Palace Chapel
$3 Action
Trash up to 3 cards from your hand. If there were at least 3 different card types among the trashed cards, +$3.
Drawbridge
$4 Action
Draw until you have 6 cards in hand. This turn, cards (everywhere) cost $1 less.
Official cards that don't qualify: Fortune Hunter (not related to Hunter), Horse Traders (not related to Trader), Plateau Shepherds (not related to shepherd), Royal Blacksmith, Shanty Town, Silk Merchant, ...you get the idea...
Village and Merchant as your base card are discouraged. You can do a modified version of one of them, but I'd prefer you choose something else.
It's a Bridge that draws, get it?Yes. But this is a really bad idea imo. The effect is so powerful and especially when spammed that it should not also help you draw your deck.
It's a Bridge that draws, get it?Yes. But this is a really bad idea imo. The effect is so powerful and especially when spammed that it should not also help you draw your deck.
I love this contest theme, as I often design cards that are "variants" of official cards. I haven't entered in a while, but I'll see if I can dig something out this week, as it's be fun to get back into this.It's just because of the name. If it was Royal Smithy it'd be fine. In fact, I'm tempted to change my mind and say Royal Blacksmith would count as-is, despite there being another card called Blacksmith. But since it really doesn't matter for the contest, I won't.Official cards that don't qualify: Fortune Hunter (not related to Hunter), Horse Traders (not related to Trader), Plateau Shepherds (not related to shepherd), Royal Blacksmith, Shanty Town, Silk Merchant, ...you get the idea...
Not that it matters to the definition of this contest, but wouldn't Royal Blacksmith count as a variant of Smithy? Or Is it because the name isn't exact?
Because there's Spice Merchant, Wine Merchant, and Silk Merchant, and they're all unrelated so it confuses things.Village and Merchant as your base card are discouraged. You can do a modified version of one of them, but I'd prefer you choose something else.
I get village, since there are so many official variants of it (and if I recall correctly, it was also the theme of a past contest), but why Merchant?
Small Warehouse/Grand Forum • Randomizer
This pile starts with as many copies of each card as players, but minimum three and maximum five. All copies of Small Warehouse are are on top.
Small Warehouse • $2 • Action
+2 Cards
+1 Action
Discard two cards.
You may trash this and a Small Warehouse from your Hand to gain a Grand Forum.
Grand Forum • $6 • Action
+4 Cards
+1 Action
Discard three cards. If you discarded a Treasure, +1 Buy. If you discarded a card costing $0, you may trash it.
previous:
Small Warehouse • $2 • Action
+2 Cards
+1 Action
Discard two cards.
-
When you trash this, +1 Card and discard a card.
QuotePalace Chapel
$3 Action
Trash up to 3 cards from your hand. If there were at least 3 different card types among the trashed cards, +$3.
SHAM THRONE
2$
Action
Play an Action Card from your hand twice.
You are unable to play any copies of it for the rest of your turn.
(https://i.imgur.com/fWnlO7Ah.png) | Quote Mayday Festival • $4 • Action |
My Submission:As this is strictly better than an ActionSilver, it is a $4.
(https://i.imgur.com/Lt7jqxfh.png) QuoteMayday Festival • $3 • Action+1 Action
+$1
Choose a different thing per
Mayday Festival you have
in play (counting this):
+1 Action; +1 Buy; +$1.
FAQ:
If you have 3 or more Mayday Festivals in play, you just get all 3 bonuses.
My Submission:As this is strictly better than an ActionSilver, it is a $4.
(https://i.imgur.com/Lt7jqxfh.png) QuoteMayday Festival • $3 • Action+1 Action
+$1
Choose a different thing per
Mayday Festival you have
in play (counting this):
+1 Action; +1 Buy; +$1.
FAQ:
If you have 3 or more Mayday Festivals in play, you just get all 3 bonuses.
There has been a lengthy discussion about Candlestick Maker and Ducat. Coin yielding non-terminal Actions are on average better than their Treasure equivalent as Thrones, Herald, Golem, Scrying Pool and all other cards that want you to have Actions are on average far more relevant than drawing an Action dead.My Submission:As this is strictly better than an ActionSilver, it is a $4.
(https://i.imgur.com/Lt7jqxfh.png) QuoteMayday Festival • $3 • Action+1 Action
+$1
Choose a different thing per
Mayday Festival you have
in play (counting this):
+1 Action; +1 Buy; +$1.
FAQ:
If you have 3 or more Mayday Festivals in play, you just get all 3 bonuses.
Why? A Disappearing Silver is not strictly better than Silver; if you draw this with a Smithy (not an unreasonable possibility for a source of +Actions) it's worse than Silver. The other two options on the first play (if played as solo cards) are strictly worse than $2 cards (Squire and Candlestick Maker).
