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Messages - Roadrunner7671

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8276
Dominion General Discussion / Re: Cards you hate!
« on: May 30, 2015, 02:32:44 pm »
Treasure Map doesn't exactly "control games". It is usually pretty bad. The best use of it may be in some tricky engines, where maps collision is not luck dependent at all.
No, it doesn't control games, put people open double Treasure Map on a Baker board then they collide on turn 3. This has only happened once but it's made me hate Treasure Map.

8277
Dominion General Discussion / Re: Cards you hate!
« on: May 30, 2015, 02:31:51 pm »
Lighthouse is the only one.

Also, this should probably be in Dominion General, not Articles.
Okay, how do you put it in General? Or how do you put it anywhere besides Articles? 

8278
Dominion General Discussion / Cards you hate!
« on: May 30, 2015, 02:20:48 pm »
What are some cards you hate? Not because they're bad, but maybe because they make the game less fun, they control games, they rely on shuffle luck or something else. Personally, I hate Treasure Map and Rebuild.

8279
Dominion General Discussion / Re: Best $1-$2 costing card?
« on: May 30, 2015, 02:14:59 pm »
Haven is terrible

Strong disagreement! Haven is a descent 2-cost. I believe it can be used effectively in at least 50% of the games. Usually you just don't want to spam 'em.

I agree

8280
Variants and Fan Cards / Re: Would this card be okay?
« on: May 30, 2015, 02:14:05 pm »
It's not fair without:

Each other player with 5 or more cards in hand discards an Action card, or reveals a hand with no Action cards.

So you think chaining them together or Throne/King Courting them is too unfair?
Unless you want to easily pin your opponents, yes.
So you think without the '5 or more cards in hand' text, this card would be a game controller for sure?

8281
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 02:07:33 pm »
Scout is gained by top players in 8.5% of pro (full random) games, and much of that is presumably accounted for by Vineyards, Fairgrounds and Swindler (or something like Ironworks-Forge where it is useful just as a $4 cost action) . Either top players are all wrong, or (much more likely) Scout is horrible.

Here is aggregate data from the tool on the top 20 players on Iso: https://docs.google.com/spreadsheets/d/13mQ1humtQbPLY9nbKscR65dV7hbGPdI3AQkNjMHZpeM/pubhtml?gid=495443102&single=true

Or they might be building an amazing Scout engine. It's also possible that there were no combos for Scout, because I agree that Scout is bad if you pick it up but don't build a strategy around it.

8282
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 02:05:43 pm »
(1) No, it's terrible.
(2) Why is this in "Articles"?

We had a pretty good conversation about Scout above, that might help you be a little more open-minded. Secondly, I don't know how to put it anywhere else besides Articles.

8283
Variants and Fan Cards / Re: Would this card be okay?
« on: May 30, 2015, 02:04:32 pm »
It's not fair without:

Each other player with 5 or more cards in hand discards an Action card, or reveals a hand with no Action cards.

So you think chaining them together or Throne/King Courting them is too unfair?

8284
Dominion General Discussion / Re: Best $1-$2 costing card?
« on: May 30, 2015, 02:03:34 pm »
Haven is terrible, and I'd put it even with Secret Chamber.  It synergizes with Treasure Map, and that's it.  Gear is a much, much better way to do what it's trying to do.

Would you like to do a rating yourself?

8285
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 11:39:04 am »
However, if you were to say "there's no engine here, I have to play Wharf BM," my Scout engine could win. Scout can be very weak if you just pick one up, but if you build your deck with Scout, it can be quite helpful.

You do have a point there.

Of course, you could say to me "Vagrant is a bad card, but if you fill your deck up with junk, your Vagrants become good!" But I'm glad you didn't try to pull something like that.

8286
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 11:36:15 am »
I've played over 10.000 games of Dominion and in only two of those was Scout better than Pearl Diver (a terrible $2-cost). There's absolutely no way you want to buy it on 10% of the boards that contain it.

And listing reasons has nothing to do with anything. I can write a 1000-page book about how Hitler was awesome, but that doesn't make it true.

I HAVE PLAYED TEN, AND EXACTLY TEN

Ha ha. He must be from Europe, where 10 would be 10,000 and 10000 would be 10.000.
NO MORE, NO LESS

8287
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 11:35:35 am »
I've played over 10.000 games of Dominion and in only two of those was Scout better than Pearl Diver (a terrible $2-cost). There's absolutely no way you want to buy it on 10% of the boards that contain it.

