Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 [All]

Author Topic: Infinite Combos  (Read 11681 times)

0 Members and 1 Guest are viewing this topic.

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +736
    • View Profile
Infinite Combos
« on: November 08, 2016, 08:23:24 am »
+3

We've found 3 different ways to combo infinitely.

Villa/Ambassador
Overlord/Crown/Mandarin
Forum/Trader

We have a few ways to pin your opponent infinitely.

Possession/Forge
King's Court/Militia/Masquerade(1st Edition)
Possession/Ambassador

So I'd like to find other ways to do infinitely.
Any suggestions?
Logged

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3458
    • View Profile
Re: Infinite Combos
« Reply #1 on: November 08, 2016, 08:33:51 am »
0

Can you provide links to some of these? (Specifically the forge and Ambassador ones)
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +736
    • View Profile
Re: Infinite Combos
« Reply #2 on: November 08, 2016, 08:44:01 am »
+3

Can you provide links to some of these? (Specifically the forge and Ambassador ones)

Villa/Ambassador, Overlord/Crown/Mandarin
http://forum.dominionstrategy.com/index.php?topic=15366.0

Forum/Trader (Japanese Blog)
http://sp.ch.nicovideo.jp/phanta/blomaga/ar1072087

Possession/Ambassador (Japanese Video)
http://sp.nicovideo.jp/watch/sm22239020

King's Court/Militia/Masquerade
Possession/Forge
http://wiki.dominionstrategy.com/index.php/Pin
Logged

J Reggie

  • Jester
  • *****
  • Online Online
  • Posts: 846
  • Shuffle iT Username: J Reggie
  • Respect: +1509
    • View Profile
    • Jeff Rosenthal Music
Re: Infinite Combos
« Reply #3 on: November 08, 2016, 10:20:20 am »
0

Also possession/haunted Woods.

Dingan

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1154
  • Shuffle iT Username: Dingan
  • Respect: +1732
    • View Profile
    • Website title
Re: Infinite Combos
« Reply #4 on: November 08, 2016, 12:06:48 pm »
0

Do you consider stalemates as infinite combos?  Something like a never-ending Ambassador war, or KC-
Thief where there's no source of economy and no way to end on piles, etc.
Logged

SettingFraming

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 135
  • Shuffle iT Username: breppert
  • Respect: +348
    • View Profile
Re: Infinite Combos
« Reply #5 on: November 08, 2016, 12:46:10 pm »
+8

Do you consider stalemates as infinite combos?  Something like a never-ending Ambassador war, or KC-
Thief where there's no source of economy and no way to end on piles, etc.

If so, this game counts...
(I don't know how to inline a photo, so it's attached).

He decided to (unsuccessfully) go for it on turn 102, so thankfully the game ended after a brief 106 turns.
http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161108/log.0.1478628555998.txt
« Last Edit: November 08, 2016, 05:41:31 pm by SettingFraming »
Logged
There are no masters, only those who have spent longer in the depths.

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +736
    • View Profile
Re: Infinite Combos
« Reply #6 on: November 08, 2016, 06:04:27 pm »
0

Do you consider stalemates as infinite combos?  Something like a never-ending Ambassador war, or KC-
Thief where there's no source of economy and no way to end on piles, etc.

Yes. Fortress/Bishop counts.
If so, this game happening right now counts...
(I don't know hot to inline a photo, so it's attached).

He decided to (unsuccessfully) go for it on turn 102, so thankfully the game ended after a brief 106 turns.
http://gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20161108/log.0.1478628555998.txt
Or, I know him. Mr. Moolong, who is the 24th champion in 5cost-leagues, who was once the champion in goko, who is one of Thursday-Dominion players in Japan.
Fmm, kind of Duchy dancing. In Empires this appears more often. Evil Landmark Wall makes.

