Trade Route, Pirate Ship)
- Four types of mats (Island, Native Village, Trade Route, Pirate Ship)
Also include all duration cards in the BM deck just to clog up the table more during gameplay
The Fairgrounds is mostly to be nice, since you might be looking at 12 points apiece for them in this kingdom!