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« on: April 27, 2016, 08:25:39 pm »
I played a game recently where I played a combo deck built around Hermit and Storeroom. It was a megaturn strategy similar to Hermit-Market Square. On the megaturn I would play a Storeroom, discard half my hand (rounded down), and then play a Madman to draw it again. I ended up buying five Provinces and two Duchies.
To set it up, I bought/gained six Hermits and three Storerooms. My opponent trashed some with Knights, so I ended up gaining more than that throughout the course of the game. I turned all six Hermits into Madmen and counted my deck to make sure I would trigger the megaturn when I had 29 cards (enough to draw with three Madmen). I bought some Coppers along the way to get to 29 more quickly. After playing three Madmen I had a 26-card hand, and I got +$12, +$11, and +$10 from my Storerooms, which is enough to buy four Provinces by itself with the buys from Storeroom. I had extra buys from Candlestick Maker, which let me buy more. (I forgot to get the log, unfortunately.)
The combo was pretty powerful, but it had amazing support in that particular kingdom. There was Candlestick Maker for +Buy, and there was also Fishing Village to let me play two Hermits on the same turn sometimes. I got lucky and drew three Madmen the turn after I bought the 29th card. Also, my opponent went for Knights, which I'm almost certain was a bad idea. How well would this deck do without support? You could get up to four extra Storerooms for more +Buy, but those wouldn't produce any coin. If you had more time, you could get an extra Hermit/Madman, but that might take too long (just guessing here). The deck can probably handle a few cards more than 29 by discarding fewer on the first Storeroom.