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Variants and Fan Cards / Re: Set Expansion Contest
« on: December 03, 2020, 12:30:46 pm »ah, good catch, that was a late change; gains. I've modified the OPAlright, pivoting to new ideaQuoteCrone • $5 • Action - Attack - Duration
Until the start of your next turn, whenever another player gains a card that costs $4 or more, they draw one fewer card when drawing a new hand at the end of their turn.
At the start of your next turn, +$2, +1 Buy
Adventures introduced a new style of duration-attack, one which changes the rules for other players on their turns as the attack, then gives a benefit at the start of your next turn (Haunted Woods, Swamp Hag - these also showed up in later expansions as Enchantress & Gatekeeper). Adventures also doesn't have a typical Militia variant, instead leaning on the –1 Card token for everything but Soldier. This kinda splits the difference - each other player controls how hard the militia style attack hits. The "cares about quantity of gains" aspect of Treasure Hunter is here. It's also a good counter to a magpie+money deck early on. It only triggers on $4+ because those early silvers can be so crucial and getting hit for taking them (or curses via cursed gold, or whatever) can be too brutal; this also provides some fun interaction with Ferry, since other players can pick which card gets to bypass the Crone.
Did you want the effect to be based on quantity of buys or gains?
Do you think that there should be a cap on how many fewer cards a player would have to draw? Otherwise, this could potentially be brutal in a game with something like Jesters.