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Messages - dominion123

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1
Dominion General Discussion / Re: What is the worst card in Dominion?
« on: March 30, 2014, 07:43:07 pm »
I appreciate the attack on the scrying pool. I notice in most games with scrying pool it goes very slow until it finally explodes. The attack makes this explosion come later, making the game longer and more enjoyable (for me).

2
There's nothing wrong with goko's rating system, it (presumably) uses some sort of ELO algorithm much like chess ratings. It's mathematically sound; given the ratings of two players you are able to predict the likelihood of one winning over another (+-200 probably means you are very close in skill), and the ratings change by the exact amount it needs to account for the new information (a loss or a win). The criticism here is that they don't measure skill very well. Well, it does.

Personally I prefer these kinds of ratings the most because they are have an applicable interpretation, namely the likelihood of one player winning over another. I don't know how the isotropic level system works (I'm not familiar with it), but if you conclude that one player is much superior to another despite even developed goko-rakings, then I must say I much prefer goko's. If you gain "points" or whatever based on how many games you play, and not solely who you play against, then I have a problem with it.

3
Dominion League / Re: Dominion League?
« on: March 28, 2014, 06:01:29 pm »
When can I sign up for this?
You cannot sign up yet. That still has to start. Check this subforum regularly to see whether they have opened.

are there any tournaments I can sign up to now?

4
Dominion League / Re: Dominion League?
« on: March 28, 2014, 04:16:45 pm »
When can I sign up for this?

5
Rules Questions / Re: Contraband and Knights
« on: March 25, 2014, 05:58:32 am »
How do you name a card that is not on top of a pile? (on goko)

6
Rules Questions / Re: Overgrown estate + market square
« on: March 25, 2014, 05:52:29 am »
It's definitely consistent if players may choose the order of events in such situations, but I agree with what DG says; it should be more obvious and clear that you have this choice. In fact, in this situation it should be possible to choose to trash the overgrown estate before drawing a card hence blocking your ability to react with the market square. Not that it matters in this case (you could just choose not to react), but in general I don't know if the lack of these choices actually may have a practical impact.

But in the moat secret chamber example, how come you are able to react with the secret chamber twice? Or do you have two of them?

7
Rules Questions / Re: Overgrown estate + market square
« on: March 24, 2014, 02:51:00 pm »
I encountered something strange I think should not happen. I had chapel and market square in my hand, and trashed 3 cards including overgrown estate. I reacted with market square and gained a gold. That's fine. After that, I drew one card because of the overgrown estate, another market square, and then it allowed me to react with this as well. Now, as I read the overgrown estate, "when you trash this, +1 card", it doesn't seem like the draw should happen before the trashing of the card. And if that was the case, then it doesn't make sense that I drew the card after I had reacted with my first market square.

Any explanations for this, is it maybe a bug?

This is what is supposed to happen.  The drawing a card happens at the exact same time as trashing the overgrown estate, and when you drew the market square, you were still in the process of trashing (as the drawing a card was a part of the process).

But shouldn't events in dominion happen in a well-defined order? I don't get the logic of two different things happening at the same time in dominion. In my mind, it's kind of confusing.

8
Rules Questions / Overgrown estate + market square
« on: March 24, 2014, 02:44:29 pm »
I encountered something strange I think should not happen. I had chapel and market square in my hand, and trashed 3 cards including overgrown estate. I reacted with market square and gained a gold. That's fine. After that, I drew one card because of the overgrown estate, another market square, and then it allowed me to react with this as well. Now, as I read the overgrown estate, "when you trash this, +1 card", it doesn't seem like the draw should happen before the trashing of the card. And if that was the case, then it doesn't make sense that I drew the card after I had reacted with my first market square.

Any explanations for this, is it maybe a bug?

EDIT: Well, perhaps if the drawing of +1 card from the overgrown estate indeed happened before it was trashed, then it would make sense that the reaction of the first market square could be done if the other cards were trashed in succession before the overgrown estate. This is the only explanation I can think of. Still, I think that overgrown estate should be trashed before the card is drawn, so it's still possibly a bug.

9
I'd rate black market much better than that.

10
Dominion General Discussion / Re: Knights... WTF?
« on: March 11, 2014, 09:45:32 am »
I also think knights work much better when both have thin decks, you play them more often and is more likely to hit something valuable.

Isn't this true of many (most?) cards?

Yes, but it seems much more impactful than usual to me for knights since you're actually trashing your opponents good cards. In any case, the point is that knights often become indispensable in these situations. You might just lose all your cards unless you go for them.

11
Dominion General Discussion / Re: Knights... WTF?
« on: March 11, 2014, 09:35:53 am »
I also think knights work much better when both have thin decks, you play them more often and is more likely to hit something valuable.

