Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: CopperrCopper on August 20, 2013, 11:14:40 pm

Title: Goko rating system is very frustrating
Post by: CopperrCopper on August 20, 2013, 11:14:40 pm
I just lost back to back games against someone much lower than me who got lucky.  I mean he bought THIEF in one game for crying out loud.  Long story short, how should that cause me to drop 300 points and 80 ranks?  Was isotropic that way too I just never realized it?  How many times would I have to beat this guy to get all those points back?
Title: Re: Goko rating system is very frustrating
Post by: eHalcyon on August 21, 2013, 12:09:54 am
Thief isn't always bad!

It's hard to see how much fluctuation there was with iso because it only gave updates at the end of each day whereas Goko gives it after each match.  Also, the big numbers used by Goko can make losses feel bigger than they really are.  Losing 300 points from 5000 is just a 6% drop.  That's like dropping from level 17 to 16.

Anyway, if you want something more isotropish, check this out (http://forum.dominionstrategy.com/index.php?topic=8900.0).
Title: Re: Goko rating system is very frustrating
Post by: blueblimp on August 21, 2013, 12:36:32 am
Luck is overrated. Is there luck in Dominion? Yes. Is Stef usually #1 on any leaderboard, despite said luck? Yes. So I say, unless you're Stef, focus on improving your skills before worrying about luck.
Title: Re: Goko rating system is very frustrating
Post by: ednever on August 21, 2013, 12:44:29 am
All that said, there is WAY more fluctuation on goko.

On my personal results I fluctuate from rank 100 to 10 on any given day.
On iso I would fluctuate from level 30-10.

And that change from day to day would be maybe 1/10th of that range vs I can swing the entire distance on goko on a good/ bad day.

Ed
Title: Re: Goko rating system is very frustrating
Post by: eHalcyon on August 21, 2013, 01:36:59 am
All that said, there is WAY more fluctuation on goko.

On my personal results I fluctuate from rank 100 to 10 on any given day.
On iso I would fluctuate from level 30-10.

And that change from day to day would be maybe 1/10th of that range vs I can swing the entire distance on goko on a good/ bad day.

Ed

I'm not on Goko, so what does the rank actually mean?  Is it the position on the leaderboard?  100 to 10 does not sound like THAT big a swing.  Level 30 to 10 on the iso leaderboard is a rank swing in the order of thousands.
Title: Re: Goko rating system is very frustrating
Post by: Titandrake on August 21, 2013, 02:18:43 am
All that said, there is WAY more fluctuation on goko.

On my personal results I fluctuate from rank 100 to 10 on any given day.
On iso I would fluctuate from level 30-10.

And that change from day to day would be maybe 1/10th of that range vs I can swing the entire distance on goko on a good/ bad day.

Ed

I'm not on Goko, so what does the rank actually mean?  Is it the position on the leaderboard?  100 to 10 does not sound like THAT big a swing.  Level 30 to 10 on the iso leaderboard is a rank swing in the order of thousands.

rank = position on leaderboard.

Anecdotally, I was around 6.2k after a nice winning streak, then got on a very bad losing streak and decided to take a break from Dominion for a day. On the leaderboard I'm now 5.4k. I dropped from top 50 to around top 200.

In comparison, on the Isotropish leaderboard I dropped from level 39 to level 36, which is a drop of around 30 places.
Title: Re: Goko rating system is very frustrating
Post by: Awaclus on August 21, 2013, 07:06:34 am
It's swingy, but it stops being frustrating as soon as you get used to the swinginess. If you're over 5500, then finding a game should be as easy as it's ever going to get, and that's the only thing where your Goko rating matters.
Title: Re: Goko rating system is very frustrating
Post by: Stealth Tomato on August 21, 2013, 11:49:18 am
I just lost back to back games against someone much lower than me who got lucky.  I mean he bought THIEF in one game for crying out loud.  Long story short, how should that cause me to drop 300 points and 80 ranks?  Was isotropic that way too I just never realized it?  How many times would I have to beat this guy to get all those points back?

