I'm actually getting more excited about getting this expansion to a playable state, so I'm going to keep posting cards here, probably in sets of 4. I have about 20 ideas for cards, which of course will continue to be tweaked and whittled down. I've really appreciated the feedback for Alleyway, and I'm going to start testing it at different price points and with different bonuses or penalties. Looking at these cards though, I think this thing could work someday.
The next set of 4 is a whole new card type which I came up with some time ago: Support cards. These cards are played along with a host card, which can be any other card that you play. That means you can play a Support card with an Action, a Treasure, or even another Support card. They each alter or interact with the host card in different ways. They will be attached to the host card until it goes back into your discard pile, so if you trash the host card or set it aside, the Support card gets trashed or set aside as well. There are still some kinks in the mechanics to be worked out. I'm thinking bright turquoise as a color for this type; there aren't many distinct colors left considering the differences due to printing. Here are the four pure Support cards:
Chambermaid
Support
When you play this, trash a card from your hand. When you discard this from play, trash the host card.
You can trash two cards while still playing one of them. I'm not sure how well this compares to other
trashers, but Chapel is a hard one to beat. Chambermaid makes up for the lesser trashing by allowing you to still build while trashing two cards. You can't trash two estates though, unless you have Inheritance, and then why would you want to?
Convoy
Support
Every time you play a copy of the host card (including that card), you first get +1 card.
So it's kind of like a weird Lab/Pathfinding variant which alters a certain card for one turn. Draw it with a cantrip early on and you're in luck, but it might end up later in your shuffle and then you don't get as much benefit. Balanced at
?
Inscription
Support
Add 1 to all numbers on the host card.
I know Donald tried out something like this in Alchemy and it was confusing, but I like how it works with the Support mechanic. With vanilla cards it's weaker than Throne Room, but it has some pretty crazy combos with the likes of Storeroom and Highway (cards cost
less, but not less than
)!
Mold
Support
Gain a copy of the host card.
You can gain any card that you can play, at the cost of a non-terminal
stop card in your deck. This one's pretty simple, what do you think?
So anyway, there's my big new thing for this set of cards, although I still have some pretty crazy ideas up my sleeve. Now I'm really looking forward to playtesting these cards and making them playable. Suggestions, corrections, comments, questions?