[This has been modified in both functionality (States rather than Artifacts) and names, so please see that post for my official entry]
You visit the
Tack Shop to get equipment that makes your Horses better. Or you gain a horse to use this equipment on. (this is still a work in progress*, but I wanted to get some feedback early on, especially since there are a few artifacts):
* also, card images will be added to this post
Tack Shop - Action - $5
+1 Action
+1 Card
Choose one: Exile this to take the Saddle, Reins, or Stirrups; or gain a Horse to your deck.
Saddle - Artifact
The first time you would return a horse to its pile this turn, leave it in play instead.
Stirrups - Artifact
The first time you play a horse this turn, +1 Card.
Reins - Artifact
During your turns, Horses are also Reserve cards that read: +1 Card, +1 Action, put this on your Tavern mat. You may call this for +1 Card, return this to its pile.
Notes / Questions:
• I'm a little worried about the cantrip horse gainer, so that part may have to change. Maybe you always exile it?
• Each piece of Tack makes your horses stronger: Saddle lets you "tame" one horse and keep it around; Stirrups let you speed up a horse and get an extra card; and Reins let you control your horses, making them more like +1 Card tokens.
• I'm not sure I love that two of them are for the first horse, while Reins is all horses. But making Reins only for one horse seemed week, and making the others for all horses too strong
• Saddle is worded as is (on return instead of on play) so that it can work with Reins
• Horses on your Tavern mat can only be called on your turns, because when it's not, they don't have the "you can call" text!
• Do you think 3 different types of Tack is good? I can imagine I can think of others, but it seems like too many to "compete" over.