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Messages - BryGuy

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1
Variants and Fan Cards / Re: Card Fusions
« on: June 02, 2024, 09:57:40 pm »
Card Fusions #33
Village Green & Forum
:)                                                    :)                                                    :)
:)                                                    :)                                                    :)

2
Variants and Fan Cards / Re: Fan Card Mechanics Week 93: Buy Tokens
« on: May 30, 2024, 01:13:46 pm »
:)
Quote
Town Fair • $4  • Project
At the start of your turn choose one:
  +1 Gofer;
  or spend two Gofers for +1 Villager;
  or spend two Villagers for +1 Coffers.
:)
Quote
Gofer • Mat
During your Buy phase, before you buy anything, you may remove tokens from this for +1 Buy for each.
:)

3
:)
Quote
Festive Games / Festive Grounds • Randomizer
This pile starts with as many copies of each card as players, but minimum three and maximum five. All copies of Festive Games are on top.
:)
Quote
Festive Games • $3 • Action
+1 Card
Trash a Hand Card and choose one:
  if it costs at least $5, +2VP;
  or is a Victory card, +1 VP;
  or is a Treasure, +1 Buy.
:)
Quote
Festive Grounds • $5 • Action
+1 Action
+1 Buy

Choose one:
  Draw until you have four Hand cards and +1 VP;
  or +1 Action and +$2.
:)
I started with developing Festive Grounds, which can be a Festival or Grounds Keeper. Then added Festive Games.

4
Variants and Fan Cards / Re: Card Fusions
« on: May 25, 2024, 11:18:55 am »
Card Fusions #32
Courtyard & Crucible
:)                                                    :)                                                    :)
:)                                                    :)                                                    :)

5
:)                                                      :)
:)                                                      :)
Quote
Ice Smithy • $3 • Action - Reaction
Discard a card for +4 Cards.
Freeze this 2 times.
-
When you discard this other than in Clean-up, +1 Card.
:)
Here is a Smithy variant that offers filtering, but is put on ice for two turns. The reaction is intended to also activate when the last ice token is removed.

I prefer the to use this mechanic where the token is removed with each shuffle, but i designed this with the rules as stated for this contest.

:)                                                      :)

6
:)                                                      :)                                                     :)
:)                                                      :)                                                     :)
Quote
Mirage City • $3 • Action
+2 Cards
+2 Actions

Reveal a Hand card costing $5 or more to exchange this for a Bargain City; otherwise return this to the Supply.
:)
Quote
Bargain City • $5* • Action
+2 Actions
+1 Buy

You may Play a Treasure. You may pay up to $2 for +1 Card per $1 paid. (Not in the Supply)
:)
Here is a City variant that can gain you access to another City variant.
:)                                                                                                             :)

7
Variants and Fan Cards / Re: Idea for an expansion with RNG?
« on: May 15, 2024, 04:34:26 pm »
In your designs, strive to minimize the randomness. Here is an example of a card that would minimize randomness.

Quote
Name0107 • $4 • Action - Dice
If your roll is ...
2 or 3, +1 Buy and +$1
11 or 12, +$3
otherwise, +$2
You can't buy a card costing the highest of the two dice rolled this turn.

This includes the type Dice to clue a player that they are to follow some prescribed rule. Here we can say the rule is to roll two D6 dice upon playing the card.

For Name0107, there is a 3/36 or 1/12 chance you get the low end, 3/36 or 1/12 chance you get the high end, and 30/36 or 5/6 change you just get the middle.



Hello BryGuy and thanks for the suggestion but I think that minimizing the randomness might go against the theme for this expansion. That being said, Dominion players don't like randomness on the whole so I understand your meaning. If the randomness can swing the game too much, players will be frustrated.

Just to be clear, you are saying that the card which you quoted minimized randomness because all three of the random outcomes are somewhat similar? Or did you mean something else by "minimize randomness?"