I'm not trying to be a jerk/argumentative. I know conventional wisdom is that anything strictly better than Disappearing Sliver has to cost more than $3, but I'm not completely sure that's correct (and I'd appreciate hearing why people think it is).
There has been a lengthy discussion about Candlestick Maker and Ducat. Coin yielding non-terminal Actions are on average better than their Treasure equivalent as Thrones, Herald, Golem, Scrying Pool and all other cards that want you to have Actions are on average far more relevant than drawing an Action dead.
The argument about the other options being weak is misleading. Flexibility has to be priced in and if the baseline is already stronger than a $3 you need a price of $4.
That makes sense. I already understood about the flexibility (I didn't articulate that well in my post), I just wasn't convinced that ActionSilver would be stronger than $3 (my main thinking was that you couldn't price it at $4 because it's strictly worse than Patron, but it's probably just one of those unpriceable cards like a pure peddler). I'm going to update my card/OP.
Global Embargo | Treasure - Duration | $4
Exile a card costing up to $6 from the Supply.
The next time anyone gains a copy of that card, they gain a Curse, and you discard your exiled card.
Young Jester
$2 Action - Attack
+$1
Each other player reveals the top card of their deck. If it's an Action or Treasure costing $3 or more, they discard it, otherwise they put it back.
You may trash this to gain a copy of one of the discarded cards.
Island Bishop
$6 Action
+$2
Put a card from your hand onto your Island mat.
+1 VP per $2 ist costs (round down).
Devil's Cellar
$5 Night
Look at the top 5 cards of your deck and discard any number of them. If the number of cards you've discarded is:
5, gain a Loot.
0, gain an Imp.
Exotic Fairgrounds
$3 Victory
Worth 1 VP per 4 differently named cards you have more copies of than any other player (round down).
-
When you gain or trash this: +1 Villager, +1 Coffers.
Ninja Pirate
$5 Action - Attack - Reaction
At the start of your next turn, gain a Treasure costing up to $6.
If it's not your turn, each other player discards down to 4 cards in hand.
-
When another player gains a Treasure, you may play this from your hand.
Mischievous Courtier - $4
Action/Attack
+1 Card
Reveal a non-Victory card from your hand. Choose one or all:
You gain a copy of it; each opponent gains a copy of it; +1 Action per type it has.
Pirate Souk/Pirate Forge • Randomizer
This pile starts with as many copies of each card as players, but minimum three and maximum five. All copies of Pirate Souk are are on top.
Pirate Souk • $4 • Action - Reaction
If you have four Action cards in play, including this, +$3; otherwise +1 Buy and +$2.
-
If you have four Action cards in play, you may play this from your Hand.
Pirate Forge • @8 • Action
Trash up to three cards from your hand. Gain a card costing up to the total trashed cards' cost in $.
-
While you have this is in play Coppers cost $1.
Devil's Cellar
$5 Night
Look at the top 5 cards of your deck and discard any number of them. If the number of cards you've discarded is:
5, gain a Plunder.
0, gain an Imp.
Royal Windmill
8 Debt
Action - Victory
+2 Cards
+1 Action
Discard three cards, Revealed. If their combined cost is $8 or more, +$5 and +1 Buy
-
2VP
Old entry withdrawn: New entry here
ROYAL WINDMILL
(https://i.imgur.com/KF19Zft.png)QuoteRoyal Windmill
8 Debt
Action - Victory
+2 Cards
+1 Action
Discard three cards. If their combined cost is $8 or more, +$5 and +1 Buy
-
2VP
A windmill that can become a platinum, but is far more demanding then the original mill. If you draw this with a province then your in luck, but if you draw this without any sutible discards, then this is a worse warehouse.
Debt cards are meant to not be good on turn 1, so i tried to design this with that mentality in mind.
I hope this fits within the contests rules.
(https://i.ibb.co/7pVJnc2/Picture7.png)
A night festival!
Thought the idea of making a festival that can bring you back to your buy phase is pretty interesting- as long as there are some good action cards to work well with it.
(https://i.ibb.co/7pVJnc2/Picture7.png)
A night festival!
Thought the idea of making a festival that can bring you back to your buy phase is pretty interesting- as long as there are some good action cards to work well with it.
Idgi. Nonterninal woodcutter plus significant extra benefit seems bonkers on a 5$.
I think its balanced- a regular festival gives you +2 actions anyway so is not terminal, while this lets you play 2 actions in your night phase which may or may not be useful. Granted that hhis card is more powerful in a big money strategy with good draw actions.
Old entry withdrawn: New entry here
ROYAL WINDMILL
(https://i.imgur.com/VNY24j5.png)
24-31ish hour warning
Let me know if your entry is not on this list:
Countess by Augie279 (which I'll let you know right now is way too wordy to have a chance at winning)
(https://i.imgur.com/rXTs5eO.png)
Sheepherder - Action, $3
+$2. You may discard any number of Action cards for +$2 each.