5cost-leagues
http://zferry.hatenablog.com/entry/2016/08/16/231600

Alice is 5vp behind of Marisa. All Victories but the last Province has sold. Alice is the first player. Marisa cannot earn $8.
When this, neither Alice nor Marisa can buy the last Province. Alice cannot because she loses. Marisa cannot buy other cards to earn $8 because maybe Alice earns $8 next turn. Stalemate.
« Last Edit: November 08, 2016, 07:21:14 pm by majiponi »
Logged

GendoIkari

  • Adventurer
  • ******
  • Online Online
  • Posts: 9712
  • Respect: +10774
    • View Profile
Re: Infinite Combos
« Reply #7 on: November 09, 2016, 10:46:42 am »
0

If you count Forum/Trader, then you would also have to count revealing Moat infinitely to 1 attack, or revealing Trader infinitely to 1 gain.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

Deadlock39

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1722
  • Respect: +1758
    • View Profile
Re: Infinite Combos
« Reply #8 on: November 09, 2016, 12:31:36 pm »
+2

With Goons and cost reduction, Trader/Forum can actually gain infinite VP tokens rather than just doing nothing infinitely.

GendoIkari

  • Adventurer
  • ******
  • Online Online
  • Posts: 9712
  • Respect: +10774
    • View Profile
Re: Infinite Combos
« Reply #9 on: November 09, 2016, 12:43:32 pm »
0

With Goons and cost reduction, Trader/Forum can actually gain infinite VP tokens rather than just doing nothing infinitely.

Ah yes; so as long as the combo is Trader/Forum/Goons, I agree. Or Merchant Guild.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

gloures

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 218
  • Shuffle iT Username: gloures
  • Respect: +257
    • View Profile
Re: Infinite Combos
« Reply #10 on: November 09, 2016, 03:18:43 pm »
+1

With Goons and cost reduction, Trader/Forum can actually gain infinite VP tokens rather than just doing nothing infinitely.

Ah yes; so as long as the combo is Trader/Forum/Goons, I agree. Or Merchant Guild.

A mirror with this combo should be a fun thing to play....
Logged

GendoIkari

  • Adventurer
  • ******
  • Online Online
  • Posts: 9712
  • Respect: +10774
    • View Profile
Re: Infinite Combos
« Reply #11 on: November 09, 2016, 03:34:21 pm »
0

With Goons and cost reduction, Trader/Forum can actually gain infinite VP tokens rather than just doing nothing infinitely.

Ah yes; so as long as the combo is Trader/Forum/Goons, I agree. Or Merchant Guild.

A mirror with this combo should be a fun thing to play....

I suppose you would just have to call it a draw. Otherwise it becomes an exercise in naming the largest number.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3458
    • View Profile
Re: Infinite Combos
« Reply #12 on: November 09, 2016, 03:37:23 pm »
0

With Goons and cost reduction, Trader/Forum can actually gain infinite VP tokens rather than just doing nothing infinitely.

Ah yes; so as long as the combo is Trader/Forum/Goons, I agree. Or Merchant Guild.

A mirror with this combo should be a fun thing to play....

I suppose you would just have to call it a draw. Otherwise it becomes an exercise in naming the largest number.

Really you have no reason to activate the combo until you can end the game, since you can score infinity points any time you do it. So whomever buys the last Forum does it first.

The mirror is tough because you need a 5/5 split of the cost reducer for it to happen, and an empty Silver pile, so really the first person to activate it drains the Forum pile and immediately wins.
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

Mic Qsenoch

  • 2015 DS Champion
  • *
  • Offline Offline
  • Posts: 1709
  • Respect: +4329
    • View Profile
Re: Infinite Combos
« Reply #13 on: November 09, 2016, 03:45:31 pm »
+3

The first person to get there always empty the Forums after getting whatever giant # of VP. Why would they need to be able to end the game? The combo is no longer accessible by the opponent.
Logged

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3458
    • View Profile
Re: Infinite Combos
« Reply #14 on: November 09, 2016, 04:17:59 pm »
0

The first person to get there always empty the Forums after getting whatever giant # of VP. Why would they need to be able to end the game? The combo is no longer accessible by the opponent.

I guess need isn't really necessary - just that they probably will.

I kind of stream of consciousness wrote that post, didn't realize "oh duh they could just empty the pile" until the second half.
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

GendoIkari

  • Adventurer
  • ******
  • Online Online
  • Posts: 9712
  • Respect: +10774
    • View Profile
Re: Infinite Combos
« Reply #15 on: November 09, 2016, 04:23:17 pm »
0

The first person to get there always empty the Forums after getting whatever giant # of VP. Why would they need to be able to end the game? The combo is no longer accessible by the opponent.

