Well you can try mine if you want. Ofc I can't promise that it'll work.
You need to have java installed. You probably do already. If not, just type "download JRE" into google and click through to the correct thing on oracle's website.
Then download
this, unpack it, and keep it all in the same folder.
mafia.txt is the file where you copy the game's contents that the program reads to generate the vote count. Go to the mafia thread (any page), press print (in the same line as the "reply" button), right-click anywhere and press "view page source", copy the entire stuff unchanged into mafia.txt (delete whatever was there before). Obviously you need to do this every time you want to generate a vote count. You can't take the text file out of its folder, as I said, but you can create a shortcut to it on your desktop; that's how I do it.
Vote Count Generator.jar is the file you run to get the vote count. It takes a few seconds, then the vote count should override what you have currently copied, so when you press CTRL+V it should appear.
The generator searches for previous vote counts from the mod to figure out who's playing in the game, so your game needs to have one properly formatted vote count in order for it to work. Just make the one at the start of each day with everyone not voting. The important thing is that the format
Not Voting (14): Player, player, player is adhered to exactly. I just tested it on your game, and it works, so your current vote count(s) are fine. If I remember correctly, then it learns deaths also by looking ad mod posts. So you should write something like "playername has died" and "playername has been lynched" if players die or get lynched, as one does anyway. I've never had any problems with this.
Theoretically, that should already be everything you need to test if it works. if you don't get it to work with this, reading the rest won't help. You can ofc ask if you have problems. Currently, mafia.txt contains source code of your game, so if you have java, it should work by just unpacking the zip and running the jar.
abbreviations.txt stores the nicknames that are allowed for each player. The first name in each line is the one that will appear in vote counts, all other entires are nicknames for that player. (The name itself also needs to be a nickname.) The first one is the only thing where the original casing is used (everything else is always read as lowercase), so for the list of nicknames, casing doesn't matter. If someone new is playing, you need their name in the file (otherwise the generator thinks they're not there). I made sure everyone who plays in your game has an entry, but they may not have the nicknames you want to allow.
colors.txt tells the program which color tags you want around your vote count.
safety.txt you can probably ignore. if you put in a number other than 0, players need to appear at least that many times in vote counts to be recognized. I added it because there was once a game where the mod linked youtube vidoes and credited other players in vote counts and it caused the program to think all sorts of people were playing. (It was probably a poor programming decision to try to parse vote counts at all rather than just having a header like Space does it, but I already implemented it and it works, so...)
The trickiest thing is getting the automatic deadline thing right. Basically, in your first vote count you should write "day 1 ends at {{time description}}" where {{time description}} follows the format in dateFormat.txt. One way to make sure it works is to leave the txt file unchanged and use the exact same format I use in my games. But if you know how, you can also change the txt file to fit the way you format it. I use "Day 1 ends at Sep 1, 06:30 forum time." and correspondingly the file reads MMM d, HH:mm 'forum time.' If it works correctly, the vote count will include the amount of time left to the deadline. (If one vote count has it correctly and others don't, it should still work I believe.) The program will not crash if it doesn't work, so you can still use it, it'll just end the vote count at "with X players, it takes Y to lynch."
Hope that was understandable. If you try it, let me know if it works.