The randomness is minimized in two ways:
1. Over half of the time it operates one way
2. The outcomes are very similar

If you use one D8, Name0107 could state the following to work fairly well also.
Roll 1 or 2, +1 Buy and +$1
Roll 7 or 8, +$3
otherwise, +$2

8
Variants and Fan Cards / Re: Idea for an expansion with RNG?
« on: May 15, 2024, 11:30:38 am »
In your designs, strive to minimize the randomness. Here is an example of a card that would minimize randomness.

:)

Quote
Name0107 • $4 • Action - Dice
If your roll is ...
2 or 3, +1 Buy and +$1
11 or 12, +$3
otherwise, +$2
You can't buy a card costing the highest of the two dice rolled this turn.

This includes the type Dice to clue a player that they are to follow some prescribed rule. Here we can say the rule is to roll two D6 dice upon playing the card.

For Name0107, there is a 3/36 or 1/12 chance you get the low end, 3/36 or 1/12 chance you get the high end, and 30/36 or 5/6 change you just get the middle.


:)

9
Variants and Fan Cards / Re: Idea for an expansion with RNG?
« on: May 14, 2024, 11:29:40 pm »
It has been done before. Here is one example <https://forum.dominionstrategy.com/index.php?topic=21390.msg896699#msg896699> and another <https://forum.dominionstrategy.com/index.php?topic=455.msg6816#msg6816>. Since neither garnered much positive feedback, one may surmise that this concept is very difficult to successfully accomplish.

My first set of cards used dice. They are still in my ideas file, and don't look like how they first started. Also, I have not printed any of these ideas yet and i have printed five yellow boxes worth of fan made cards.

10
Variants and Fan Cards / Re: Fan Card Mechanics Week 91: Fury Road
« on: May 14, 2024, 08:51:35 pm »

Survivalist $4
To play, discard 1 card, revealed
If it's an Action, exchange this for a Pioneer
Otherwise, the next time you gain a card this turn, you may also gain a differently named card with the same cost or lower.

Pioneer
To play, discard a Victory Card costing at least $1, revealed
This turn, Victory cards cost $2 less
(This is not in the Supply.)

A Hermit/Madman Urchin/Mercenary kind of thing

Unrelated to the card, but how do I make the embedded image not be so big?
Add " height=385" including that space after "img" in the first bracket if your image has more than one card, otherwise you can use " width=250".

11
Variants and Fan Cards / Re: Fan Card Mechanics Week 91: Fury Road
« on: May 13, 2024, 10:39:17 am »
:)

Quote
Stone Scribe • $4 • Fury
To play, discard a non-Victory card.
Gain a card costing less than the card you just discarded.

:)

12
Variants and Fan Cards / Re: Card Fusions
« on: May 12, 2024, 10:09:43 pm »
Card Fusions #31
Secluded Shrine & Walled Village
:)                         :)                         :)

13
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 10, 2024, 06:10:15 pm »
Reinstate
Since the Shelters are not viable.

:)
Quote
Filtering • $5 • Event
Move your Filter token to an Action Supply pile. (When you play a card from that pile, you first get +1 Card and discard a card.)
:)
This is a new token that does less than +1 Card, but more than others.
Oops forgot to judge mine.  :-\

14
Variants and Fan Cards / Re: Card Fusions
« on: May 09, 2024, 01:43:32 pm »
:)

Quote
Book Store • $5 • Action - Duration
+1 Action
Set aside the top three Deck cards face down. Now and at the start of your next two turns, reveal one. If you reveal ...
an Action, +1 Card and +1 Action,
a Treasure, +1 Buy and +$1.
At Clean-up, discard the revealed cards.

:)

15
Variants and Fan Cards / Re: Card Fusions
« on: May 08, 2024, 11:13:35 pm »
Card Fusions #30
Hamlet & Archive
:)                         :)                         :)

16
Variants and Fan Cards / Re: Card Fusions
« on: May 06, 2024, 04:55:28 pm »
:)

Quote
Scolar's Emporium • $3P • Action
+1 Card
+2 Actions

-
When you gain this, if you have at least four Hand cards, +1 VP.