Oh, duh. So they might not be able to end the game; but they can at least empty both Silver and Forum piles. Then it could take up to 8 more turns to end the game after that.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

GendoIkari

  • Adventurer
  • ******
  • Online Online
  • Posts: 9712
  • Respect: +10774
    • View Profile
Re: Infinite Combos
« Reply #16 on: November 09, 2016, 04:25:10 pm »
0

With Goons and cost reduction, Trader/Forum can actually gain infinite VP tokens rather than just doing nothing infinitely.

Ah yes; so as long as the combo is Trader/Forum/Goons, I agree. Or Merchant Guild.

A mirror with this combo should be a fun thing to play....

I suppose you would just have to call it a draw. Otherwise it becomes an exercise in naming the largest number.

Really you have no reason to activate the combo until you can end the game, since you can score infinity points any time you do it. So whomever buys the last Forum does it first.

The mirror is tough because you need a 5/5 split of the cost reducer for it to happen, and an empty Silver pile, so really the first person to activate it drains the Forum pile and immediately wins.

You don't need an empty Silver pile do you? You automatically empty the Silver pile as part of doing the combo. As for the cost-reducer pile being empty, it's possible that you each have just 2 KC and 2 Highway.
Logged
Check out my F.DS extension for Chrome! Card links; Dominion icons, and maybe more! http://forum.dominionstrategy.com/index.php?topic=13363.0

Thread for Firefox version:
http://forum.dominionstrategy.com/index.php?topic=16305.0

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +736
    • View Profile
Re: Infinite Combos
« Reply #17 on: November 09, 2016, 07:08:01 pm »
0

With Goons and cost reduction, Trader/Forum can actually gain infinite VP tokens rather than just doing nothing infinitely.

Ah yes; so as long as the combo is Trader/Forum/Goons, I agree. Or Merchant Guild.

Or, I forgot to write those.
Maybe Tower(Landmark) works although this is finite.
Logged

gloures

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 218
  • Shuffle iT Username: gloures
  • Respect: +257
    • View Profile
Re: Infinite Combos
« Reply #18 on: November 09, 2016, 08:20:31 pm »
0

The first person to get there always empty the Forums after getting whatever giant # of VP. Why would they need to be able to end the game? The combo is no longer accessible by the opponent.

I forgot you could just empty the Forum piles... Stupid me... hehe

Though if Ambassador is in the game things can still get crazy....

For cost reduction I think Ferry can help a lot
« Last Edit: November 09, 2016, 08:23:38 pm by gloures »
Logged

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +769
    • View Profile
Re: Infinite Combos
« Reply #19 on: November 09, 2016, 09:31:38 pm »
+1

Sure, there are several other loops:
old-Masq/Rc or Prince could go on forever; Island/Dlands/etc. can create a setup where you have over 50% of the possible points, but cannot end the game.

new-Masq/Cpurse/Copper gaining (even just +buys)/bulk actions (two villages, Tr-variants, etc.) can steal the other guy's deck, but still lose to Islands and friends.

5x B-crat can stalemate on zero card hands. E.g. Prince x5, B-Crat x5 can stalemate with one guy having all the VP and the other having none and the former having no way to end the game. You will pile the silvers (and the coppers) ... but you can get trapped where you cannot afford to pile the curses for a third pile as everything stays in deck.  If the scores are in the right places you can end up behind but leave the other guy no option to finish it.

With an obnoxious amount of setup, you can force a stalemate with enough plays of Pillage/Cr & Gov/Rogue & Grobber. Play a bunch of Cr/Gov. Get them up to a large amount of their deck (i.e. all of it if you want a true stalemate pin). Play Pillage until they have no functional cards left in hand (e.g. Curse, Estate, Prov, Copper) and then regain the Pillages for next turn. The get a hand that can buy nothing, but if they already 50% + 1 of the VP, you cannot end the game with a win.


Possession/Count or Mandarin can likewise setup pins.

