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Weekly Design Contest / Re: Weekly Design Contest #203: Mixed Box 2
« on: November 07, 2023, 07:47:57 pm »

by 4444.
A landmark that rewards early Way plays, which adds a second Way
The problem with ways is that they have to be weak, because if they were strong, you'd always play them instead of cards. So, often you barely end up using Ways, or you have to wait for that ideal situation. Or sometimes, you just forget they are there, sitting on the table. Zoo perfectly solves that problem, giving an incentive for playing Ways early. It adds all the strategic choice of landmarks. I'm a big fan of this one; however, I don't like "add an extra Way." You'd have to add in sections to the rules about what multiple Ways mean (do you do both, or just choose one) and it's not so elegant. I think this card would be improved if the text read something like "Include a Way if there is none"

Great judging (as always), I feel like you described the intent of my card better than I could have.

Just thought I'd clarify that, to my reading, the rules already are clear on what happens with two (or more) Ways in play. From the Menagerie rulebook:

"Each Way gives Action cards an additional option: you can play the Action for what
it normally does, or play it to do what the Way says to do."

It costs you the play of the Action card to do what a Way says to do, so in a kingdom with two ways, you can only choose one Way (per Action card played).
There's definitely some wiggle room, but this interpretation is in line with how the Temple Gate app* implements things. You can set up a Kingdom with as many as four ways, but whenever you have the option to play an Action as a Way, you have to select just one of the available ways.

Thanks again for a great contest!

(*I am aware that the app isn't necessarily the ultimate source for rulings, but it's still where I often check how an interaction works)

Weekly Design Contest / Re: Weekly Design Contest #203: Mixed Box 2
« on: November 02, 2023, 06:53:32 pm »
Clarification, does “extra way” mean that you would potentially have 2 ways? Or is this meant to ensure at least one Way?

It's to ensure that a Way is in the game, but 2 Ways could occur. The idea is (assuming you are playing with two landscapes), that if one of the two landscapes is Zoo, then you add a third landscape which is guaranteed to be a Way. The other of the two normally selected landscapes could also be a Way, but could be another Landmark or a Trait or an event etc. etc.

Weekly Design Contest / Re: Weekly Design Contest #203: Mixed Box 2
« on: November 01, 2023, 09:48:41 pm »

Not 100% on the wording of the bottom text, but the idea is that Zoo comes into the game with its own Way that doesn't count towards the number of landscapes selected during setup.

(Landmarks from Empires, Ways from Menagerie)


Sometimes a mule is a good horse, and sometimes it's just a mule.


2 Allies in one game?! What a gimmick! You can still only use one of them at a time, though, and grabbing a Traitor lets you control which one that is.

EDIT: Made a change to distinguish it from Underling, re: segura's comment. Old card below:


Basically an Inventor enabler, in a few ways. On its own it's something like a Villa/Worker's village that becomes a Workshop when you take the extra card.

Not sure how good/bad/silly this is. You get to bet some of your payload for an extra card, and you can do it as many times as you want, interchanged with any action/treasure plays you want.

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