The following is a definitive list of definitions for roles and role modifiers used by ashersky in his games. Any role or modifier in his games will adhere to the matching definition found in this thread. If the role or modifier is not defined in this thread, you should ask for clarification from the mod.
Glossary:
Active - means a role or modifier does not function unless the player chooses to use it.
Mode - refers to whether a role or modifier is active or passive and night or day.
Modifier - a thing that changes a role.
Non-targeted - means a role or modifier does not target a player to function.
Passive - means a role or modifier automatically functions regardless of player desire.
Role - a given player's part in a mafia game, generally encompassing any actions that player may take.
Targeted - means a role or modifier must target a player to function.
Roles:
Bus DriverA role that targets two players, causing all other targeted actions to affect the other player.
Example: A Bus Driver targets Player A and Player B. All other actions that target Player A now target Player B and vice versa.
--Bus driving requires targeting two players.
--May not self-target.
Mode: This role is active at night.
CopA role that targets one player, learning the alignment of that player.
Example: A Cop targets Player A. The Cop is told the alignment of Player A.
Mode: This role is active at night.
GodfatherA role that, when investigated by a Cop, returns an innocent result.
Example: A Cop targets a
Mafia Godfather. The Cop receives a
Town result.
Mode: This role is passive at all times.
Townie--Townies have no powers, night or day.
--Townies are always town.
Mode: This role is passive at all times.
Back-UpA role that inherits the power of a specific role
of the same alignment when that role dies.
Example: A Town Cop is lynched during the day. A Back-Up inherits that player's ability to investigate.
--This role is often modified by the "Universal" modifier.
--This role is informed which role it inherits.
--For stylistic purposes, this role may include the inherited role in the name, or use specific flavor names.
Examples: Back-Up Cop or Deputy, Back-Up Doctor or Nurse, Back-Up Vigilante
Mode: This role is passive at all times.
Role Modifiers:
Bulletproof--When applied to a role, it stops the first kill attempt on that role.
Example: A Bulletproof Townie is shot by the mafia at night. That shot fails and the Townie survives.
--Can only be applied to a role.
--Is non-targeted.
--Does not have a game phase limitation.
--Only works once per game phase.
--The player is not informed when Bulletproof functioned.
--If the first kill attempt is modified by Strongman, Bulletproof will fail to stop it.
Mode: This modifier is passive at all times.
Commonly modified roles: Townie, Goon, Serial Killer
Related Modifiers: Lynchproof, Deathproof
Ninja--When applied to a role, masks the targeting portion of that role.
Example: A Ninja Roleblocker targets Player A. Player A is still affected by the Roleblocking, but the Ninja Roleblocker did not target Player A.
Mode: This modifier is passive at all times.
Commonly modified roles: Goon
Related Modifiers: Strongman, Hidden
Random--When applied to a role, that role targets at random.
Example: A Random Vigilante takes her action at night. That shot's target is randomly decided.
--Random targeting is done with random.org.
--Random actions interact normally with all other actions after the random target has been selected.
Mode: This modifier is passive at all times.
Commonly modified roles: Vigilante, Cop, Doctor
Related Modifiers: Hidden, Triggered
Vanilla--When applied to a role, removes ability to take any day or night action.
Example: A Vanilla Roleblocker would be unable to roleblock, or take any action, at night.
--May be applied by another role, such as a Vanillaizer.
Example: A Vanillaizer targets Player A, who is a Roleblocker. That player becomes a Vanilla Roleblocker, losing the ability to Roleblock.
--Is often used redundantly with the role "Townie."
Mode: This modifier is passive at all times.
Commonly modified role: Townie
X-Shot--When applied to a day or night action, limits the number of times that action can be used to X.
Example: A 1-Shot Cop may attempt to investigate another player only one time per game.
Example: A 3-Shot Vigilante may attempt to kill another player only three times per game.
--When applied to a role modifier, limits the number of times that modifier can be used to X.
Example: A 2-Shot Ninja Roleblocker may make his roleblocking undetectable only twice per game.
Example: A 1-Shot Ninja Factional Kill may make the faction's night kill undetectable only once per game.
Mode: This modifier defaults to the mode of the role it modifies.
Commonly modified actions: bulletproof, kills, doctor
Related Modifiers: Even-Night, Odd-Night