1
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: November 09, 2023, 06:50:48 pm »
I guess I'm not the only one who gets the wrong font for keywords like '+1 Action' for a few weeks right now?
Is this a new landscape type, or are we meant to create an existing Landscape interacting with these piles?
Spilt pile: Stock Document + Plutocrat
Stock Document • $3 • Treasure
Turn 1-10: +$0
Turn 11-14: +$1
After Turn 14: +$4
-
After Turn X: When this card is on top of a supply pile, trash it.
Plutocrat • $6 • Victory
0%
Worth 2% more for every turn after turn 13.
-
After Turn X: When this card is on top of a supply pile, trash it.
What about a pile, which trashes itself turn after turn? Of course, you have to build the deck uo in the right order before the game like you du with the castles. And to spice things up a bit, you have a split pile. First a stock, which is quite worthless at the beginning, but gives you +$4 in late game. And a Victory card which gets stronger the longer the game takes. Yes, maybe the are some things to tweak, costs or when the turn effects are getting activated (I see, it would thematically make more sense when the Plutocrat gets his value after the Stock Documents go high, or the Stock Document shouldn't bo $0 foor 10 turns). But I think you get the point.
I like this concept, but there are several things you could do to make it better. Remove the reference to zero - no need to state a Treasure is wroth $0 or a Victory is worth 0VP. Each card need not have different wording, if the wording is better constructed. Stock Document is not likely to be bought if it is a dead card for so long. Plutocrat is much too swingy. Here is how i would do this concept:QuoteStock Note/Plutocrat
Randomizer
This pile starts with one plus one per player of each card (max 5). All copies of Stock Note are on top.
Stock Note
$3 Treasure
After turn-4: +$1
After turn-13: +$2
Even turns: +1 Buy
-
After turn-3, when this card is on top of a supply pile, trash it.
Plutocrat
$6 Victory
Worth the smaller of either: 5VP; or 1VP plus 1VP more for each set of two turns after turn-9.
-
After turn-9, when this card is on top of a supply pile, trash it.
FAQ:
What is Stock Note worth:
After turn-04: $1
After turn-13: $3
Even turns: +1 Buy
What is Plutocrat worth:
After turn-00: 1VP
After turn-11: 2VP
After turn 13: 3VP
After turn-15: 4VP
After turn-17: 5VP
Bamboo: I like the concept, but I think the old version was way too strong, and the new version is way too weak.
Stock Document + Plutocrat: The pile trashing itself basically means the game's not gonna last to the point where the cards are useful, and even if it does, you still have dead card(s) in your deck.
Both of these seem like poor executions of reasonable concepts, but I think I'll give the edge to the split pile.
Winner: Alki
For this contest, I want you to make use of a "Foreign Market" mechanic, which adds 3 unused kingdom-Card piles into the game, but they are not part of the supply.
There are this rules for the Foreign Market:
- The Foreign Market is divided in 3 classes: Class 1, Class 2 and Class 3 (you may abbreviate them with C1, C2, and C3)
- C1 cards are worth $0-$2 (e.g. Cellar)
- C2 cards are worth $3-$4 (e.g. Village)
- C3 cards are worth $5-$7 (e.g. Witch)
- Each Foreign Market pile consists of a kingdom pile which is not used in the kingdom.
- (Kingdom)Cards which add a Foreign Market to the setup have the type "Import".
- As already told, they are additional piles. They are not part of the supply and can't be gained, played or interacted by other cards than by "Imports" (or landscapes).
A simple example could be this card:
Your task is to create a card or a landscape around the Foreign Market. I'm interested in seeing original ways to get, play or interact in any other way with those additional piles.
If i understood correctly then you cant buy these during your buy phase as well? You can only buy them if the import card specefies it