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« on: September 25, 2017, 07:12:53 pm »
Game #7193700
Key cards/events: Chapel, Baker, Junk Dealer, IGG, Advance
I open Baker/Chapel, then trash rapidly and add an (unnecessary) silver, herbalist and fortress, and Junk Dealer, after advancing my Chapel. Then with my junk gone, am guaranteed to draw my deck, advance the fortress for another baker, and buy IGG for cursing. I can do this every turn until the game ends, though I take a side trip for a couple of double province turns to lock in the victory before piling out ICC, Curse and Baker.
My opponent misplays by skipping chapel then cannot trash effectively even adding 2 chapels and a junk dealer, and is never really in contention.
I was not perfect, but a fun game nevertheless.