And listing reasons has nothing to do with anything. I can write a 1000-page book about how Hitler was awesome, but that doesn't make it true.

If we were to play, me with my Scout army and you with some engine, you'd probably win, that is true. However, I would have a lot of fun playing my Scout deck, because we need to remember that Dominion is a game and having fun is very important. However, if you were to say "there's no engine here, I have to play Wharf BM," my Scout engine could win. Scout can be very weak if you just pick one up, but if you build your deck with Scout, it can be quite helpful.

8288
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 11:29:34 am »
Try buying Scout a lot against good players and see what it does for you; that's always a good test.

On a certain board, you might not regret it! I bet you've barely given Scout a chance! I agree, it's not fantastic. However, if there were 100 $4 cards (I know there aren't) I might put scout somewhere around #70. When it shines, I think it shines pretty big. When it doesn't think of it as a cantrip that drew a Victory card.

Oh, I have given Scout plenty of chances.  They usually don't work out.  There are some cases where I will take it, but they're incredibly rare and there has to be an absence of better options.

I believe I have listed those cases, and with the amount of cards listed, there has to be at least a 10% chance that you'll buy Scout on any given board. Feel free to correct me if I'm wrong, but Scout and it's 'listed cards' are there, 8 other cards may not be enough to beat Scout.

Hey look, I can make lists without proof too!

Apple
Peach
Ants
Plum
Pear
Banana
Coconut
Grapefruit

All of these combo with peanut butter.

Scout combos usually sound neat on paper, but if you look at history they don't win games a whole lot.

That may be true. When I play with Scout, it's usually in real life with people who I can usually beat. I do disagree with your list though. I think that only apples and bananas combo with peanut butter. Is that a reason to not buy peanut butter? Of course not! Even if there's Nutella, you still might want to buy peanut butter because you like it and think it's good.

8289
Variants and Fan Cards / Re: Would this card be okay?
« on: May 30, 2015, 11:23:15 am »
There is a Variants & Fan Cards subforum.  Please use that for this sort of thing.  :)

I will try to in the future, but I am fairly new to the Forum and I've just figured out how to start new topics today.

8290
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 11:21:59 am »
Try buying Scout a lot against good players and see what it does for you; that's always a good test.

On a certain board, you might not regret it! I bet you've barely given Scout a chance! I agree, it's not fantastic. However, if there were 100 $4 cards (I know there aren't) I might put scout somewhere around #70. When it shines, I think it shines pretty big. When it doesn't think of it as a cantrip that drew a Victory card.

Oh, I have given Scout plenty of chances.  They usually don't work out.  There are some cases where I will take it, but they're incredibly rare and there has to be an absence of better options.
[/q

I believe I have listed those cases, and with the amount of cards listed, there has to be at least a 10% chance that you'll buy Scout on any given board. Feel free to correct me if I'm wrong, but Scout and it's 'listed cards' are there, 8 other cards may not be enough to beat Scout.

8291
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 11:15:40 am »
Try buying Scout a lot against good players and see what it does for you; that's always a good test.

On a certain board, you might not regret it! I bet you've barely given Scout a chance! I agree, it's not fantastic. However, if there were 100 $4 cards (I know there aren't) I might put scout somewhere around #70. When it shines, I think it shines pretty big. When it doesn't think of it as a cantrip that drew a Victory card.

8292
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 11:10:42 am »
Wishing Well/Scout is a nombo. You're using one card to guarantee drawing one card that you could have drawn anyway. That's not very good. At best, you can use it to guarantee drawing two cards that you could have drawn anyway, that's still not very good.

I do sort of agree that Wishing Well/Scout isn't the best, but with weak draw, it might be necessary. However, I've seen you around the forums a lot and you tend to disagree with a lot of things, so if Wishing Well is the only thing you disagree with, I'm happy.

8293
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 11:06:35 am »
There are all kinds of circumstances you can cook up that make it look better, but at the end of the day it does less for you than any other card at the $4 range, and there is so much competition at that range that Scout is almost always the worst option for you.  I mean, you can make a Curse or Ruined Library a good card for you in extreme circumstances.  That doesn't mean they are good cards.

I agree that you can make any card look good, but without dominant 4s (JOAT, Sea Hag, Caravan, etc.) Scout could be worth it in the long run.

Even if there were no dominant <$4 cards (or even mediocre ones), Scout still always has to compete with silver and most often loses there too. You could probably invent some sort of contrived board where you want to buy a scout, but in a random set up, the odds of ever wanting scout quickly approach 0%.

