Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Jacob marley

Filter to certain boards:

Pages: [1]
Dominion General Discussion / Getting on Discord
« on: December 13, 2017, 02:08:36 pm »
Hi, I just changed computers, and cannot figure out how to get the Dominion Discord channel on the new computer.

Thanks for the help.

Game Reports / Advance "Golden" deck
« on: September 25, 2017, 07:12:53 pm »
Game #7193700
Key cards/events:  Chapel, Baker, Junk Dealer, IGG, Advance

I open Baker/Chapel, then trash rapidly and add an (unnecessary) silver, herbalist and fortress, and Junk Dealer, after advancing my Chapel.  Then with my junk gone, am guaranteed to draw my deck, advance the fortress for another baker, and buy IGG for cursing.  I can do this every turn until the game ends, though I take a side trip for a couple of double province turns to lock in the victory before piling out ICC, Curse and Baker.

My opponent misplays by skipping chapel then cannot trash effectively even adding 2 chapels and a junk dealer, and is never really in contention.

I was not perfect, but a fun game nevertheless.

Game Reports / Dame Jo for the Win!
« on: September 01, 2017, 03:22:06 pm »

After a brutal knights war I am left with Dames Jo and Anna (all starting estates in trash).  He breaks PPR on turn 20 to take 4 provinces to my 3, but I cannot capitalize, so I take expedition and hope for a choke hand.  He gets 4 for an estate, allowing me to win the next turn by 1 point. 

Game Reports / Fun comeback
« on: December 08, 2016, 12:52:45 pm »

Code: [Select]
Native Village, Steward, Bishop, Feodum, Navigator, Thief, Throne Room, Cartographer, Cultist, Harem

Here my opponent opens 5/2 with Cultist/NV to my 4/3.  I'm at an immediate disadvantage, and decide that aggressive trashing is my best chance, so open Bishop/Steward.  Several times I chose to trash even though it costs me a chance to buy cards, and eventually I get cleaner than my opponent despite losing the ruins 8/2. 

I do make a mistake in trashing the ruined market as it was the only +buy I had.  Otherwise I had a forced win turn 23 with trashing a gold and buying cutlist/NV for a three-pile.

One question though, was he right to resign on my turn 23?  My best play was to bishop the harem and buy Province for 10 points.  Depending on his draw, he could have potentially scored 10 as well for a 1 point lead, hoping I cannot end the game with a Province on my next turn, or keep Duchy dancing.

Help! / What is the best strategy?
« on: November 16, 2016, 03:40:43 pm »

Code: [Select]
Black Market, Loan, Miser, Smithy, Young Witch, Artificer, Bandit Camp, Distant Lands, Graverobber, Minion, Mint
In this game:
I go for a minion engine, but it never really gets going while my opponent plays a moneyish game.  What should I have done?

Game Reports / Beware Conventional Wisdom
« on: November 01, 2016, 01:54:19 pm »

Code: [Select]
Seaway, Moat, Dungeon, Philosopher's Stone, Gardens, Magpie, Navigator, Butcher, Jester, Merchant Ship, Swamp Hag
So, conventional wisdom says that if you are going for alt VP and the other player is going province, don't get provinces yourself.  In this game:

I grab a couple of early provinces, and my opponent goes for Gardens.  We both have our +buy on Dungeon.  Turn 13, with 8 and 2 buys, he buys double gardens instead of province.  Problem is, two piles are already empty, and there is only one garden left after his turn, with me in the lead.  It is easy, therefore, for me to grab the last garden (I already had 2) and win.  In this case, if he buys Province/Copper, I cannot triple garden to end the game, and he will get his gardens to 4, which closes the gap and gives him a chance.  Buying two gardens on his last turn guarantees me a win.

Game Reports / Interesting End-Game
« on: September 23, 2016, 03:51:18 pm »

Code: [Select]
Quest, Loan, Farming Village, Remake, Taxman, Trader, Worker's Village, Cartographer, Journeyman, Merchant Guild, Nobles

I didn't play optimally, I think I should have opened Journeyman here, and Remake on the first 4.  My opponent trashes more efficiently early, and gets a bit of a lead (at least that's what it felt like playing), but I manage to get 2 Nobles, which was key since it negated his early province lead.  Eventually we split Nobles evenly and got 4 Provinces each, with me holding a lead thanks to a starting estate I never managed to trash.  This was ultimately the difference, though I bought one additional estate then trashed one to be able to Remake my tax collector into a Duchy (not strictly necessary).

Also, why when I paste the code for the kingdom viewer, are the events always messed up?

Help! / Familiar Vs Goons - What did I do wrong?
« on: September 19, 2016, 12:12:14 pm »

Code: [Select]
Pilgrimage, Familiar, Bridge, Ironworks, Scavenger, Artificer, Merchant Guild, Mystic, Wharf, Goons, Peddler

We both open Potion/Silver, but on turn 3 he gets 6 for a Goons while I pick up a Familiar.  Wharf might have been a mistake, I don't know, but with his early Goons attack, then still splitting curses with me, I never hit 6 for a goons of my own, and stalled out completely.  So what would have helped me?  Mystic instead of Wharf on the first 5?

Game Reports / Missing Followers is not an auto-loss
« on: August 30, 2016, 02:58:32 pm »

Code: [Select]
Save, Cutpurse, Tournament, Bazaar, Library, Rogue, Soothsayer, Upgrade, Hireling, Hunting Grounds, Possession

In this game, my opponent beats me to followers, but I get the next two prizes, Trusty Steed and Princess, and go on to win handily.  Although my opponent opened tournament, I felt I could wait until I was closer to province and went for Cutpurse instead.  I'm not sure which is better.

Game Reports / 5/2 split advantage?
« on: August 16, 2016, 03:27:31 pm »
So, I got the following kingdom:

Code: [Select]
Courtyard, Embargo, Hermit, Masterpiece, Sea Hag, Catacombs, Journeyman, Laboratory, Outpost, Peddler
My opponent opens Sea Hag then I show 2 copper on a 2/5 opening split.  My opponent immediately resigns.  My question is, was 2/5 really such an insurmountable advantage in this kingdom to justify an early resignation?  And how would you play this kingdom?

I would probably open with courtyard/lab into a money deck with a SH and mabye catacombs thrown in.

Help! / Wrong to go for Rebuild?
« on: April 24, 2015, 10:42:38 pm »

Code: [Select]
Haven, Squire, Watchtower, Ironworks, Plaza, Apprentice, Count, Counterfeit, Harvest, Rebuild

So I didn't get much farther analyzing this board I didn't get much farther than Rebuild.  Of course shelters makes it weaker, but I decided to try it anyway.  I made a few misplays, but nothing huge.  Still, what is the better strategy?

Game Reports / File this under bad planning
« on: July 02, 2013, 11:47:57 pm »

Supply cards: Fortune Teller, Scheme, Warehouse, Bishop, Fortress, Thief, Embassy, Highway, Upgrade, Wharf, Copper, Silver, Gold, Estate, Duchy, Province, Curse

My opponent goes for a highway megaturn (at least I think that's what he's doing) but never gets around to buying victory cards, and in the end facilitates my 3-pile.

Pages: [1]

Page created in 0.068 seconds with 17 queries.