Hey Donald, any thoughts on the new Magic set (Ikoria)? The ability counters in it reminded me a lot of Adventures and I'm surprised they hadn't been done before.
It was more fun than usual to read the spoilers for it. I've fake-drafted it a few times (
https://draft.cardsphere.com/) and well you can't see e.g. how the mutate stuff really plays out there, who knows. So it's not extra-impressive there.
Fallen Empires went nuts with counters and the Duelist included sheets of them for people to use. Fallen Empires was massively overprinted and people did not respond well to the counters. A few years later they decided, okay, the only counter they'd do was +1/+1 (and named counters that the card gives meaning to e.g. "charge counter"). And it's stayed like that for lo these many years.
The ability counters seem neat, they create all these simple novel cards, and of course online you're in fine shape. For play irl, we'll see how they go.
Are there any mechanics from Dominion you'd be interested to see adapted to Magic? (My first thought is Hexes)
I've done a few things ahead of them; dunno if they got them from me or independently. There's no specific reason to think they got anything from me, but it's also not impossible.
It's not something I've thought about, or would have; what I get out of Magic these days is reading spoilers and fake-drafting, and well seeing a Dominion mechanic there isn't going to do anything for me.
Magic just has way more you can do, and is mostly pretty different. There's some overlap in card-drawing, though that also is pretty different. I'm looking through the Dominion sets; I guess the stand-out for things they haven't done that would work well in Magic, is debt.