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Messages - arcee

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101
Non-Mafia Game Threads / Re: Codenames VI
« on: April 26, 2016, 01:35:21 am »
SERVER is blue.

102
Non-Mafia Game Threads / Re: Codenames VI
« on: April 25, 2016, 08:22:15 pm »
SERVERNETTHEATERNEW YORKCOMPOUND
QUEENRINGNIGHTBUGLESLIP
HORSESHOETUBAWINTERBEDLETTER
SPOTPALMSPINECAPROBIN
SHOPCOVERBANDCASINOPAPER

BLACKBERRY: unlimited

103
Non-Mafia Game Threads / Re: Codenames VI
« on: April 25, 2016, 06:20:52 am »
For red!

104
Non-Mafia Game Threads / Re: Codenames VI
« on: April 24, 2016, 09:56:03 pm »
Theatre is neutral, red team up!

SERVERNETTHEATERNEW YORKCOMPOUND
QUEENRINGNIGHTBUGLESLIP
HORSESHOETUBAWINTERBEDLETTER
SPOTPALMSPINECAPROBIN
SHOPCOVERBANDCASINOPAPER

105
Non-Mafia Game Threads / Re: Codenames VI
« on: April 24, 2016, 07:06:22 pm »
JAMESON: 2

106
Non-Mafia Game Threads / Re: Codenames VI
« on: April 24, 2016, 06:36:18 pm »
PAPER is red

107
Non-Mafia Game Threads / Re: Codenames VI
« on: April 24, 2016, 10:13:43 am »
Night is neutral, red team up.

SERVERNETTHEATERNEW YORKCOMPOUND
QUEENRINGNIGHTBUGLESLIP
HORSESHOETUBAWINTERBEDLETTER
SPOTPALMSPINECAPROBIN
SHOPCOVERBANDCASINOPAPER

108
Non-Mafia Game Threads / Re: Codenames VI
« on: April 24, 2016, 12:13:55 am »
WINTER is blue.

109
Non-Mafia Game Threads / Re: Codenames VI
« on: April 23, 2016, 10:38:16 pm »
QUEEN is blue.

110
Non-Mafia Game Threads / Re: Codenames VI
« on: April 23, 2016, 09:49:22 pm »
and assuming teams didn't change otherwise (so me with gkrieg13 as blue and the two Es together as red).

PERSEPHONE: 3

111
Non-Mafia Game Threads / Re: Codenames VI
« on: April 23, 2016, 09:37:08 pm »
Blue goes first
SERVERNETTHEATERNEW YORKCOMPOUND
QUEENRINGNIGHTBUGLESLIP
HORSESHOETUBAWINTERBEDLETTER
SPOTPALMSPINECAPROBIN
SHOPCOVERBANDCASINOPAPER

sending the grid to eHalcyon, hopefully the same one.


112
Non-Mafia Game Threads / Re: Codenames VI
« on: April 23, 2016, 03:43:22 am »
I can join.  fair warning: I'll never give a multi-word clue as spymaster, but I won't yell at you for doing so.

113
Non-Mafia Game Threads / Re: Codenames VI
« on: April 17, 2016, 04:14:40 am »
I forget what you did for neutrals.

GREENHAWKNINJATURKEYMAPLE
FARMCLIFFMILLIONAIREMOSCOWBRIDGE
JACKDOORMOUSEFINGERBARK
KIDVANSTARHORNRULER
VACUUMDIAMONDSHOTWATERPASTE

114
Non-Mafia Game Threads / Re: Codenames VI
« on: April 01, 2016, 02:41:47 pm »
This has been a very entertaining set to read/follow.  I think 2v2 is probably better for PbP, it's so fast.

115
Let's Discuss ... / Re: Let's Discuss... Adventures!
« on: March 30, 2016, 12:05:24 am »
Least favourite set by far, it just isn't Dominion to me.  One reason (among many, to be fair) I haven't bought anything on Dominion Online is probably having to play with Adventures when it comes out.

116
Dominion General Discussion / Re: Last turn strategy
« on: February 25, 2016, 03:08:47 am »
It works fine if they needed to pass 2 and you somehow read it correctly from the Moat seat.  (Then on your own turn you can get the last province and the extra duchy points or whatever).