Tied to a Way, which I don't think any other submission does here. Unlike my previous entry, this one's short and sweet.
After some thought i agree- so edited to allow only one action.I think its balanced- a regular festival gives you +2 actions anyway so is not terminal, while this lets you play 2 actions in your night phase which may or may not be useful. Granted that hhis card is more powerful in a big money strategy with good draw actions.
Regular Festival gives you one net action, not two, and its major disadvantage is that it can be drawn dead. Night Festival + any card that draws cards is going to be extremely strong. Night Festival is your village (a +3 action village!) and your payload and your +buys and can't be drawn dead. Not returning to your action phase is barely a disadvantage, especially if you get to resolve your first Action card before deciding whether to play a second one (do you?). I mean Smithy+Festival is a reasonable engine and this is so much better. Who cares that you can't return to your Action phase if you have a card that repeatedly allows you to play Actions cards?
(https://i.imgur.com/rXTs5eO.png)
Sheepherder - Action, $3
+$2. You may discard any number of Action cards for +$2 each.
Tied to a Way, which I don't think any other submission does here. Unlike my previous entry, this one's short and sweet.
Like Shepherd, this needs to reveal the discarded cards, since only the top one is public info by default.
suggestions:
add "setup: set aside a random 2$ cost action card. This game, Estates are also action cards that can play the set aside card"
False Priest
$5 - Action - Attack
+1 Buy
+$3
Trash a card from your hand. For the rest of this turn, when you trash a card, each other player gains a Curse.
-
Heirloom: Goat
In the event that I do end up winning, the runner-up will have to do the judging, as I will be honeymooning for the next two weeks.
In the event that I do end up winning, the runner-up will have to do the judging, as I will be honeymooning for the next two weeks.
In the event that I do end up winning, the runner-up will have to do the judging, as I will be honeymooning for the next two weeks.
Palace Chapel (https://forum.dominionstrategy.com/index.php?topic=21885.msg906233#msg906233)by D782802859
$3 - Action
Trash up to 3 cards from your hand.
If there were at least 3 different card types among the trashed cards, +$3.
Drawbridge (https://forum.dominionstrategy.com/index.php?topic=21885.msg906234#msg906234)by 4est
$4 Action
Draw until you have 6 cards in hand. This turn, cards (everywhere) cost $1 less.
Royal Workshop (https://forum.dominionstrategy.com/index.php?topic=21885.msg906239#msg906239)by JW
$5 - Action
Choose one: gain up to two differently-named cards costing up to $4 that you have not yet gained with Royal Workshop this turn; or you may play an action from your hand twice.
Royal Cellar (https://forum.dominionstrategy.com/index.php?topic=21885.msg906249#msg906249)by silverspawn
$6 - Action
Reveal then discard any number of cards. +1 Card per different cost among the discarded cards.
+$1 per card discarded. Gain a card costing exactly $1 per different type among the discarded cards.
Mayday Festival (https://forum.dominionstrategy.com/index.php?topic=21885.msg906259#msg906259)by emtzalex
$4 • Action
+1 Action
+$1
Choose a different thing per Mayday Festival you have in play (counting this): +1 Action; +1 Buy; +$1.
Master Carpenter (https://forum.dominionstrategy.com/index.php?topic=21885.msg906260#msg906260)by LTaco
$5 - Action
Trash a card from your hand. If it's supply pile is empty, gain a card costing up to $3 more than it. Otherwise, +1 Action and gain a card costing up to $2 more than it.
Gold Mine (https://forum.dominionstrategy.com/index.php?topic=21885.msg906261#msg906261)by Will(ow/iam)
$5 Action
You may trash 2 coppers from your had. If you trashed 2, gain a gold to your hand.
Drunken Sailor (https://forum.dominionstrategy.com/index.php?topic=21885.msg906270#msg906270)by NoMoreFun
Action/Duration - $3
+$2
+1 Action
Set aside an Action from your hand (or reveal a hand with none). At the start of your next turn, play it.
Posologist / Apothecary (https://forum.dominionstrategy.com/index.php?topic=21885.msg906278#msg906278)by sumrex
2P - Action
+2 Actions
+1 Buy
Reveal the top 4 cards of your deck. Put the Posologists and Silvers into your hand. Put the rest back in any order.
Global Embargo (https://forum.dominionstrategy.com/index.php?topic=21885.msg906310#msg906310)by anordinaryman
$4 - Treasure - Duration
Exile a card costing up to $6 from the Supply.
The next time anyone gains a copy of that card, they gain a Curse, and you discard your exiled card.
Devil's Cellar (https://forum.dominionstrategy.com/index.php?topic=21885.msg906311#msg906311)by Zoyarox
$5 Night
Look at the top 5 cards of your deck and discard any number of them. If the number of cards you've discarded is: 5, gain a Loot; 0, gain an Imp.