Too many Silvers can be bad as they don't draw cards. Scout doesn't draw good cards, but I'm going to list all the boards where it may be worthwhile to buy Scout:

A board containing any of these cards:
Wishing Well
Mystic
Ghost Ship
Baron
Cellar
Vault
Tournament
Explorer
Expand (maybe)
Secret Chamber (maybe)
Crossroads
Great Hall
Nobles
Inheritance
Harem
Oasis
Inn
Tunnel/discarding card
 There are probably more that I forgot

Scout is also useful if you lose the Ambassador war or get an early Followers.

8294
Dominion General Discussion / Re: Best $1-$2 costing card?
« on: May 30, 2015, 11:01:39 am »
Tier 3
Squire
Native Village
Coin of the Realm
Cellar
Moat
Vagrant
Quest
Pawn
Haven
Poor House
Embargo

I wouldn't put Squire, Native Village, Haven and Coin of the Realm (usually useful) in the same tier as Cellar, Moat and Poor House (situationally useful).

I sort of agree with that, but Squire isn't very useful with limited draw. However, I made this topic expecting opinions, so I'm not suprised you don't agree.

8295
Dominion General Discussion / Re: Scout is bad, not horrible?
« on: May 30, 2015, 10:58:47 am »
There are all kinds of circumstances you can cook up that make it look better, but at the end of the day it does less for you than any other card at the $4 range, and there is so much competition at that range that Scout is almost always the worst option for you.  I mean, you can make a Curse or Ruined Library a good card for you in extreme circumstances.  That doesn't mean they are good cards.

I agree that you can make any card look good, but without dominant 4s (JOAT, Sea Hag, Caravan, etc.) Scout could be worth it in the long run.

8296
Variants and Fan Cards / Would this card be okay?
« on: May 30, 2015, 10:55:21 am »
How does this card idea sound to you?

Poisonous Arrows
+1 Action
+1 Coin
Each other player discards an Action card, or reveals a hand with no Action cards.
Cost:4
Type: Action-Attack

8297
Dominion General Discussion / Re: Best $1-$2 costing card?
« on: May 30, 2015, 10:47:11 am »
All the opinions you could want circa 2013:
http://forum.dominionstrategy.com/index.php?topic=6060.0

My opinion (from best to worst):

Tier 1
Chapel
Peasant
Stonemason
Page
Alms

Tier 2
Borrow
Courtyard
Hamlet
Crossroads
Lighthouse
Raze
Ratcatcher
Fool's Gold
Save
Candlestick Maker
Traveling Fair

Tier 3
Squire
Native Village
Coin of the Realm
Cellar
Moat
Vagrant
Quest
Pawn
Haven
Poor House
Embargo

Tier 4
Scouting Party
Beggar
Pearl Diver
Herbalist

Tier 5
Duchess
Secret Chamber

Thanks a ton!

8298
Dominion General Discussion / Scout is bad, not horrible?
« on: May 30, 2015, 10:46:11 am »
I'm just going to come out and say it: I like Scout. It combos with a lot of things, and I personally do not think it's horrible.
1. It combos with Crossroads for a deck that can use Victory cards as draw.
2. It has a weak combo with Wishing Well.
3. Can defend against deck inspector attacks if they leave Victory Cards on top of your deck.
4. Can let you draw more cards with draw-to-x, and can control what those cards are.
5. Harem, Nobles, Great Hall, etc.
6. Can combo with discard cards like Oasis and Inn (you draw Victory cards then discard them).
7. Mystic, Mystic, Mystic!
That's my opinion, but I think a lot of these reasons make Scout a card that you could buy every once and a while, and benefit from it!

8299
Dominion General Discussion / Re: Best $1-$2 costing card?
« on: May 30, 2015, 10:37:30 am »
All he opinions you could want circa 2013:
http://forum.dominionstrategy.com/index.php?topic=6060.0

My opinion: Chapel, Peasant, Stonemason

Thanks for saying Chapel...but I didn't include Guilds or Adventures.

8300
Dominion General Discussion / Best $1-$2 costing card?
« on: May 30, 2015, 10:33:42 am »
Hello all! I am hoping that you could take a few minutes of your time to help me out. If you could say what the best $1-$2 costing card from Seaside, Base, Intrigue, Daek Ages and Hijterlands are, that would be great! However, it would be even better if you were to say what the three best cards are, or even ranking them all! Thanks!

(There are 19 cards as I am including Estate.)


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