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Messages - Alekseyev

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Dominion General Discussion / Re: Interview with Donald X.
« on: February 16, 2024, 08:21:15 pm »
Sorry, wasn't meant to be a card idea, but I got sidetracked while typing. Question was meant to be more like, if you think Thief would be more interesting again now that there's so much diverse and powerful treasure compared to what it was like when it was removed.


They were posted to the discord:

https://discord.com/channels/212660788786102272/499250664690679808/741894379739807857

* Margrave's +Buy was moved to Cache
* Duchess doesn't let other players look at their own decks
* Fool's Gold dropped the Reaction
* IGG costs $6, makes $2, and doesn't have the option of gaining a copper.
* Mandarin costs $2
* Noble Brigand makes $2 instead of $1.
Thank you!

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Dominion General Discussion / Re: Interview with Donald X.
« on: February 15, 2024, 03:35:51 pm »
What's your view on custom modifications of cards? Such as taking a little black permanent marker, crossing out the +Buy on Wharf and writing a +Buy on Merchant ship? Or perhaps putting a +something on Harvest.
Have the fun you want to have! I personally customized some of my Hinterlands cards, before making Hinterlands 2E.
Thanks for the quick reply! Would you mind sharing some of those Hinterlands card customisations you made?

Regarding some removed/replaced cards: Thief was too weak in the base game, and Noble Brigand suffers from being limited to silver, gold and forcing you to pick up what you trashed. But now with many powerful kingdom treasures such as from Prosperity 2E and Plunder, and loot from the latter expansion, Thief suddenly seems much more interesting, having been the only card that can both trash from all your opponents and then pick up whatever you liked between those. Do you think a fused version of the two cards would be a viable option, basically a steal-capable thief that doesn't trash coppers? Bandit always giving gold is nice and reliable, but the ability to take someone's loot or crystal ball or bank or buried treasure or or or... would just be so nice, I think.

3
Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 15, 2024, 03:29:17 pm »
Wow, I bought Cornocupia just shy of a week ago! (Used, for a couple €) Guess that was some lucky timing to make sure I can still get my hands at any possible soon-to-be-rare 1E cards. :D

Hoping that if there's going to be an update pack, the German edition will have an update package like Seaside and Prosperity did... unlike Hinterlands that didn't.  :'(

4
Dominion General Discussion / Re: Buying decision
« on: February 07, 2024, 11:26:31 am »
Late to the discussion, but I'd argue that Menagerie and Adventures are both very complex, the first due to the ways and some Exile interactions, the latter due to travellers, the tavern mat and all the tokens.

I can 100% recommend Seaside as a general great expansion that's not too complex and contains lots of fun cards with a great theme.
Incidentally, I like Dark Ages and Nocturne both a lot. They are a bit more complex than Seaside, and indeed have some attack cards, but those can simply be left out and you still have 30-some nice new cards to play with. Especially the shelters from Dark Ages and the Heirlooms from Nocturne make for incredibly diverse and fun gameplay! And they have a nice consistent theme as well.
Lastly, Cornocupia is easily overlooked, but contains quite some fun, too!

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Dominion General Discussion / Re: Interview with Donald X.
« on: February 07, 2024, 10:35:13 am »
I hope it's fine when someone asks a question as his very first post here. :D

What's your view on custom modifications of cards? Such as taking a little black permanent marker, crossing out the +Buy on Wharf and writing a +Buy on Merchant ship? Or perhaps putting a +something on Harvest.

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