Mischievous Courtier (https://forum.dominionstrategy.com/index.php?topic=21885.msg906317#msg906317)by faust
$4 - Action/Attack
+1 Card
Reveal a non-Victory card from your hand. Choose one or all:
You gain a copy of it; each opponent gains a copy of it; +1 Action per type it has.
Pirate Souk
$4 • Action - Reaction
If you have four Action cards in play, including this, +$3; otherwise +1 Buy and +$2.
-
If you have four Action cards in play, you may play this from your Hand.
Pirate Forgeby Bryguy
8[debt] - Action
Trash up to three cards from your hand. Gain a card costing up to the total trashed cards' cost in $.
-
While you have this is in play Coppers cost $1.
Unseen University (https://forum.dominionstrategy.com/index.php?topic=21885.msg906335#msg906335)by grep
$6 - Project
At the start of your turn, gain an Action card costing up to $5.
Royal Mill (https://forum.dominionstrategy.com/index.php?topic=21885.msg906337#msg906337)by fika monster
8 Debt - Action - Victory
+2 Cards
+1 Action
Reveal and discard three cards. If their combined cost is $8 or more, +$5 and +1 Buy.
-
2VP
Night Festival (https://forum.dominionstrategy.com/index.php?topic=21885.msg906360#msg906360)by RovingBear
$5 - Night
+$2, +1 Buy.
You may play an action from your hand.
Return to your buy phase.
Old Bridge (https://forum.dominionstrategy.com/index.php?topic=21885.msg906360#msg906360)by Gubump
$4 - Action
+1 Buy
This turn, cards you haven't gained a copy of this turn cost $2 less.
Highway Troll (https://forum.dominionstrategy.com/index.php?topic=21885.msg906365#msg906365)by Cutepelican126
$5 - Action - Duration - Attack
Each other player puts their -1 Card token onto their deck.
On this turn and your next turn, cards cost $1 less.
Now and at the start of your next turn: +1 Action.
Sheepherder (https://forum.dominionstrategy.com/index.php?topic=21885.msg906404#msg906404)by Augie279 (replacing the too-wordy countess)
$3 - Action
+$2.
You may discard any number of Action cards for +$2 each.
False Priest (https://forum.dominionstrategy.com/index.php?topic=21885.msg906418#msg906418)by SignError
$5 - Action - Attack
+1 Buy
+$3
Trash a card from your hand.
For the rest of this turn, when you trash a card, each other player gains a Curse.
-
Heirloom: Goat
Remote Wharf(I like the idea but, oh my, two lines.)
$6 Action - Reserve - Victory
+2 Cards
Put this on your Tavern mat.
-
At the start of your turn, you may call this for +2 Cards.
-
Worth 1VP if on your Tavern mat at the end of the game (otherwise worth 0 VP).
Lost Journeyman
$3 Action
Name a card. Reveal the top 2 cards of your deck and put them in your hand. If at least one of them was the card you named, take Lost in the Woods.
Village Sentry
$4 Action
+1 Action
Turn your Journey token over (it starts face up). Then if it's face down, look at the top 2 cards of your deck and trash and/or discard any of them, putting the rest back in any order. If it's face up, +2 Actions.
Queen's Jester
$6 Action - Attack
Reveal cards from the top of your deck until you reveal a Treasure or Action. Play it twice. You may have each other player gain a copy of it.
Young Jester
$2 Action - Attack
+$1
Each other player reveals the top card of their deck. If it's an Action or Treasure costing $3 or more, they discard it, otherwise they put it back.
You may trash this to gain a copy of one of the discarded cards.
Island Bishop
$6 Action
+$2
Put a card from your hand onto your Island mat.
+1 VP per $2 ist costs (round down).
Devil's Cellar
$5 Night
Look at the top 5 cards of your deck and discard any number of them. If the number of cards you've discarded is:
5, gain a Loot.
0, gain an Imp.
Exotic Fairgrounds
$3 Victory
Worth 1 VP per 4 differently named cards you have more copies of than any other player (round down).
-
When you gain or trash this: +1 Villager, +1 Coffers.
Ninja Pirate
$5 Action - Attack - Reaction
At the start of your next turn, gain a Treasure costing up to $6.
If it's not your turn, each other player discards down to 4 cards in hand.
-
When another player gains a Treasure, you may play this from your hand.
Im dming falsepriest to ask if he can judge next competition
Signerror hasnt answered the dm, could roving bear do the judgement?
You go ahead with it, fine by meSignerror hasnt answered the dm, could roving bear do the judgement?
Just saw this. Roving Bear, if you would rather do it, that’s OK, with me. Just let us know by the end of the day, or I’ll get things rolling again.