12
Dominion General Discussion / Re: Least favorite card?
« on: March 10, 2014, 07:06:59 am »
Maybe there should be a poll about this. Don't know if the polls allow for that many options, but the ones suggested in this thread at least.

13
Dominion General Discussion / Re: Least favorite card?
« on: March 08, 2014, 08:06:47 am »
what is iggy?

14
Dominion General Discussion / Re: Least favorite card?
« on: March 07, 2014, 06:27:12 am »
I don't like rebuild, tournament and highway. I often enjoy kings court, but I don't like when it is too impactful and leads to imbalanced games.

15
Rules Questions / overpaying 0 with stonemason
« on: March 01, 2014, 10:33:11 pm »
I don't have a rulebook, but reading the card I would interpret it as such that you could choose to overpay 0 coins for the stonemason. Thus gaining 2 cards costing 0 coins, like a peddler for instance. It isn't possible on goko though.

16
Goko Dominion Online / Re: Legal Advice
« on: March 01, 2014, 08:30:00 pm »
the threads on this forum always seems to get so incredibly silly with the off-topic....

17
Goko Dominion Online / Re: can't log in at all
« on: March 01, 2014, 06:09:41 pm »
The interface is all fucked up here, I tried every browser. I can't log in either.

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Goko Dominion Online / Re: Legal Advice
« on: March 01, 2014, 06:08:17 pm »
I don't blame them. They don't want any legal restrictions on their part. As long as they are open to extensions and video uploads, it's fine.

19
Dominion General Discussion / Re: Uses for untrashable Rats!
« on: March 01, 2014, 09:08:53 am »
Don't know if watchtower counts as a trasher (since swindler and saboteur has been brought up), but Rats + watchtower is pretty good.

20
Dominion General Discussion / Re: Luck-based Cards
« on: January 14, 2014, 07:24:43 pm »
Consider the normal distribution as an analogue. The higher the sample size (wishing wells) is, the lower the deviation will be.  Variance is inversely proportional to sample size. But I think you misunderstand, I'm not actually talking about the average, but the law of averages (or rather, the law of large numbers). It was not my intention to get into a discussion about statistical details, my point was simply that having a lot of wishing wells makes for a reliable card drawer. It may have a low variance, depending on your deck. The more wishing wells you have, the lower the variance will be. And it isn't really fundamentally different from any other way of drawing cards, like chaining villages and smithies, which also is dependent on luck in some sense. It's just a different dynamic.

21
Dominion General Discussion / Re: A sad noob case.
« on: January 12, 2014, 06:00:49 am »
Show her this thread, it should help.

22
Dominion General Discussion / Re: Luck-based Cards
« on: December 30, 2013, 09:09:27 am »
Thing is, the law of averages makes the overall outcome of most chance-based cards pretty definite in the long run. In fact, every card that's a card-drawer is chance based, you almost never know what you're gonna get. None of those cards really have much more to do with luck than many other cards. Take the wishing well for example. Massing them up makes for a decent card-drawer. You can have a reasonable measure of its efficiency despite of the randomness involved. It's not really luck.

I think you're missing the point.  Variance isn't accounted for by an average.

I think you're wrong, variance may be accounted for by the law of averages throughout a game. Like wishing well as a car-drawer. It's not luck that makes that work.

23
Dominion General Discussion / Re: Luck-based Cards
« on: December 26, 2013, 06:20:01 pm »
Thing is, the law of averages makes the overall outcome of most chance-based cards pretty definite in the long run. In fact, every card that's a card-drawer is chance based, you almost never know what you're gonna get. None of those cards really have much more to do with luck than many other cards. Take the wishing well for example. Massing them up makes for a decent card-drawer. You can have a reasonable measure of its efficiency despite of the randomness involved. It's not really luck.

24
Dominion General Discussion / Re: Donald X on Rebuild
« on: December 26, 2013, 12:39:35 pm »
Mistake card is a mistake. Oh well. I would say it is the only real "mistake" in Dominion. I mean yah we have Scout. But, better to be underpowered than just broken.
Yeah, imagine seeing 9 fun cards and then Rebuild, you're going from "hey nice board!" to "oh..Rebuild".
With Scout it's just "well, at least 9 cards are fun!"

Rebuild can totally kill a board which is the main grudge I have with it.

I think scout is a fun card because there are times when it is actually useful and it may provide a nice dynamic to an otherwise boring deck.

25
Goko Dominion Online / Re: dominion on android[?]
« on: December 26, 2013, 11:05:48 am »
can you get goko to work on your phones? I can't seem to log in

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