Groundskeeper x5/E x2/Silver/Amb. You always can play Gkeeper until you have EESAmb; then play Amb (return E, give E to opponent); buy E. 5VP per turn is pretty good and with Amb you can pretty easily get there without a way to force game end. You can similarly get degenerate Whunt setups that make it too lucrative to keep at a stable state earning VP than to force game end. Pretty much ANY source of VP chips can become degenerate with limited draw options (e.g. Kc/Monument can by 9 VP/turn and even Kc/Crace can be too lucrative to actually pile anything.

Logged

tailred

  • Golem
  • ****
  • Offline Offline
  • Posts: 195
  • Shuffle iT Username: ceviri
  • Respect: +368
    • View Profile
Re: Infinite Combos
« Reply #20 on: November 09, 2016, 10:48:49 pm »
0

Possession/Count or Mandarin can likewise setup pins.
In case anyone makes the mistake I did a while ago - mandarin here refers to the top, the bottom doesnt work to topdeck at all with possession as it triggers on gain, not buy.
Logged

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +736
    • View Profile
Re: Infinite Combos
« Reply #21 on: November 10, 2016, 05:18:07 am »
+1

How about this? It's ridiculous - my OPPONENT'S COMBO.

Need: Possession, Scheme, some terminals
You play Possession.
Your opponent plays 5 Scheme, 5 terminals, and put 5 terminals on top of her deck.

Returning 5 King's Court is ok.
« Last Edit: November 10, 2016, 05:21:41 am by majiponi »
Logged

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3458
    • View Profile
Re: Infinite Combos
« Reply #22 on: November 10, 2016, 09:59:14 am »
0

The first person to get there always empty the Forums after getting whatever giant # of VP. Why would they need to be able to end the game? The combo is no longer accessible by the opponent.

Oh, duh. So they might not be able to end the game; but they can at least empty both Silver and Forum piles. Then it could take up to 8 more turns to end the game after that.

Unless Bridge and King's Court (or a combination involving Ferry) is the method of cost reduction, there will already be a third pile with a maximum of 5 cards in it that costs $0. I think there will be very few games where this combo is pulled off but the game doesn't end that turn.

Then again, there will be very few games where you get the time to drain the entire Silver pile either...
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

Mic Qsenoch

  • 2015 DS Champion
  • *
  • Offline Offline
  • Posts: 1709
  • Respect: +4329
    • View Profile
Re: Infinite Combos
« Reply #23 on: November 10, 2016, 11:07:04 am »
+2

The first person to get there always empty the Forums after getting whatever giant # of VP. Why would they need to be able to end the game? The combo is no longer accessible by the opponent.

Oh, duh. So they might not be able to end the game; but they can at least empty both Silver and Forum piles. Then it could take up to 8 more turns to end the game after that.

Unless Bridge and King's Court (or a combination involving Ferry) is the method of cost reduction, there will already be a third pile with a maximum of 5 cards in it that costs $0. I think there will be very few games where this combo is pulled off but the game doesn't end that turn.

Then again, there will be very few games where you get the time to drain the entire Silver pile either...

I mean there are a whole bunch of other cases (the easiest is Quarry) where you can get Forum to cost $0 without lowering any pile to 5, but who cares. You are missing that, as Gendo mentioned earlier, the Silver pile does not need to be depleted before you do this thing, you just drain it the same turn you have Goons / Trader / $0 Forums and score a million points.
« Last Edit: November 10, 2016, 11:08:38 am by Mic Qsenoch »
Logged

Chris is me

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Chris is me
  • What do you want me to say?
  • Respect: +3458
    • View Profile
Re: Infinite Combos
« Reply #24 on: November 10, 2016, 11:30:02 am »
0

The first person to get there always empty the Forums after getting whatever giant # of VP. Why would they need to be able to end the game? The combo is no longer accessible by the opponent.

Oh, duh. So they might not be able to end the game; but they can at least empty both Silver and Forum piles. Then it could take up to 8 more turns to end the game after that.

Unless Bridge and King's Court (or a combination involving Ferry) is the method of cost reduction, there will already be a third pile with a maximum of 5 cards in it that costs $0. I think there will be very few games where this combo is pulled off but the game doesn't end that turn.