117
Dominion General Discussion / Re: When to Masq pin?
« on: July 10, 2012, 09:46:50 pm »
I think the only time I've encountered KC-Masq Pin is in this game.  Needless to say, their pin was unsuccessful.

With the hand of KC-KC-Goons-Chapel-Silver, rather than chapel{silver} one should KC{KC{Goons, Chapel{silver}}} and buy bazaar, then when goonsed one can easily keep kc-kc-bazaar and win.  Unless I'm missing something. (that was turn 11, there are certainly other oddities...)

118
Dominion Articles / Re: Expand
« on: July 10, 2012, 03:46:02 pm »
in the duke section, it's better to say Duke than D-D.  If somebody is playing for Dukes, it's obvious they are getting Duchies and it removes pointless slang.

119
Other Games / Re: What should I do once Isotropic goes down?
« on: June 26, 2012, 12:18:52 am »
If you were playing dominion with the cube, when would the "cube phase" be?  start of turn, or perhaps cleanup before you see your new hand?

I've also wondered that for Monopoly - not sure if it should be before you roll, so you don't know if you're paying rent, or the end of your turn, so you don't know if you're getting rent.  Or perhaps it doesn't matter and any time is ok.

Chess with the cube doesn't really get worse, but it doesn't really get better either - better player offers the cube, weaker accepts, if weaker gets ahead he can send it back.  Weaker player is less likely to get ahead in chess than backgammon though, so stronger player is just getting extra free points.  The cube is best in games with moderate luck.

120
Dominion General Discussion / Re: Possession
« on: April 16, 2012, 05:15:11 am »
Mindslaver's one of my favourite Magic cards, but as soon as I saw Possession I wondered "why didn't Mindslaver do this?"  Since one of the common benefits of Mindslaver isn't what you do with the turn, but what they don't (and indeed, if you can recur it you just win), you don't get to have as much fun with their turns.

121
Help! / Re: jack/duke or alchemist? (live 3-player)
« on: January 19, 2012, 09:52:57 pm »
Thanks for the replies.  I'll try to remember avoid money/province more often in similar situations.

122
Help! / jack/duke or alchemist? (live 3-player)
« on: January 19, 2012, 10:18:53 am »
Not sure if this should be here or somewhere else (feel free to move) as it's not a log... from a live 3-player game vs R and P. The board was:

King's Court

Stables
Duke

Coppersmith
Militia
Jack of all trades

Chancellor
Village

Vineyard
Alchemist

R opened Potion/Silver, P Coppersmith/Village, me Jack/Silver (play order R, P, me).  I was planning on getting 2 Jacks and Dukes, not sure if Alchemist is better.

In executing the strategy I alternated between Duchy and Silver at $5 the first few times, and bought Gold over Duchy until I had 2 Gold.  I bought the second Jack on the first time through the deck (too soon? did draw them together a lot).  R was buying Alchemists with one Stables, P was working on a Coppersmith engine with stables/village/KC/Coppersmith. P did buy a Militia at some point, so Jack was helpful against that.  But I kept my final Estate with Jack after a Militia hand so I could trash it, only drawing $4 total and thus missing a Duke or Duchy, perhaps that was an error.
P's engine took too long to get going, but once it did it was pretty nice - draw enough cards by KCing stables, buy Province by KCing Coppersmith, Chancellor, or Militia.  The game ends on R's turn as he buys the final Province.

Final result: R 41 (3 Estate, 6 Province, 1 Vineyard[2.0])
Me 40 (3 Province, 5 Duchy, Duke, 2 Estate)
P ?? (3 Province, some estates)

Without a specific log I guess it's hard to answer when I should have bought Duchy vs Silver/Gold, but I'm curious if the strategy was good, and also if I should be contesting Provinces (often with alternate VPs I do not, here the opposing engines didn't seem that they'd get too clogged by having to buy all Provinces).

A superficial analysis - if I don't buy Provinces I lose 18 points (22) but gain 14 (36) from Duchy/Duke/Duke and the game is not over, my enemies probably split them.  Say R gains 12 points (52) , I gain 13 (49) with those 2 more buys... doesn't seem like I'm likely to catch up going last.  This suggests that I need to have forgone the Golds and hopefully not be short on money by doing so.  Of course if R gets Province/Duchy and P takes both Provinces (losing, but not seeing a way to win at that point it is likely he will) I get a tie score, with one less turn taken for the win.

Thanks in advance.

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