This weeks challenge: Design a card of any sort that uses Snow in some way, and uses a previous Fan Mechanic that has been featured in the past.So a Fan Mechanic from week 1-38 + Snow?
(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/6298a4fc93741f8c72c9d4f9/download/Frozen_City_(1).png) | Quote Frozen City - Action - Cost: 4 |
Blizzard • $5 • Action - Attack - Duration
Now and at the start of your next turn, +1 Card per Blizzard in play (anywhere).
On each other player's turn until then, when they play a card that gives them +Actions, they gain a Snow.
-
🔥: Put your deck into your discard pile and trash any number of Action cards from it. +$1 per card trashed this way.
It's confusing that in one case, it's "put the card into your hand" and in the other "+1 Card", when the effect is almost always the same. I would suggestFrozen City is the same as my card herding village that's here (http://forum.dominionstrategy.com/index.php?topic=21218.0) but it has +1 Card and gain a snow instead of +1 Action.
(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/6297db39a4fb9372f0421673/download/Frozen_City.png) QuoteFrozen City - Action - Cost: 4
+1 Card
+1 Action
Name a card, then reveal the top card of your deck. If you named it, put it into your hand. Otherwise +1 Action.
Feedback is appreciated.
Name a card, then reveal the top card of your deck and put it in your hand. If you did not name it, gain a Snow.Also the text you have in your quote is wrong.
QuoteSanta's Workshop
$4 Action
Gain a non-Victory card.
For each $1 it costs more than $4, gain a Snow.
For each $1 it costs less than $4, gain a Horse.
Ice Fisher - $4
Action
Draw until you have 6 cards in hand.
Gain up to 4 Snow. Reveal that many cards from the top of the Fish pile, gain up to 2 of them, then return the rest to the bottom of the Fish pile in any order.
(https://i.imgur.com/q68R4H9.png) | Quote from: Ranch Ranch ($4 Action - Season) |
Mountain Road - Action Level, $4 cost.Level cards start at level 1, so this gets 4 snows to start with, right?
+4 Cards
+1 Action
Gain 5 Snows -1 per level.
(is there a way to post a picture other than by hosting it on an external website?)I think external website is the only way. I just started using imgur recently, after ages of just submitting text versions. But I think everyone is also fine with text submissions.
Ice Crystal
$4 Treasure
$1
You may combine, in order, a non-Duration card from your hand with a Silver and a Snow from their piles.
(https://i.imgur.com/ojdSEDwh.png) | Quote from: Arctic Citagel ARCTIC CITADEL |
My Submission:I like this but it is probably too weak. Suppose you use this on Smithy. The immediate net benefit is +2 Cards on play and the delayed net cost is -4 Cards. Sure, you can mitigate this with sifters, Remodels our out-of-hand trashers but I nonetheless think that the costs outweigh the benefits on average.
(https://i.imgur.com/ojdSEDwh.png) Quote from: Arctic CitagelARCTIC CITADEL
Play an Action card costing up to $4 from your hand twice. Gain a Snow per $1 it costs
My submission is Arctic Citadel. It uses Week 11's Acts (http://forum.dominionstrategy.com/index.php?topic=20806.msg870890#msg870890) mechanic, and allows a player to Throne an cheap(ish) Action card from their hand, at the cost of gaining Snows. The price limit will generally keep it from being used with overly-powerful cards, and the gaining will tend to discourage players from using it too much. There are a handful of combos that will be particularly strong: with Ferry and a $2 card (allowing those to be throned for free); with other discounting (e.g. Highway); or with $0 non-Supply Actions like the WoW and the Prizes. While each of those are quite strong, I don't think any are particularly busted, since each will take at least a bit of time to pull off.
A fun card that can gain you quite a lot of horses or snows: The non-vicotry part is good to have as to make it not just a "gain a province" in the end. However, From what i see, you can gain potion and debt cards for no Snow penalty, and that makes it lose a lot of points for me. Still, seems fun!QuoteSanta's Workshop
$4 Action
Gain a non-Victory card.
For each $1 it costs more than $4, gain a Snow.
For each $1 it costs less than $4, gain a Horse.
A fun lab variant. It doesn't quite excite me, but i can see it in an snow-themed expansion pack.