Then again, there will be very few games where you get the time to drain the entire Silver pile either...

I mean there are a whole bunch of other cases (the easiest is Quarry) where you can get Forum to cost $0 without lowering any pile to 5, but who cares. You are missing that, as Gendo mentioned earlier, the Silver pile does not need to be depleted before you do this thing, you just drain it the same turn you have Goons / Trader / $0 Forums and score a million points.

Man, I have no reading comprehension today, sorry about that. :/
Logged
Twitch channel: http://www.twitch.tv/chrisisme2791

bug me on discord

pm me if you wanna do stuff for the blog

they/them

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: Infinite Combos
« Reply #25 on: November 10, 2016, 03:41:55 pm »
0

I can't read Japanese.

Can someone please explain how to do the forum/trader infinite combo?
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Mic Qsenoch

  • 2015 DS Champion
  • *
  • Offline Offline
  • Posts: 1709
  • Respect: +4329
    • View Profile
Re: Infinite Combos
« Reply #26 on: November 10, 2016, 03:56:18 pm »
+3

I can't read Japanese.

Can someone please explain how to do the forum/trader infinite combo?

Make Forum cost $0, buy a Forum (getting your buy back), reveal Trader to gain Silver instead of Forum, repeat. Even once the Silver pile is empty you can reveal Trader and not gain the Forum.

If you have a (Goons|Merchant Guild) in play while you do this you can generate as many (VP|coin tokens) as you want (you still buy a card each time).
Logged

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: Infinite Combos
« Reply #27 on: November 10, 2016, 05:41:59 pm »
+1

I can't read Japanese.

Can someone please explain how to do the forum/trader infinite combo?

Make Forum cost $0, buy a Forum (getting your buy back), reveal Trader to gain Silver instead of Forum, repeat. Even once the Silver pile is empty you can reveal Trader and not gain the Forum.

If you have a (Goons|Merchant Guild) in play while you do this you can generate as many (VP|coin tokens) as you want (you still buy a card each time).

Ah.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

SettingFraming

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 135
  • Shuffle iT Username: breppert
  • Respect: +348
    • View Profile
Re: Infinite Combos
« Reply #28 on: November 10, 2016, 11:19:40 pm »
0

I can't read Japanese.

Can someone please explain how to do the forum/trader infinite combo?

Make Forum cost $0, buy a Forum (getting your buy back), reveal Trader to gain Silver instead of Forum, repeat. Even once the Silver pile is empty you can reveal Trader and not gain the Forum.

If you have a (Goons|Merchant Guild) in play while you do this you can generate as many (VP|coin tokens) as you want (you still buy a card each time).

This only requires Trader, one of Goons/Merchant Guild, and any cost reducer. It seems like something that will most definitely come up relatively often. At least the Merchant Guild variety is not that good since it puts all those silvers in your deck and thus you won't really be able to use those tokens, and the Goons variety, well, that should just end in an opponent resign.
Logged
There are no masters, only those who have spent longer in the depths.

mail-mi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1298
  • Shuffle iT Username: mail-mi
  • Come play some Forum Mafia with us!
  • Respect: +1364
    • View Profile
Re: Infinite Combos
« Reply #29 on: November 11, 2016, 01:29:26 am »
0

I can't read Japanese.

Can someone please explain how to do the forum/trader infinite combo?

Make Forum cost $0, buy a Forum (getting your buy back), reveal Trader to gain Silver instead of Forum, repeat. Even once the Silver pile is empty you can reveal Trader and not gain the Forum.

If you have a (Goons|Merchant Guild) in play while you do this you can generate as many (VP|coin tokens) as you want (you still buy a card each time).

This only requires Trader, one of Goons/Merchant Guild, and any cost reducer. It seems like something that will most definitely come up relatively often. At least the Merchant Guild variety is not that good since it puts all those silvers in your deck and thus you won't really be able to use those tokens, and the Goons variety, well, that should just end in an opponent resign.

