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Dominion Articles / Article Request: Stopping the Rush
« on: January 04, 2012, 05:57:03 am »
I would like to see an article about how to deal with rushing opponents.
I often find myself wondering whether I should join in on the rush with a deck that is not as specifically tailored to the rush or whether I should just try to grab as many Provinces as I can to grab a quick VP lead.
I played a couple of games against Michael Harris that have me confused.
In this one I fail to combat his Duke/Silk Road strategy in time and even though I steal the most of the Dukes it was too late. I wonder whether I should have grabbed Duchies instead of Provinces earlier. I chose Bank because I originally chose to just grab Provinces with a BMU+-style deck for which my Banks would usually be $3+ and coupled with Nomad Camp (but no draw) I could maybe sneak an extra card in here and there. But I switched to his rush strategy, but it was already too late.
In this one I succesfully beat his Island/Silk Road rush due to grabbing an equal share of Islands and having a way better economy to outlast his rush. I think he ended the game, because he knew he probably couldn't win anymore.
I am a big fan of IGG-rushing myself and had very good results with it, but how does one deal with being rushed? The main question I find hard to answer is whether to join the rush (which may be too late) or stubbornly go for the Provinces still... This also applies to Gardens of course.
How to stop the rush?
I often find myself wondering whether I should join in on the rush with a deck that is not as specifically tailored to the rush or whether I should just try to grab as many Provinces as I can to grab a quick VP lead.
I played a couple of games against Michael Harris that have me confused.
In this one I fail to combat his Duke/Silk Road strategy in time and even though I steal the most of the Dukes it was too late. I wonder whether I should have grabbed Duchies instead of Provinces earlier. I chose Bank because I originally chose to just grab Provinces with a BMU+-style deck for which my Banks would usually be $3+ and coupled with Nomad Camp (but no draw) I could maybe sneak an extra card in here and there. But I switched to his rush strategy, but it was already too late.
In this one I succesfully beat his Island/Silk Road rush due to grabbing an equal share of Islands and having a way better economy to outlast his rush. I think he ended the game, because he knew he probably couldn't win anymore.
I am a big fan of IGG-rushing myself and had very good results with it, but how does one deal with being rushed? The main question I find hard to answer is whether to join the rush (which may be too late) or stubbornly go for the Provinces still... This also applies to Gardens of course.
How to stop the rush?