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Dominion General Discussion / Re: Are the bots programmed to understand landmarks? Because I don't so...
« on: February 17, 2020, 01:56:47 pm »
The first card the bots should learn is hovel. Landmarks are rocket science.
Hello,
We play casually with 3 to 4 people (only have the basegame) and the last times Workshop+Garden was in the kingdom
it was either only one person going for it and winning or multiple people going for it and placing last and second to last.
Is this a prisoner's dilemma where the options are either someone taking a very likely loss by contesting gardens or allowing the gardens player to win?
I'd appreciate advice on this an I am sorry if there are obvious resources on this I overlooked (most only dealt with 2 player games).
t's a very interesting topic to me. Why do we strive to get good at this obscure, useless skill? What does it teach us about ourselves, and how does it translate to real life?If you invest time into anything it becomes important to you. If you spend 4 hours baking a fancy cake it becomes more important that people enjoy that cake. Also, if you see yourself as a dancer, say, you'd rather see yourself as a good dancer than a bad dancer and the same goes for Dominion or anything else.
The reasoning's simple: buying VP cards slows down your deck. Part of the problem is adding a junk card.
It strikes me that Militia kills variance more than Cutpurse does?
Cutpurse takes $1 away from almost any early hand; Militia takes nothing from bad hands but $2 from good ones.
Doesn't that mean Militia's going to hurt more when people are trying to make their first $5 purchase?