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Dominion League / Re: Season 9 - Game Reports & Discussion
« on: July 14, 2015, 05:28:23 pm »
D1: Micha1980 - tufftaeh 3:3
Game 1: Log - Village, Bishop, Fortress, Remodel, Counterfeit, Harvest, Laboratory, Market, Stash, Border Village (Shelters)
We start both with Remodel - Silver, my Remodel misses the shuffle and I have 5-4 (Counterfeit, Fortress in an attempt to catch up) while Micha trashes his Hovel, has 3-6 and gets his first Border Village with a Lab. Subsequently I probably overinvest in Fortresses (getting them from BV, too) and Remodels which allows me to tie the Border Village split but he has remodeled all his Shelters to Villages while I still have the Shelters. In between, I stupidly get a Market instead of another Lab (will never need the +buy). Most important, he buys a Bishop which I forget, so soon I cannot catch up anymore.
Game 2: Log - Smugglers, Village, Bridge, Fortress, Taxman, Band of Misfits, Junk Dealer, Margrave, Torturer, King's Court
Short story: We both want KC-KC-Bridge-Bridge-Bridge and Micha manages it first (with some Torturers in between).
Starting 5-2 for a Junk Dealer certainly doesn't hurt him - I go Silver-Bridge and actually get the first KC. He buys a BoM with his second 5 and then two Torturers - I buy a second JD first and then get my first KC already. When I start getting tortured, I discard unless I have a (KCed) JD in hand. Now I think, I should have taken a Curse in t7 to buy a Torturer myself.
Game 3: Log - Lighthouse, Pearl Diver, Fishing Village, Armory, Fortress, Smithy, Talisman, Rogue, Stash, Possession
Micha starts Talisman - Fishing Village, and I ... well, I have 5-2. I don't want to follow with Talisman - something, so I buy the stupid Rogue. Obviously, I have 5 soon again ... and buy another one. He plays it very well by buying gazillions of Fortresses (after his initial two Smithies from the first Talisman) which subsequently oblige to appear when rogued. Later, I buy Gold while he doesn't which allows me to get ahead by 4 to 3 Provinces by turn 15. Unfortunately, we both have a Duchy, and mine is conveniently hit by a Rogue so he can buy the last Province. I guess I should have gone Talisman, too - or even Armory?
Game 4: Log - Haven, Secret Chamber, Masterpiece, Coppersmith, Gardens, Salvager, Scout, Spice Merchant, City, Merchant Guild
Short story: The City - Merchant Guild engine seems to be better than Masterpiece into Gardens, especially if you can buy 5 Gardens with the (not yet) engine deck and feed them to Salvagers. That empty pile is quite useful then.
Game 5: Log - Moat, Woodcutter, Gardens, Band of Misfits, Explorer, Ghost Ship, Journeyman, Library, Mine, Prince
What a horrible crap! If Prince - Woodcutter is the only "engine" I can see (into Gardens probably), Big Money must be something. We play a mirror (Silver - Silver - Silver - Gold - Gold) until Micha seems to get a lead in turn 6 with a Ghost ship over my Silver. It turns out that this doesn't really hurt me as I can use it like a (admittedly ruined) Courtyard, saving money for next turn if it is not enough anyway this turn. I guess I was pretty lucky here to get to 5 Provinces so fast.
Game 6: Log - Candlestick Maker, Hamlet, Secret Chamber, Familiar, Advisor, Quarry, Apprentice, Graverobber, Library, Margrave
Start player advantage in combination with good draws (t5 Apprentice for Estate + Familiar) don't leave much of a chance for Micha. I win the curse split 6-4 and can start to apprentice Familiars, getting Provinces from a single Graverobber and a single Gold.
As usual, I would love to see comments on what I did wrong. Unfortunately, usually nobody bothers to chime in...
Game 1: Log - Village, Bishop, Fortress, Remodel, Counterfeit, Harvest, Laboratory, Market, Stash, Border Village (Shelters)
We start both with Remodel - Silver, my Remodel misses the shuffle and I have 5-4 (Counterfeit, Fortress in an attempt to catch up) while Micha trashes his Hovel, has 3-6 and gets his first Border Village with a Lab. Subsequently I probably overinvest in Fortresses (getting them from BV, too) and Remodels which allows me to tie the Border Village split but he has remodeled all his Shelters to Villages while I still have the Shelters. In between, I stupidly get a Market instead of another Lab (will never need the +buy). Most important, he buys a Bishop which I forget, so soon I cannot catch up anymore.
Game 2: Log - Smugglers, Village, Bridge, Fortress, Taxman, Band of Misfits, Junk Dealer, Margrave, Torturer, King's Court
Short story: We both want KC-KC-Bridge-Bridge-Bridge and Micha manages it first (with some Torturers in between).
Starting 5-2 for a Junk Dealer certainly doesn't hurt him - I go Silver-Bridge and actually get the first KC. He buys a BoM with his second 5 and then two Torturers - I buy a second JD first and then get my first KC already. When I start getting tortured, I discard unless I have a (KCed) JD in hand. Now I think, I should have taken a Curse in t7 to buy a Torturer myself.
Game 3: Log - Lighthouse, Pearl Diver, Fishing Village, Armory, Fortress, Smithy, Talisman, Rogue, Stash, Possession
Micha starts Talisman - Fishing Village, and I ... well, I have 5-2. I don't want to follow with Talisman - something, so I buy the stupid Rogue. Obviously, I have 5 soon again ... and buy another one. He plays it very well by buying gazillions of Fortresses (after his initial two Smithies from the first Talisman) which subsequently oblige to appear when rogued. Later, I buy Gold while he doesn't which allows me to get ahead by 4 to 3 Provinces by turn 15. Unfortunately, we both have a Duchy, and mine is conveniently hit by a Rogue so he can buy the last Province. I guess I should have gone Talisman, too - or even Armory?
Game 4: Log - Haven, Secret Chamber, Masterpiece, Coppersmith, Gardens, Salvager, Scout, Spice Merchant, City, Merchant Guild
Short story: The City - Merchant Guild engine seems to be better than Masterpiece into Gardens, especially if you can buy 5 Gardens with the (not yet) engine deck and feed them to Salvagers. That empty pile is quite useful then.
Game 5: Log - Moat, Woodcutter, Gardens, Band of Misfits, Explorer, Ghost Ship, Journeyman, Library, Mine, Prince
What a horrible crap! If Prince - Woodcutter is the only "engine" I can see (into Gardens probably), Big Money must be something. We play a mirror (Silver - Silver - Silver - Gold - Gold) until Micha seems to get a lead in turn 6 with a Ghost ship over my Silver. It turns out that this doesn't really hurt me as I can use it like a (admittedly ruined) Courtyard, saving money for next turn if it is not enough anyway this turn. I guess I was pretty lucky here to get to 5 Provinces so fast.
Game 6: Log - Candlestick Maker, Hamlet, Secret Chamber, Familiar, Advisor, Quarry, Apprentice, Graverobber, Library, Margrave
Start player advantage in combination with good draws (t5 Apprentice for Estate + Familiar) don't leave much of a chance for Micha. I win the curse split 6-4 and can start to apprentice Familiars, getting Provinces from a single Graverobber and a single Gold.
As usual, I would love to see comments on what I did wrong. Unfortunately, usually nobody bothers to chime in...