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Dominion General Discussion / Re: Dominion Adages
« on: February 25, 2016, 11:01:06 am »
Here's another one, not from me, though:
Always buy what is best for your deck right now.
Always buy what is best for your deck right now.
I ranked Treasure Trove 30th, here it's 59th.
Guys, Treasure Trove is totally broken. It's a difficult card to use in engines but oh mansies, this thing is enormous. I think the community really needs to rethink this card; there's a Treasure Trove of potential here that most people appear to just not be seeing.
I ranked Hunting Party 40th, here it is 10+.
This thing, it's been talked about before. Most people believe Hunting Party is better than Lab and I disagree. In the early game, yes, but past that I would just rather have Labs, man. I know this is not a popular opinion so I won't belabor it.
#33 Caravan Guard (I have it on #42):
What? While not having much experience with it, I feel this card is very weak. It doesn't do anything this turn and just gives some $1 next turn. Or you have to have it in hand when being attacked, and then you get $1? Does that help? I guess in games with permanent attacks it can be nice to have some Caravan Guards, but I assume I'd prefer something else for $3 most of the time. For example Great Hall, which at least gives 1VP.
1VP is literally nothing. $1 can be the difference between getting a Mountebank or a Silver.
Got your point. But often it fails horribly trying to remove the last junk cards from your deck, because you draw them before Lookout and have no way to discard them. So at least it's not as flexible as Forager or even Masquerade.#23 Lookout (I have it on #36):
I don't see why Lookout gained some ranks. I feel it is a slow trasher that sometimes doesn't hit at all and becomes weaker and weaker in the course of a game.
It is a relatively fast trasher. It's non-terminal and cycles 2 cards. That's faster than some even very highly ranked cards such as Masquerade and Forager. It's also incredibly common to overestimate how much of a problem it is that you don't get to see what cards you're trashing before you commit to trashing something; unless you're forced to play it with e.g. Herald, you can just wait until you know for sure that there's a junk card in the top 3 as long as you pay attention to it, and this doesn't even slow you down too much.
#13 Black Market (I have it on #22):
While actually enjoying Black Market games a lot, I think it's skippable quite often. If there's already a viable engine, one doesn't need BM. And if not, BM rarely makes an engine viable.
If there's a viable engine, Black Market is quite likely the best payload you can possibly get for it. Even if there is already a better payload card in the kingdom, such as Bridge, Black Market is still sometimes worth using in combination with it.
BM enables quite a number of engines that otherwise wouldn't be possible, and all but the most powerful engine is made stronger by the inclusion of Black Market, enabling as it does the mid-turn gaining of exclusive cards.
Fwiw, this is my top 10:Code: [Select]1.) Masquerade [X]
2.) Ambassador [X]
3.) Urchin [X]
4.) Swindler [X]
5.) Black Market [X]
6.) Forager [X]
7.) Steward [X]
8.) Amulet [X]
9.) Menagerie [X]
10.) Hermit [X]
And yes, everything that's alive in me was screaming in agony when I put the card on position four above the one on five.
1.) Masquerade [X]
2.) Ambassador [X]
3.) Fishing Village [X]
4.) Urchin [X]
5.) Steward [X]
6.) Swindler [X]
7.) Forager [X]
8.) Hermit [X]
9.) Amulet [X]
10.) Gear [X]
I think Miser belongs in the bottom tier. I've played with Miser a half dozen times now, and I've never seen it pay off. Every time someone gets one, they end up regretting it. It's just too slow. Removing one Copper from your deck with a terminal action is almost always a net downside (Moneylender provides +3 coin and is still merely average). So you need to use the second ability enough times to make up for the lost value early. If Miser is worth +3 coins, you'll certainly get a few uses of it, but terminal gold is meh. You can't get 4 coins from Miser until you've played it at least five times! And Miser doesn't help to cycle your deck much. Now, you could dream of buying and using multiple Misers to speed this up, but it's terminal and you need a source of +buy to take advantage of it. Too much work, not enough upside.I agree it's terrible (particularly in isolation), but I've seen it work (usually in combination with some kind of Throne variant). Awful, but not bottom ten material, quite.
2nd Round match - NewandForgiven vs Psyduck (who is a scholar and a gentleman). I will quickly say here that he put up with me having to be a guest on client 1.0, and put up with me only being able to message him on this board (as guests don't seem to be able to talk )
Game 1 - Board – Log - Pretty log
Game 2 - Board - Log - Pretty Log
Game 4 - Board - Log - Pretty Log
Game 5 - Board - Log - Pretty Log
Game 6 - Board - Log - Pretty Log
That's weird. I know I read somewhere that once the tablet version was ready they would shut the site down. I remember this because someone asked them a question, and they said they were shutting down Goko so they could spend all of their time and resources on MF Dominion.
Anyway, I posed the question in there forums again for clarification.
How often will you want to trash a good card with Raze? It looks like the best targets are Estates, and well you can always trash coppers. Trashing anything else seems a bit of a waste.
My initial guess is that Raze is going to be a bit like Apprentice; if you only ever use it to trash Estates and Coppers, you're doing it wrong.
Well, Raze only costs 2$ and can trash itself. I am not sure that Razing a Gold is a good idea, edge cases aside.
Well, if Library is really drawing, then it works like all the other draw-up-to-X cards and effectively counters the token. If it's not (for whatever reason), then it leaves the token alone.The token only affects drawing, with the additional caveat that Envoy is misworded and does not draw those cards.How about Library? Is it serious about the word "draw"? It's a weird kind of drawing that doesn't happen anywhere else, so I always thought of it as more like: "look at a card, maybe put it into your hand, maybe do something else," since that's how everything else does stuff like that. Like, maybe Library it was released too early to have gotten that wording or something.
But now I'm guessing that, since it does say "draw" and you didn't mention it just now, it's probably really and truly drawing, and it's just weird.
Luckily, I don't think there's any confusion there. The token is not an Action card, so it just gets "drawn", a.k.a. removed, and then you go on with the rest of Library.
Any ideas about the best card to play Lost Arts on? My current vote goes to Envoy.
Opening Lost City on 5/2 is interesting. You might give your opponents that were 4/3 a 5/2 now, and whey can give you 5/2+Lost City for example