(https://trello.com/1/cards/628d543bace9d953b16b5090/attachments/6298a4fc93741f8c72c9d4f9/download/Frozen_City_(1).png) QuoteFrozen City - Action - Cost: 4
+1 Card
+1 Action
Name a card, then reveal the top card of your deck and put it in your hand. If you did not name it, gain a Snow.
(https://trello.com/1/cards/6297d7b6a8d3da0a8cc3c3ca/attachments/6297d8ee2160ec365a145299/previews/6297d8f02160ec365a145348/download/image.png)XYZQuoteBlizzard • $5 • Action - Attack - Duration
Now and at the start of your next turn, +1 Card per Blizzard in play (anywhere).
On each other player's turn until then, when they play a card that gives them +Actions, they gain a Snow.
-
🔥: Put your deck into your discard pile and trash any number of Action cards from it. +$1 per card trashed this way.
(https://live.staticflickr.com/65535/52118250583_aa618e70c5_b.jpg)XYZQuoteIce Fisher - $4
Action
Draw until you have 6 cards in hand.
Gain up to 4 Snow. Reveal that many cards from the top of the Fish pile, gain up to 2 of them, then return the rest to the bottom of the Fish pile in any order.
Snow ImpA simple but fun card. I like it. Funnily enough, if you overdraw it's a mote.
Action - $4
+2 Cards
Reveal the top card of your deck. If it's an Action card, play it, otherwise gain a Snow.
My SubmissionA strong lab that changes it's drawback depending on when in the game you play it. I have no clue as what its Power level is, but it seems fun! And cards that makes everyone else draw cards is quite fun as well. It probably has a high skill ceiling, and quite a few fun interactions with Cards like Necromancer. Probably busted with overlord and Band of misfits, but thats not a big problem.
(https://i.imgur.com/q68R4H9.png) Quote from: RanchRanch ($4 Action - Season)
+3 Cards
+1 Action
In Spring: Discard 3 cards.
In Summer: If you have 8 or more cards in your hand, trash this.
In Autumn: Each other player draws a card.
In Winter: Gain 2 Snow.
(https://trello.com/1/cards/629c5a8fc4f70081282bfba2/attachments/629c5bde47545b693b7fc60d/download/Mountain_Road%2B(1).png)A mega drawer card you have to invest quite a lot in. To make it the same as a normal lab, you have to buy 3 levels, or 12$ and 3 Buys: Im not sure about this card, but i dont see anything wrong with it right now.QuoteMountain Road - Action Level, $4 cost.
+4 Cards
+1 Action
Gain 5 Snows -1 per level.
Ice FishermanAn interesting lab variant, As i't would be way too strong in most circumstances, but with snow it becomes more balanced, maybe even bad, since it's a cantrip in the long term. Its probably a strong opener that enables new strategies. I was unimpressed at first, but it has depth (drumroll)
Action/Aquatic - $3
+2 Cards
+1 Action
Gain a Snow
(https://i.imgur.com/oGSQ0lr.png)This is essentially is a non-terminal trasher. Quite interesting, as normally cards like these only trash other treasures. But having to draw the "trashed" card before getting rid of it again is a big cost, even if you get +2$ with it. I like it.
Ice Crystal
$4 Treasure
$1
You may combine, in order, a non-Duration card from your hand with a Silver and a Snow from their piles.
My Submission:A fun throne-room event, that gives you quite a lot of flexibility now but with a steep cost in the future. Kingdoms with this would be radiclly altered most of the time, but the snow drawback seems like a good balance. And the last few turns would probably get pretty bonkers. i like it a lot.
(https://i.imgur.com/ojdSEDwh.png)
Artic Citadel by EmtzalexQuote from: Arctic CitagelARCTIC CITADEL
Play an Action card costing up to $4 from your hand twice. Gain a Snow per $1 it costs
Nice judging.
I was wondering why Snow has a cost of $3? Is the idea that it should be good fodder for remodeling?
Interestingly, Beri's entry could be worded more naturally if Snow cost $5, while my entry would be better if Snow cost $0 (I didn't like that you could Ice-Crystal your starting Coppers into cards costing $6).