And forum. A four card combo, which is *super* rare.
Logged
I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

AdrianHealey

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2244
  • Respect: +776
    • View Profile
Re: Infinite Combos
« Reply #30 on: November 11, 2016, 02:29:59 am »
0

Infiniten vp, lol.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11820
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12876
    • View Profile
    • Birds of Necama
Re: Infinite Combos
« Reply #31 on: November 11, 2016, 02:53:24 am »
0

And forum. A four card combo, which is *super* rare.

To elaborate on what "*super* rare" means (because one person's *super* rare might not always be that different from another person's relatively often), it means that someone who has played 100 000 games of Dominion probably hasn't ever seen that combo in a randomly generated kingdom.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

LaLight

  • Jester
  • *****
  • Offline Offline
  • Posts: 774
  • Shuffle iT Username: LaLight
  • Because I'm a potato
  • Respect: +972
    • View Profile
Re: Infinite Combos
« Reply #32 on: November 11, 2016, 03:38:02 am »
0

And forum. A four card combo, which is *super* rare.

To elaborate on what "*super* rare" means (because one person's *super* rare might not always be that different from another person's relatively often), it means that someone who has played 100 000 games of Dominion probably hasn't ever seen that combo in a randomly generated kingdom.

I still have never had TrFair+CH on the table.
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +736
    • View Profile
Re: Infinite Combos
« Reply #33 on: November 11, 2016, 05:33:38 am »
0

3 card combo, which is hyper-rare, which is not infinite, which is still evil.

Play Council Room, play Pillage to let others have 4 Greens in their hand, play Lurker to gain Pillage.
Logged

Accatitippi

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1153
  • Shuffle iT Username: Accatitippi
  • Silver is underraided
  • Respect: +1798
    • View Profile
Re: Infinite Combos
« Reply #34 on: November 11, 2016, 07:41:42 am »
0

I've genuinely had Forum-Trader-Bridge-Tower, which is Goons' little brother in this instance.
I piled the Silvers, but didn't realize that doing that via Bridge-Forum would have been way faster than what I did, which still was pretty fast (37 Silvers and twoish provinces by turn 13 I think).
Logged

TheOthin

  • Witch
  • *****
  • Offline Offline
  • Posts: 459
  • Shuffle iT Username: TheOthin
  • Respect: +447
    • View Profile
Re: Infinite Combos
« Reply #35 on: November 11, 2016, 06:31:26 pm »
0

The first person to get there always empty the Forums after getting whatever giant # of VP. Why would they need to be able to end the game? The combo is no longer accessible by the opponent.

Oh, duh. So they might not be able to end the game; but they can at least empty both Silver and Forum piles. Then it could take up to 8 more turns to end the game after that.

Unless Bridge and King's Court (or a combination involving Ferry) is the method of cost reduction, there will already be a third pile with a maximum of 5 cards in it that costs $0. I think there will be very few games where this combo is pulled off but the game doesn't end that turn.

Then again, there will be very few games where you get the time to drain the entire Silver pile either...

Even if there is a $0 cost pile, you might not have enough buys left to empty it that turn.
Logged

Dingan

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1154
  • Shuffle iT Username: Dingan
  • Respect: +1732
    • View Profile
    • Website title
Re: Infinite Combos
« Reply #36 on: November 14, 2016, 06:47:38 pm »
0

And forum. A four card combo, which is *super* rare.

To elaborate on what "*super* rare" means (because one person's *super* rare might not always be that different from another person's relatively often), it means that someone who has played 100 000 games of Dominion probably hasn't ever seen that combo in a randomly generated kingdom.

Somebody please make a bracket where we get to rate super rare, hyper rare, very rare, etc.
Logged

majiponi

  • Jester
  • *****
  • Offline Offline
  • Posts: 823
  • Respect: +736
    • View Profile
Re: Infinite Combos
« Reply #37 on: November 15, 2016, 02:04:54 am »
0

How about this? Practical?

Annex & Possession
Possess your opponent, let him buy Annex to make his deck green. Taking <8>? No problem, he can't do the same to me. With Chancellor, Scavenger, Messenger, Scouting Party, it is more practical, I think.
Logged
Pages: 1 2 [All]
 

Page created in 2.728 seconds with 21 queries.