:)

17
:)

Quote
Hidden Cave • $4 • Action - Night
Shadow a Worker or Action from play or the Supply.
Worker: Stone Cutter


Stone Cutter • $4 • Worker
Trash a Hand card to gain either: a differently named card costing up to $1 +$1 per empty supply pile more; or a card costing up to $3.
-
This costs $1 more if two Supply piles are empty.

:)                                                  :)

Uses Week 85's Shadow Mat and Week 89's Worker.

:)

18
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 03, 2024, 07:46:07 pm »
:)
Withdrawn
Since this is not viable. I reinstated my previous submission.

:)

:)
Quote
Lodge • $1 • Action - Shelter
If you have no Villagers, +2 Villagers.
Take your -1 Card token.
:)
Quote
Cairn • $1 • Night - Shelter
Trash a card you would discard from play this turn.
Take your -$1 token.
:)
Quote
Hostel • $1 • Treasure - Shelter
Flip-over your H-token (it starts face-up). When it is face-up, +$1; otherwise +1 Buy.
:)
Here is a trio of Shelters all using a different token. I have over a dozen Shelters that i use, less two originals that i cannibalized.
Set-up: Take one of each Shelter and three Estates. Mix these all. Select three randomly.

19
Variants and Fan Cards / Re: Fan Card Mechanics Week 89: Workers
« on: May 02, 2024, 04:53:41 pm »
:)                                       :)
While these are all good submissions, there can be only one winner.

Winner: Tiago's Study & Resercher

:)

20
Variants and Fan Cards / Re: Fan Card Mechanics Week 89: Workers
« on: May 02, 2024, 12:19:52 pm »
.          :)
Contest Closed
:)                  :)
I plan to post results in less than 24-hours.
.          :)

21
Variants and Fan Cards / Re: Card Fusions
« on: April 30, 2024, 11:27:49 pm »
Card Fusions #28
Monastery & Charm
:)                         :)                         :)

22
Variants and Fan Cards / Re: Fan Card Mechanics Week 89: Workers
« on: April 30, 2024, 11:21:19 pm »
.          :)
24-hour Notice
:)                  :)
Please get your entries in to be judged.
.          :)

23
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: April 29, 2024, 09:28:40 pm »
:)
Reinstate
Since the Shelters are not viable.

:)
Withdrawn
:)
Quote
Filtering • $5 • Event
Move your Filter token to an Action Supply pile. (When you play a card from that pile, you first get +1 Card and discard a card.)
:)
This is a new token that does less than +1 Card, but more than others.

24
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: April 29, 2024, 09:13:49 pm »
Weekly Design Contest #215: Tokens
:)     218 not 215     :)

25
Variants and Fan Cards / Fan Card Mechanics Week 89: Workers
« on: April 24, 2024, 08:40:07 am »
This week's challenge is to use D782802859's Worker. You will design a Worker and a Kingdom card that would bring that Worker into the Kingdom. Below is a brief explanation.
:)
Workers are Supply piles of cards with five cards in them each. When you buy a copy of a Worker, it goes in front of you face-down. The backs are different. At any point during your Action phase, you can over-turn a Worker to receive the effect on the card. You can only over-turn a worker once per turn and you can only have one worker at a time. During your Cleanup phase, you return all face-up Workers to their pile.
:)
Below are some Worker examples.

:)

My main judging criteria is whether I would be excited to see the design in a Kingdom. Important factors:
* balance: is it useful, but not overpowered (both in general and in a variety of Kingdoms)
* playability: it is fun to play and works with more than one type of deck
* simplicity: this doesn't always mean fewer words; a card with lots of text that, once you understand it, can be easily and intuitively be played is better than one with four lines of text that is difficult to understand
* topicality: designs something within the specifications presented


Have fun! I look forward to seeing your entries.
:)

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