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Dominion General Discussion / Re: Dominion Limericks!
« on: May 13, 2015, 06:10:56 pm »
This buy phase I made my decision
Two turns can be granted by Mission
My opponent may cry
"Mission won't let you buy!"
But don't fret, I'll just play Tactician!

I wasn't comparing HT to a version with no reaction, I was comparing its utility against different sorts of attacks. Earlier in the thread a few people mentioned that the reaction is only a consolation prize against something like Witch. I disagree, because due to the nature of HT as an action, you are guaranteed to get something out of the extra card.

So rather
No attack: 5 cards
Down to 3: 5 cards
Down to 4: 6 cards
Non-discard attack: 6 cards

Yes, it's good against discard attacks, that's pretty obvious. I think it's also good against Junkers despite not blocking incoming junk.

Dominion General Discussion / Re: Homage to the Best Card
« on: May 13, 2015, 03:49:40 pm »

* Which is more useful - the on-play effect, or the reaction?

This is the wrong question, because the reaction and the action are joined at the hip (compare Caravan Guard, contrast Moat). Horse Traders needs to discard stuff; its reaction gives you an extra card as fuel. I don't think it really matters what type of Attack you are "blocking," outside the super cases like Pillage. It's tempting to think that Horse Traders is better against Discarders because it nullifies the attack, but it's really just a reset; you still get -2 cards from the HT itself. Against Junkers you get 6 cards, and your HT can discard the junk for cash.

Anyway, HT gets much better in the presence of Attacks. Otherwise I think it's only worth considering for a $5 slingshot or if it's the only buy.

* How does it compare to Wine Merchant?
Horse Traders has much better art.

You take that back this instant!

Oooh, I thought it was much more subtle; like the Adventures cards are slightly less dark, but you have to look for it.

It sounds like there's a lot of variation in the printing. My cards are all on-center and look fine, but the lighter backs are pretty much impossible to miss- unless it was like a romantic candle-lit game or something.

Dominion General Discussion / Re: IRL Adventures stories
« on: May 12, 2015, 07:25:11 pm »
I'm surprised to see the "Storyteller is bad" posts. Last Friday, in my first game using it, I built the best engine I've ever made. One Mercenary, two Bridge Trolls (should have been more later), two Mining Villages, Two Havens (save a story), five Storytellers (trashed some with Mercenary eventually) and loads of Gold/Silver. After turn 7 or so, I drew my whole deck and my two opponents had 3 cards & -$1, every turn for the rest of the game. I got 9 provinces.

So I guess that's the kind of deck that's good for Storyteller :P

I'll chime in; I got a US copy when it became available on Amazon.

Thankfully, none of my cards are miscut. I didn't immediately notice the increased flimsiness, and when my girlfriend did I originally assumed it was because they were less used. But, now that I'm aware, I can tell immediately with any card in the set.

There's a bigger problem though: my Adventures cards have noticeably lighter backs than any other cards. It's really obvious while shuffling, though I don't think I would notice across the table. So far this hasn't impacted any games, but as others have concluded, if something were at stake in a tournament it would be a big deal.

I also have to echo disappointment in the cardboard; I really like the tavern artwork so it's sad that the printing is so hard to see. I love the expansion, but unfortunately the physical quality is low.

obligatory: lurking for a while, first post!

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