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Dominion League / Re: Season 36 - Signups
« on: October 05, 2019, 04:06:24 pm »
Dominion.games: 0rpheon
Discord: @0rpheon#0211
America/Chicago
Discord: @0rpheon#0211
America/Chicago
Well, it lets you keep the points, so my "intended use" would be getting rid of Victory cards while mantaining the points. Of course you can use it to get rid of starting stuff, in a much weaker way than chapel (but pretty much everything is slower than chapel at getting rid of copper/estates).
For example, you can tune your lieutenants to Duchies and start duchying earlier (note that each duchy will hurt your draw at least once anyway), or to Provinces and never have your deck really slow down or to Estates, getting rid of them and then also storing any spare ones you might throw at it later.
It might be too slow, so I'm considering letting it set aside an unlimited number of cards per turn, or even letting it do it at any time during one's action phase, but that's a tad too long to write I think.
Of course this card would shine in games where you'd expect to see each victory card you buy at least twice after you've bought it, so slowish games or alt-vp or maybe even early-greening strategies built around lieutenant.
Maybe I'm missing something but I think this would almost all of the time be worse than chapel. Basically the only things these cards do is trash compared to most other trashers which give some sort additional benefit. The advantage of Lieutenant is that it wouldn't wreck your current turn as much as chapeling would (Also retaining victory points after removing from your deck). However chapel is so fast you'd mostly want to just stick to it anyway. Another problem is that Lieutenant seems to be locked in to the card that can be trashed until you buy and play another (I assume it stays in play after playing it the first time.)
Well, Chapel isn't always available.