Ok. I don't know what to do with a tree stump. I mean, I could try to dig it up and use the wood to make something that I could sit on. Or I could just sit on the stump as if it were the kind of thing that you are supposed to sit on. But chairs seems like a nice enough guy so no need to preemptively dig up the tree that is about to become a
chairstump (unless someone or something saves it. If that is even possible)
About Ashersky. Assume he is an enabler
If he is Town that enables....
Town. Scum will want to kill him ASAP. He does nothing for them
Scum. Scum will want to keep him alive for a while.
Town and Scum. Interesting if this is the case. I don't think this possibility has been brought up yet. Maybe because I am new to this whole enabler role is the only reason I think it might be able to work like this
If he is Scum that enables....
Town. Odd situation for scum to be in. Especially if he enables a powerful town PR. Would they throw him out there super early to see the general reaction and if he gets lynched town loses that PR? If he doesn't then scum stays alive? I can concieve of a situation where scum could easily push for the lynch of their fellow scum partner if he does enable a powerful town member.
Scum. Really bad claim for scum in this case. they would have discussed possible claiming and shot this down I am pretty sure. But this is Ashersky we are talking about.
Town and Scum. Interesting again. And again, I don't think he would claim.
What Ash himself says:
I'm claiming now for a reason. I'm positive, from my role description, that I enabled more than one person. I know what power I enable. I believe that you don't know that you are enabled.
From my PM (specifically the power I enable), it's much more likely I'm enabling town. I can come up with scenarios where I might enable scum as well
Just the way the PM is worded, and the fact that I think I'm enabling more than one player. I just don't see this as a "you are an enabled [power]" type of power.
I'm sure someone could prove this one way or the other, but I don't want to actually out the power itself, or the players holding it, as that would not be good.
I think as soon as D2, we'll have a good idea (at least I will) of whether we need to rid the game of the power I enable instead of protecting it.
Big differences here:
--I know what I enable, and I can surmise its usage, and the likelihood that it is a power held by town.
--My PM is ambiguous enough to make me pretty sure more than one other player is enabled by me.
--My PM leads me to believe that enabled players are not informed that they are enabled.
I still don't understand why we need to know all this. Surely claiming that you enable Town makes you a target for scum?
Well, yes. Then again, if they think they'll lose something they need by killing me, they might think twice.
Or, you know, I could be saved. Or someone goes back in time and brings me back to life. There are a lot of options here, and I think it's not going to help town for you to force it all out into the open.
...but if you say its likely a power held by Town, why wouldn't scum shoot you?
WIFOM. Scum could have the power, technically, in specific cases. I think on D2 we'll know for sure.
So Ash basically says
- I enable multiple people
- Probably town, possibly scum (both? I doubt it but I like the intrigue associated with the idea)
Ash really sounds like he wants people to think he enables town while keeping a backdoor open for scum. Actually, it is really interesting because he makes it sound as if he actually enables a somewhat powerful role. All the hints about knowing stuff definitively D2 make is sound like it could be a something big.
Just thinking aloud mostly this post because I have been pretty quiet and need to share my thoughts rather than be all selfish about it. I mean, the doctor is all about serving and helping other people, and we should all be more helpful because of it. All that to say I do not think I will be supporting an Ashersky lynch D1. I want to at least see what sort of stuff he has to say for himself tomorrow (if he lives that long)