Yes, Isotropic was also this way. It was substantially masked by only updating your rating at end of day.

Sometimes you get unlucky, but in general, play better and you'll win more. When you lose, figure out how you could have won instead of whining about how you didn't. Otherwise you'll just get bitter instead of better.
Title: Re: Goko rating system is very frustrating
Post by: Mic Qsenoch on August 21, 2013, 12:05:06 pm
I just lost back to back games against someone much lower than me who got lucky.  I mean he bought THIEF in one game for crying out loud.  Long story short, how should that cause me to drop 300 points and 80 ranks?  Was isotropic that way too I just never realized it?  How many times would I have to beat this guy to get all those points back?

Yes, Isotropic was also this way. It was substantially masked by only updating your rating at end of day.

Sometimes you get unlucky, but in general, play better and you'll win more. When you lose, figure out how you could have won instead of whining about how you didn't. Otherwise you'll just get bitter instead of better.

The Isotropic ranking was much less sensitive to individual game outcomes, it's not just the once a day adjustment. You can see this pretty easily now that we have the isotropish leaderboard and the Goko one. Your ranking tanks much quicker during a bad streak on the Goko board.

edit: You're definitely right that the immediate ranking update also makes it feel swingier.
Title: Re: Goko rating system is very frustrating
Post by: bearskinrug on August 21, 2013, 05:17:59 pm
Out of curiosity, roughly what goko ratings correspond with what isotropic ratings?  I hovered around level 20 at the end of isotropic, and I fluctuate b/w about 5500 and 6000 on goko -- just curious whether those are roughly equivalent or whether I've improved (on somewhat arbitrary measurements) since the goko switch.....
Title: Re: Goko rating system is very frustrating
Post by: Watno on August 21, 2013, 05:20:20 pm
Check out this: http://gokologs.drunkensailor.org/leaderboard/?full=False&sortkey=level
It uses the same algorithm as isotropic did (pretty much) and is based on all your 2p-pro-games.
It puts at level 31.
Title: Re: Goko rating system is very frustrating
Post by: WanderingWinder on August 21, 2013, 05:41:00 pm
Thief isn't always bad!

It's hard to see how much fluctuation there was with iso because it only gave updates at the end of each day whereas Goko gives it after each match.  Also, the big numbers used by Goko can make losses feel bigger than they really are.  Losing 300 points from 5000 is just a 6% drop.  That's like dropping from level 17 to 16.

Anyway, if you want something more isotropish, check this out (http://forum.dominionstrategy.com/index.php?topic=8900.0).
Actually, this is a false comparison - you can't take a percentage of these ratings, as they're on an interval scale. It would be like saying a temperature drop from 2 degrees to one degree is a 50% drop...
Title: Re: Goko rating system is very frustrating
Post by: eHalcyon on August 21, 2013, 06:07:53 pm
Thief isn't always bad!

It's hard to see how much fluctuation there was with iso because it only gave updates at the end of each day whereas Goko gives it after each match.  Also, the big numbers used by Goko can make losses feel bigger than they really are.  Losing 300 points from 5000 is just a 6% drop.  That's like dropping from level 17 to 16.

Anyway, if you want something more isotropish, check this out (http://forum.dominionstrategy.com/index.php?topic=8900.0).
Actually, this is a false comparison - you can't take a percentage of these ratings, as they're on an interval scale. It would be like saying a temperature drop from 2 degrees to one degree is a 50% drop...

OK, my bad!  ;D
Title: Re: Goko rating system is very frustrating
Post by: bearskinrug on August 21, 2013, 06:28:06 pm
Check out this: http://gokologs.drunkensailor.org/leaderboard/?full=False&sortkey=level
It uses the same algorithm as isotropic did (pretty much) and is based on all your 2p-pro-games.
It puts at level 31.

Thank you - very helpful!