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Dominion General Discussion / Re: Interview with Donald X.
« on: June 29, 2024, 09:18:32 am »
Treasurer, Shaman, Gardens, Fairgrounds, Swindler... I'm sure there are many others.
Orb because... you could look through your discard pile, find loads of Actions and Treasures, say "oops, all Curses; I'm choosing to play a card from my discard so Orb does nothing," in case you want to cheat in such a way as to have Orb do nothing instead of giving you $3 for some reason? Am I correctly understanding the cheating potential here?
Current list of cards that don't always keep you honest: Graverobber, Quest, Small Castle, Treasure Map, TreasurerI think also Miser?
These used to be on the list, but have been changed: Mine, Moneylender, Throne Room, Opulent Castle
And Orb, assuming that "look through your discard pile" doesn't mean revealing it to anyone else.
* One time LastFootnote asked "So what happens when you BoM a Landing Party now?" and Donald X. said "Currently the way BoM works with Landing Party is, * has no idea, waits for DZ *". This was after I declared in spec chat that BoM Garrison and BoM Landing Party are the 2 most controversial Dominion rulings.Yeah, it's a bummer. Errata for Band of Misfits seems likely someday.
What is the recommended way to mark which card is the bane?It looks like the original rulebook had no such recommendation. I personally just put that pile next to the Young Witch pile on the table, and in my experience everyone will remember. If you need more you could mark it with the Young Witch randomizer card (or any randomizer card, since there aren't more of these).
OK, so you and I seem to agree that the natural interpretation of Giant is to curse when there is no card. That's good, given that it coincides with Donald X's intepretation. The same is true for Barbarian. That leaves Bounty Hunter, Sorcerer and Sorceress.
But the point is that for humans reading cards, these two things mean the same:My thought process when dealing with the first instance in the absence of a card is something like "There wasn't a card, so it isn't true that it costs from $3 to $6, so a Curse has to be gained."
"if it costs from $3 to $6, trash it; otherwise gain a Curse"
"if it doesn't cost from $3 to $6, gain a Curse; otherwise trash it"
My thought process when dealing with the second instance in the absence of a card is something like "There wasn't a card so it didn't cost from $3 to $6, so a Curse has to be gained."
For both phrasings my thought process in the absence of a card results in a Curse being gained. Isn't your argument based on the premise that they should give different results?
I don't think they are equivalent, and I gathered some data by polling people on the Bayesian Conspiracy discord (over there because it's normal to poll people about random questions there). Almost half of the respondents agreed with your position that "The king is bald." -- "Not true." is not a normal usage of human language if you believe there is no king, but a slim majority agreed with me that it is normal. There was unanimous agreement that "The king is bald." -- "The king is not bald." is not a normal usage of human language if you believe there is no king though, so the average person seems to think there is a difference. Finally, with the exception of one person who disagreed that the thought experiment made sense, there was unanimous agreement that in a made up board game context, they would expect the rules to work equivalently to Barbarian handing out a curse and Sorcerer not handing it out.
You're failing to consider that we're talking about human language. In English, if someone claims "You are short", the answers "Not true" and "I'm not" are equivalent. Meaning that "It's not true that I'm short" and "I'm not short" are equivalent.
That's because you actually exist. "I'm either average or tall" would also be equivalent with both of those. If someone claims "God plays dice with the universe", the answers "Not true" and "God does not do that" are not equivalent, because the latter statement agrees that there is a God (at least in a metaphorical sense) and only disagrees about said God's modus operandi, while the former is what you would say if you don't agree there is a God at all.
"It's not true that the king of France is bald" does not mean the same as "the king of France is not bald".Uhm... That's a very strange claim. So "it's false that the king of France is bald" does not mean "the king of France is not bald"? Or are "false" and "not true" different? What about "untrue"?
"The king of France is bald" and "the king of France is not bald" are both false because France is a republic.
And in the scenario where the presupposition is false, the truth value of the sentence bearing the presupposition becomes harder to evaluate. If the Mona Lisa was not actually stolen, then The Mona Lisa was stolen by Carmen Sandiego is simply a false sentence. But if the Mona Lisa was not stolen, then The one who stole the Mona Lisa was Carmen Sandiego is certainly not true, but it's hard to say that it's false, either—it's hard to evaluate.
"It's not true that the king of France is bald" does not mean the same as "the king of France is not bald".Uhm... That's a very strange claim. So "it's false that the king of France is bald" does not mean "the king of France is not bald"? Or are "false" and "not true" different? What about "untrue"?
Well, there are two different potential translations there: "if its cost is not $x", and "if it's not true that its cost is $x" which mean the same thing whenever the item's cost is well-defined, but which evaluate differently if it isn't.
Actually, having the option to pick up 3 copper from Thief is a huge pitfall for new players).Not more than picking up Coppers with an extra +buy (which the rulebook actually offers as a possibility).