Under what circumstances is it a good idea to buy a Curse for Ambassador?I've never tried it IRL, mostly because when Ambassador is on the board I'm already too busy fending off/passing out other junk, but it's fun against Lord Rattington. I opened Double Ambassador and quickly found myself with a super thin deck consisting of nothing else besides some Villages and a couple Pawns, so I bought a Curse with the extra Buy and spent a few turns double-cursing him.
It's a fun way to inject cursing into a game that wouldn't otherwise have it, but it seems like it might often be a waste of time against an actual human. Does anyone have any examples of games where it was a good move?
When else is it a good idea to buy a Curse?New players always laugh when I tell them a Curse costs $0 and they're free to buy them whenever they please, but there are circumstances where it's the best move. I'm sure I'm missing some, but off the top of my head:
- End with a three pile when you're ahead
- Fairgrounds
- Museum if you really need 1 extra VP
- Watchtower them straight into the trash for Goons or to defang your opponent's curser
- Force your opponents to gain it with Messenger (probably helps if you have a Watchtower)
Am I missing any? When do you buy Curses?